[Basic] NewINIFormat=3 Name=(CAMP) Mission 1 [Map] Theater=SNOW X=32 Y=32 Width=64 Height=64 [Waypoints] 0=12125 1=12124 2=11996 3=11997 4=4446 5=4445 6=4574 7=4573 98=4172 [MapPack] 1=EAAAIIH//gEB//78AAD/Ah7+AIAsAQAgg///APoCAIEB/1UAPwCBEiACgf/OnACCdAAQAs 2=miAPsCAP9CALwA/zoFQACBOe57BYWHAIcA6QACgY0AAv/0ALgE/9oArAbNegbVlgXPrQj/ 3=7gDABP+kAa4IgToAAv9aAFYHgecAAv+uALQH8VIL/8wAlgv/GAFiBYFYAAKBWQAC//gBgg 4=2BVwACgVoAAv/+AIIP/wgBgATLhgj/1AGWBNl6Bv/qAoYDzXoP03oP/7IAlhblYgz/2ABw 5=F+lSEYFfAAIQ9BD8gWAAAlAQcCaBLSACgQjOmxmBCyACyaIZ/6AAwBjNgBj/AAFwGclsGl 6=D8EAjLfhD/ygCWGtF6ENN0G/NgFv+mAMAbz1Ib13wb/84AkhzVTBv9fBxaTv+0AMAWyXge 7=z4Qa/24Akh2AmgEAIIP//wD6AgCBAew/AIFYAAKBYAACgV8AAlAIgVkAAuNKAIE5zp0A+7 8=8Agf8AAf9uAAIAgVcAAoFaAALNcAHjmgDPrAH/tgDAAM9uAu+GAjEe/7AAwAH/UABuA/+e 9=AcACgToAAv9MAWIDFj7LhAD/uADABc+uBuGYAf/gAK4G4VACy4AA/4oAwAfrXgXZgAH/tg 10=CUCPNCAueWAMlsAHE6//IAwAUxAP/SALgF4ZwBz3gJ/+4AwArPeAr/ngLAAv8IAV4PgS8g 11=AoEY/+cAbRDPSglRAIFJAAKBSmAWg04ATNB9EoFNyJEScCz/xACoEIL//zEAg0oASwACgU 12=7iexIQAv/AAKQCgRdAAhBuEAFxAFAS14UUMQLXnhL/ogDACM1kFO9xFdmgFP+iAMAT/WQV 13=254V/6AAwBX/QgBiFdueFv+eAMAW/0wAYBfTphf/pADAF/5QAP/JsBj/nADAGP9SAF4Yz6 14=oZ/5oAwBn/XABcGnEE/6AAwBr+YAD//5gAwBv/YgBaG/+cALoc/2gAWB3/ngC+Hf5kAP/9 15=wB6AGwAAIIL///78AACB/wAB/vwAAP8EHf4A/v0A/4H/gCUBACCBAP6AAAD+fgAB/yEPfw 16=DqVQCBAs9CEP9rAOAPgwMEBc/CEP9rAGAQgwYHCM9CEf93AOAQ/3QAVxDJSxD/dADXEMnL 17=EP+AAFcRgQEgAv95AN0RggIDEAL/ewBcEuV4AP9ZAH8R/3MAWBTKSxD/UgDYFN4fFclLFP 18=9bAFcT1qoVyMsU/3UA1hP/cwBLEkFl/3gAxRJRZf95AMURyj4X/3IAyxYBANVAFP9zANgR 19=ycsX/3QAVxLJSxj/dADXEv9uAcsYU3tzg/9aAMsQ0J8bVHvIvRf/bgBLETbiUAJRgM7MHP 20=9RAGAcQG424lACUXTPSx3/UADgHMhAHM27HAF0z8sd/1gA4BzKNh33ZgDxfx3PsRz/awBF 21=HsumHd1AHv9nAF4c+EUfgE0BACCCAAHbAQCBANQgAIICA3AC1SAAEAHeAQD0AQCCAAHIuA 22=D/cwBFAAD4YAT/dQBEAOS4Af/QAGAB7R8C/3gA4AFSl/9dAOAC18EAY5f/XABgA9lAAFOZ 23=/0YA4APUHwTbvQMgnf9fAOAD3KAA/3kA3gIhAP/hANwC4CIF/1ABYAH/hACwB4EB20IB/1 24=gAUwhQDIQDBAUGUt7OPQn/YwBQCIMGBwg1e4EByTgA1DwA/1IAYAkAdoEEEAiBBQAIgQXO 25=IQoAFv9TANMJyB8KgQUQ/9m1CstQCv9RAOAJgwoLDN3ACMnSCv9RAGACQX7lNgv/TwBgC9 26=6xCs3OC/9PAOAL4DELy1AM/04AYAzjsAvJ0gz/TQDgDOYvDHCC/00AYA3orwz/VABYC+su 27=Df9RAFoO7q0N/08A3A7wLQ7/QgBeD/5fAAH/Ag//D/5+AACBAIA= [TERRAIN] 11958=T01 11959=T02 11831=T03 11836=T05 11708=T05 11709=T05 11581=T05 11582=T05 11710=T05 11838=T05 11837=T05 11711=T05 11839=T05 11589=T11 11329=TC02 11203=TC02 11207=TC03 11593=TC03 11190=TC03 11320=TC03 11196=TC04 11975=TC05 [OverlayPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4A= [England] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1 Cost=0 BuildTime=0 [Germany] Firepower=5 Groundspeed=1.0 Airspeed=5 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [France] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Ukraine] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1.0 Cost=0 BuildTime=0 [USSR] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Greece] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Turkey] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Spain] Firepower=5 Groundspeed=1.0 Airspeed=1 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Recharge] Chrono=0.1 ; chronosphere GPS=0.1 ; satellite radar IronCurtain=0.1 ; invulnerability device Nuke=0.1 ; nuclear missile ParaBomb=14 ; parachute bombs Paratrooper=0.1 ; paratroopers Saboteur=14 ; para-saboteur Sonar=10 ; sonar pulse SpyPlane=0.1 ; recon mission [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=10000 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2000 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.04 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=0% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=7 ; hit points to heal per repair 'tick' for buildings URepairPercent=0% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units AtomDamage=0 ; damage points when nuclear bomb explodes (regardless of source) [AI] AttackInterval=0.05 ; average delay between computer attacks AttackDelay=0.05 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=3 ; never build more than this many barracks WarRatio=.2 ; ratio of base that should be composed of war factories WarLimit=3 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=10 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=2 ; maximum number of tesla coils to build HelipadRatio=.2 ; ratio of base that should be composed of helipads HelipadLimit=10 ; maximum number of helipads to build AirstripRatio=.2 ; ratio of base that should be composed of airstrips AirstripLimit=10 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage