[Basic] NewINIFormat=3 Name=TEST ! [Map] Theater=TEMPERATE X=16 Y=16 Width=96 Height=96 [Waypoints] 98=2064 [MapPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4AJAAAggf/+/h//gf+ACQAAIIH//v4f/4H/gA 2=kAACCBAP7+HwCBAIAJAAAggQD+/h8AgQCA [OverlayPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4A= [General] ; crates CrateMinimum=40 ; crates are normally one per human player but never below this number CrateMaximum=255 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=1 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] ; combat and damage OreExplosive=yes ; Does the harvester explode big time when destroyed? ; misc MCVUndeploy=yes ; Allow construction yard to undeploy back into MCV? [Maximums] Players=8 ; ipx layer limits this to 8 maximum Aircraft=1000 Anim=1000 Building=1000 Bullet=500 Factory=320 ; 32 is minimum for 8 player game Infantry=1000 Overlay=10 ; special case -- only needs one Projectile=20 ; projectile types, not actual projectiles Smudge=10 ; special case -- only needs one Team=600 TeamType=600 Template=1 ; special case -- only needs one Terrain=5000 ; trees and rocks TrigType=800 ; trigger types Trigger=2000 ; triggers themselves Unit=5000 Vessel=1000 ; convoy truck [TRUK] Strength=110 Armor=light Owner=soviet,allies TechLevel=1 Sight=3 Speed=10 Cost=500 Points=5 ROT=5 Passengers=6