[Basic] NewINIFormat=3 Name=(JUMPC) Exodus [Map] Theater=TEMPERATE X=16 Y=16 Width=96 Height=96 [Waypoints] 0=5100 1=4046 2=2581 3=10652 4=13973 5=8772 6=13910 7=8684 98=3108 [MapPack] 1=ZQAAIIH//gEB//78AAD/Ig7+AP7AAP//hgngD4OcAJz/dwAfGf+EAOAZgp0AEAL+ZAD/g4 2=4AjsxpG/+CAeAa/2gAZByFcwBzAOgAAv/2ANIcEP7/lADMHf9iAGIeMPowAoGUAALr0h6A 3=bgEAIIP//wDaAgCB//wgAIKdABAC/loA/4JzAHACg///lM5lAN8CAP9cAAIA/1wAYADLwA 4=DVxwH/2ADgAOO6Af9+AN4B/1YAXgLluAL/1gDaAuuyA/98AN4D01wEhZwAnABwAAIwDuV0 5=BRABg3wAfOqzBP+WANoEg+oA6iEA63YGEPxxAOkuBv94AOAF1VwE+3AG7yYH/5AA4AaDog 6=CiABbtdAX/sACmB9lcBBEA63UJhZUAlQDpAAKBm//FAK0I73EK/7AApAn/YABgAP+eAbQK 7=/4wAVAz/cgHeDP+OAFIO/3AB3g7/kABQEP9uAd4Q/5IAThL/bAHeEv+UAEwU/6YA3hSFhw 8=CHAIvchxaBjQACyXwWgYrktxb/aADgFflKFf8AAYQW/lwA//9mAOAX/5gASBj/ZgHeGP+a 9=AEYa/8QA3hoU7oHnAALJqBf/jAC2G/9gAEQb/wABohyE//90ABAC/5YAqhv/ZABEG/9cAK 10=QegEkBACCD//8A2gIAgf/cIACCnQAQAv5eAP+CdAAQAvNuAN8CAPkCAP9kAEAA/5oBogD/ 11=ZgA+Av+sAKIChYcAhwDnAAKBjQAC/koA//+WAKQD0TwD1U4Eg44AjvhZBP+qAKQE1aIF/9 12=IAZgXVPAPTpAaDkgCS9mkGhXMAcwB6AAL/9gCqBhD+/5QApAeDogCi0h8J/0oAUAgw+jAC 13=92oG/1oA4AX/XgA6Cf9GAJoJ/2AA3gH/VAA+Cv9IAJgK/7YA2gr/TgCSC/+sAN4Lg3cAd/ 14=9NAJMM/7oA2gz+TAD//6gA4A35pAb/igXEDtWiCP/mAGYU16AI/+AAZhXdkAz/3gBmFt+Q 15=DP/YAGYX5ZAM/9YAZhjnkAz/0ABmGe2QDP/OAGYa75AM/8gAZhv1kAz/wABmHIOcAJwACv 16=eQDP/AAGYdg+oA6vqNDf+aAGYegHYAACCD//8A2gIAgf8gAYXqAOoAcyACMBDtNQCDkgCS 17=3C8AgnQAEAL+UgD/3wIA4QIAg6IAovqNAP/AAGYAEQL//gAqAfsnA/8gAWYChZUAlQDpAA 18=KBm/9RAI0D/6YB4AP+WgD//0AJ4AX+3gAA/wQO/g/+/QD/gf+AwwEAIIEA/oAAAP5+AAH/ 19=EQd/AP5gAAD/xATwB/mPDP9DAPAMggEC8T0N/0kAaQ2DAwQF77YNggID/0kA6Q3wsw0Afv 20=9JAOgN8DIOgwUGB/9KAGcO7bIOhgIDCAkKC/9JAOcO7TEPAPyEDA0OAGC1/fAP6rEPQPz/ 21=SwBkDeowEED8/0wA4xDnsBDQ3RD/QgBsEecvEdFcEf9CAOwRyK8RgQEy09G7EtXYEf9BAG 22=wSyS4SgQEA4oIICdE6E4EE1VgS/0EA7BLIrhKEAgMKCwBl0boT1tcS/WwTyi4ShAEAEBEA 23=B9A7FACDgQ//VQDXE8qvEVVR0dYN2I8U+HAU5C4ShAIDAgPXDxX48BTysw3/SgBgFfIyDv 24=9LAN8V/0UAqxX3bxb/RgAqFvfvFv9GAKoW9m8X/0cAKRf27xf/RwCpF/VvGP9IACgY9e8Y 25=/0gAqBj0bxn/SQAnGfTvGf9JAKcZ828a2yYaFnDNRRvVPxvz7wfaphoWcM3EG9W+Gwaa8H 26=Eb/0oAJhrz7hr/SgCmGvJuHP9MACQc8e8c/0wApBzwbx3tIx1zAf9GANwd7KMdcwH/RgBb 27=Hu8jHdqiHu7wHu6jHdwlG8yCH4DCAQAgggABywEAgQDMEACDAwQFzRAA3DIAgwYHCNg3AM 28=4BANwBAIIBAuwjANyeAOxwAO8gANweAezwAPCgAP9MAFIAcMyBASAC/3AArgBgS4ICAxAC 29=YIz/ZwA2AcnSAnDWYIj/YQC8AchTAsodA9k2AwCe2bQD6XADyagDyFID2jMDgwUGB9ozBO 30=twA9OSA9bUA4YCAwgJCgvbNgLq8QLSEgTWUwQA/IMMDQ7cNQLscQDRSgPSjwXgzQT5bAXd 31=KAPhTAX57AXbqAOBAeLLBf9HAGwFzzMGggID4ksG/0cA7AXPswbonwH/QwBwBs4zB+kfAf 32=9UAHAF21ID/2MA4gX/bgDFB86zCP9vAEQIzjMJ/2MAxAjK0QP/cgC0B8pQBP9wADMIzskF 33=/24AtAjOSAb/bAAzCdLJBf9qALQJ0kgG/2gAMwrWyQX/ZgC0CtZIBv9kADML2skF/2AAtA 34=uBAdtHBv9hADMM3cYG/18AtAzdRQf/YQAzDd0sAv9gALQN2zQD/3YAMgj/bACoDtwTEs4z 35=EeYqAv9WAG0RwakC5kYS/1QA8BHqpwD/UwBxEf9vAEQT/90DMxP+bwAB/wIH/xf+fgAAgQ 36=CA [OverlayPack] 1=CQAAIIH//v4f/4H/gAkAACCB//7+H/+B/4A= [England] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1 Cost=0 BuildTime=0 [Germany] Firepower=5 Groundspeed=1.0 Airspeed=5 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [France] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Ukraine] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1 ROF=1.0 Cost=0 BuildTime=0 [USSR] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1 Cost=0 BuildTime=0 [Greece] Firepower=5 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Turkey] Firepower=5 Groundspeed=1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Spain] Firepower=5 Groundspeed=1.0 Airspeed=1 Armor=1.0 ROF=1.0 Cost=0 BuildTime=0 [Recharge] Chrono=0.1 ; chronosphere GPS=0.1 ; satellite radar IronCurtain=0.1 ; invulnerability device Nuke=0.1 ; nuclear missile ParaBomb=14 ; parachute bombs Paratrooper=0.1 ; paratroopers Saboteur=14 ; para-saboteur Sonar=10 ; sonar pulse SpyPlane=0.1 ; recon mission [General] ; crates CrateMinimum=50 ; crates are normally one per human player but never below this number CrateMaximum=10000 ; crates can never exceed this quantity CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WaterCrateChance=20% ; chance that a water crate will be generated rather than land crate [multiplay only] SoloCrateMoney=2000 ; money to give for money crate in solo play missions SilverCrate=HealBase ; solo play silver crate bonus WaterCrate=Money ; solo play water crate bonus WoodCrate=Money ; solo play wood crate bonus ; repair and refit RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.04 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=0% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=7 ; hit points to heal per repair 'tick' for buildings URepairPercent=0% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units AtomDamage=0 ; damage points when nuclear bomb explodes (regardless of source) [AI] AttackInterval=0.05 ; average delay between computer attacks AttackDelay=0.05 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. OreNearScan=6 ; cell radius to scan when harvesting a single patch of ore OreFarScan=48 ; cells radius to scan when looking for a new ore patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=3 ; never build more than this many barracks WarRatio=.2 ; ratio of base that should be composed of war factories WarLimit=3 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=10 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=2 ; maximum number of tesla coils to build HelipadRatio=.2 ; ratio of base that should be composed of helipads HelipadLimit=10 ; maximum number of helipads to build AirstripRatio=.2 ; ratio of base that should be composed of airstrips AirstripLimit=10 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage