[Basic] NewINIFormat=3 Name=(JUMPC) Empty Passage [Map] Theater=TEMPERATE X=1 Y=32 Width=126 Height=64 [Waypoints] 0=10876 1=8700 2=6780 3=5244 4=5636 5=6788 6=9348 7=10628 98=6839 [MapPack] 1=EAAAIIH//gEB//78AAD/Ah7+AIBAAAAghP//AQD/+gACAIH/AAH/AAMCAIIcAP/6AAIE/4 2=QA/gOBICAC/3oBiAT+ggD/g3QAdP+HAP0G/nYA//98F4QHgGQAACCB//6BAP+CgQAQAv56 3=AP+CtgD/fgACATEA/3YADAH+hAD//4AAggD+ggD/g3QAdP97FYcCgggA/34AAhmBCyACgQ 4=kAAs9wGRAW0YoZ/0gAtBn/BAL+GIIBAP/6AAIc/wID/huAGwAAIIL///78AACB/wAB/vwA 5=AP8EHf4A/v0A/4H/gFsAACCBAP6AAAD+fgAB/wIPfwD+AQIAggEC/3wAARKEAAMEBfqBEg 6=BF+IUShQAABgcI+gETAEX4BRP+QwAAEUX+fAAAEUX+fAAA/0UAfRP/OwEHFP+AAcIT/z4I 7=QhaAgQAAIIEA/kEAAIIBAvoFAIQEBQYH+YEAgwMEBfiFAP5CAACDBgcI/n4AAP+AAEIB/E 8=IA/kEAAIIEBf5+AAD/QAnCAYUBAgECAhFG84gMIED4hwwsQIEFAAb0Bw0gQPYHDSxAgwcI 9=CAAG9IcNIED2hw3+AgIA/n4AAf8CD/8P/n4AAIEAgA== [OverlayPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4A= [England] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1 Cost=0 BuildTime=0 [Germany] Firepower=5 Groundspeed=1.0 Airspeed=5 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [France] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Ukraine] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1.0 Cost=0 BuildTime=0 [USSR] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Greece] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Turkey] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Spain] Firepower=5 Groundspeed=1.0 Airspeed=1 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Recharge] Chrono=0.1 ; chronosphere GPS=0.1 ; satellite radar IronCurtain=0.1 ; invulnerability device Nuke=0.1 ; nuclear missile ParaBomb=14 ; parachute bombs Paratrooper=0.1 ; paratroopers Saboteur=14 ; para-saboteur Sonar=10 ; sonar pulse SpyPlane=0.1 ; recon mission [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=10000 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2000 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.04 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=0% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=7 ; hit points to heal per repair 'tick' for buildings URepairPercent=0% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units AtomDamage=0 ; damage points when nuclear bomb explodes (regardless of source) [AI] AttackInterval=0.05 ; average delay between computer attacks AttackDelay=0.05 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=3 ; never build more than this many barracks WarRatio=.2 ; ratio of base that should be composed of war factories WarLimit=3 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=10 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=2 ; maximum number of tesla coils to build HelipadRatio=.2 ; ratio of base that should be composed of helipads HelipadLimit=10 ; maximum number of helipads to build AirstripRatio=.2 ; ratio of base that should be composed of airstrips AirstripLimit=10 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage