[C1] Sight=100 Primary=Pistol Strength=100 Armor=heavy Fraidycat=yes Ammo=1 [C2] Sight=100 Primary=Vulcan Strength=100 Armor=heavy Fraidycat=yes [C6] Sight=100 Primary=Flamer Strength=100 Armor=heavy Fraidycat=yes Owner=allies TechLevel=-1 Cost=50 [C7] Primary=TeslaZap Sight=6 Strength=100 Fraidycat=yes Armor=heavy NoMovingFire=yes [C9] Sight=100 Primary=Grenade Strength=50 Armor=light Fraidycat=yes Owner=allies TechLevel=-1 Cost=50 [Pistol] Warhead=nuke Range=2.0 Ammo=1 [V01] Strength=5000 Points=5 Armor=heavy Repairable=true Capturable=false [V02] Strength=5000 Points=5 Armor=heavy Repairable=true [V03] Strength=5000 Points=5 Armor=heavy Repairable=true [V04] Strength=5000 Points=5 Armor=heavy Repairable=true [V05] Strength=5000 Points=5 Armor=heavy Repairable=true [V06] Strength=5000 Points=5 Armor=heavy Repairable=true [V07] Strength=5000 Points=5 Armor=heavy Repairable=true [V08] Strength=5000 Points=5 Armor=heavy Repairable=true [V09] Strength=5000 Points=5 Armor=heavy Repairable=true [V10] Strength=5000 Points=5 Armor=heavy Repairable=true [V11] Strength=5000 Points=5 Armor=heavy Repairable=true [V12] Strength=5000 Points=5 Armor=heavy Repairable=true [V13] Strength=5000 Points=5 Armor=heavy Repairable=true [V14] Strength=5000 Points=5 Armor=heavy Repairable=true [V15] Strength=5000 Points=5 Armor=heavy Repairable=true [V16] Strength=5000 Points=5 Armor=heavy Repairable=true [V17] Strength=5000 Points=5 Armor=heavy Repairable=true [V18] Strength=5000 Points=5 Armor=heavy Repairable=true [V19] Strength=5000 Points=5 Armor=heavy Repairable=true [V20] Strength=5000 Points=5 Armor=heavy Repairable=true [V21] Strength=5000 Points=5 Armor=heavy Repairable=true [V22] Strength=5000 Points=5 Armor=heavy Repairable=true [V23] Strength=5000 Points=5 Armor=heavy Repairable=true [V24] Strength=5000 Points=5 Armor=heavy Repairable=true [V25] Strength=5000 Points=5 Armor=heavy Repairable=true [V26] Strength=5000 Points=5 Armor=heavy Repairable=true [V27] Strength=5000 Points=5 Armor=heavy Repairable=true [V28] Strength=5000 Points=5 Armor=heavy Repairable=true [V29] Strength=5000 Points=5 Armor=heavy Repairable=true [V30] Strength=5000 Points=5 Armor=heavy Repairable=true [V31] Strength=5000 Points=5 Armor=heavy Repairable=true [V32] Strength=5000 Points=5 Armor=heavy Repairable=true [V33] Strength=5000 Points=5 Armor=heavy Repairable=true [V34] Strength=5000 Points=5 Armor=heavy Repairable=true [V35] Points=5 Armor=heavy Repairable=true [V36] Strength=5000 Points=5 Armor=heavy Repairable=true [V37] Strength=5000 Points=5 Armor=heavy Repairable=true [ANT1] Image=ANT1 Name=Warrior Ant Primary=Mandible Strength=125 Armor=heavy TechLevel=-1 Sight=3 Speed=8 Cost=700 Points=40 ROT=8 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [ANT2] Image=ANT2 Primary=FireballLauncher Name=Fire Ant Strength=75 Armor=heavy TechLevel=-1 Sight=3 Speed=9 Cost=700 Points=40 ROT=6 Tracked=yes Crewed=no NoMovingFire=yes [ANT3] Image=ANT3 Name=Scout Ant Primary=Sniper Strength=85 Armor=light TechLevel=-1 Sight=3 Speed=10 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 [C10] Primary=DogJaw Strength=25 Armor=none TechLevel=-1 Sight=5 Speed=3 Owner=allies,soviet Cost=10 Points=1 Ammo=1000 Fraidycat=no IsCanine=yes GuardRange=5 Name=Zombie [DogJaw] Damage=60 ROF=40 Range=1 Projectile=LeapDog Speed=20 Warhead=Organic Report=DOGG5P [Mandible] Damage=50 ROF=15 Range=1.5 Projectile=Invisible Speed=100 Warhead=Super Report=ANTBITE [Sniper] Damage=60 ROF=25 Range=1.75 Projectile=Invisible Speed=100 Warhead=AP Report=ANTBITE Charges=no [Basic] ; ******* AI Controls ******* ; Computer Skirmish-Mode behavior controls. The ratio values are based on the ; number of buildings in the computer base that should be of the type specified. ; The ratio total should exceed 100% so that the base will always try to grow as ; it vainly attempts to achieve the specified percentage composition. ; Take note: The computer AI in Red Alert is merely a warmed over version ; of the AI experiment I wrote during the unallocated time in the month ; following C&C's release. It was more than adequate at that time (even ; difficult to beat), but since Red Alert is a very different game, the skirmish ; mode AI is somewhat under-effective. In order to improve the AI ; over this initial experiment, the following controls are provided. It might ; be possible to manipulate these values to achieve a greater challenge when ; playing the computer opponent. Name=Snowing (Mega 8 players) Intro= Brief= Win= Lose= Action= Player=Greece Theme=No theme CarryOverMoney=0 ToCarryOver=no ToInherit=no TimerInherit=no CivEvac=no NewINIFormat=3 CarryOverCap=0 EndOfGame=no NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no Official=yes FillSilos=no TruckCrate=no Percent=0 [AI] ; ******* IQ setting for computer activity ******* ; Each player (computer controlled or otherwise) is given an IQ rating that is used ; to control what the computer is allowed to automatically control. This is ; distinct from the difficulty setting. The higher the IQ setting, the more autonomous ; and intelligent the side will behave. Each ability is given a rating that ; indicates the IQ level (or above) that the ability will be granted. Because such ; abilities are automatically performed by the computer, giving a human controlled ; country a high IQ is not recommended. Otherwise the player's units will start to ; automatically "do their own thing"! A human controlled country is presumed to have ; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher. ; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to ; the maximum. AttackInterval=3 AttackDelay=5 PatrolScan=.016 CreditReserve=1000 PathDelay=.01 OreNearScan=25 OreFarScan=35 AutocreateTime=5 InfantryReserve=2000 InfantryBaseMult=1 PowerSurplus=20 BaseSizeAdd=20 RefineryRatio=.16 RefineryLimit=4 BarracksRatio=.10 BarracksLimit=4 WarRatio=.18 WarLimit=4 DefenseRatio=.7 DefenseLimit=40 AARatio=.14 AALimit=10 TeslaRatio=.19 TeslaLimit=15 HelipadRatio=.12 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=5 CompEasyBonus=yes Paranoid=yes PowerEmergency=75% [IQ] MaxIQLevels=9 SuperWeapons=3 Production=3 GuardArea=3 RepairSell=3 AutoCrush=3 Scatter=3 ContentScan=3 Aircraft=3 Harvester=3 SellBack=3 [Spain] TechLevel=15 IQ=7 [Greece] TechLevel=15 IQ=7 [USSR] TechLevel=15 IQ=7 [England] TechLevel=15 IQ=7 [Ukraine] TechLevel=15 IQ=7 [Germany] TechLevel=15 IQ=7 [France] TechLevel=15 IQ=7 [Turkey] TechLevel=15 IQ=7 [GoodGuy] TechLevel=15 [BadGuy] Credits=2000 TechLevel=15 IQ=5 [Neutral] TechLevel=15 [Special] TechLevel=109 [Map] Theater=SNOW X=1 Y=1 Width=126 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115=AMsTAwN3EHiDAQQF3/4BYW9hbIEDAn3MygMR9FABAUfVKgMwGBBBITGBA921AcnHAnI6gQ 116=cBikBiUgYQ+GABEoCCAQJUHkAKcBEgAyD33n0DYAFSnIIIAUI6YI4iBgDLMAEhXRBfggQF 117=VB5ACnARAANAeBR45CkFILeGDA0DBAwNzpcAEg2BCTJNEoQBG4EBABJUHkAKEAIwGQADMH 118=/L2gTdAgIhg9MnBRSWEPMSBhLSIo4i2yASIReDAAAQA6bKqAQkzOQpBiC3gQEjhNBbBoMR 119=EhMgmxIMAekR2TEOUhgyQyDDAJ/MDgT+QgAAgxYXGCCbAGAR6xNfIIASEoEBMhgV5xDDMj 120=BStjEI3QQD6CgGIfomehFtNowAbEXnEEsB/mS530wHJc3LpwfdNgFwtwNmFY0AbzXnMPAR 121=BzAK4KcEggEC56cDyr4HAYIggBRtgggBdefI4QPfNAHhpAjWiwES+dX8AzBYgQHfygj0pw 122=YgfjcK0kkJJNDgTQjwTQhWYzI4EAPMYABJs95GCSA+UCPsSQkUABH9Er/N3wBEB4ECEtzW 123=LAoDwAaiECHIGwrq1ggljTi3zwsLSADVJwkUOSsaVLdZMOVXCzA2IO3SiwollwEl4EcHIL 124=AUvuaxAGnPIO3SCwtzpt78ASCehAYADg9LZexRC9YKAVnI3ckJQPOCEhMwuoEdG4R2w/pi 125=DAB+zkwAztULNCrIlgKBFhbu8M4K4rcAQjnIXAwXd8kaBybu4jEB6dgKAAQs3TFlytsMMI 126=VSuxAODkQyRiEDOsz4cQ4SVgAEytcBIWTJ4wXLFwwXXYIKCyEDgggJM52BDMoUCuoADwBV 127=y1QCUWTWuQwEIYIdCBEtETQjnVP08eAN0W4OIWTTDgIkNiA0ggoLATQAbYIODwIkzxQM6Q 128=YOzzEQ0tgBgwcIDADfgRBQM4MOFRYQbYQSEwMCKiA9Vu1uDtLYBc8mDUABgRMAcs0vAGz+ 129=PQns/w7NQA48G9f/D4ELGeZWxsguEBD/IAHs/xABaoETzJ8RA4LgDg9jlR7+AIsq8j0H3I 130=gMzuEGzCASA43fDRFMzjpQIP1Ke+x/EcwKCjAC6GINOGghecN5Au7SCcziAMLtAObICT16 131=IIFBCOt/EisjymQBwm0B6IUQAYAe9Sk1CFXwbg7OfhPofhM4RDlyMIDufxLMJQUCx9TFEN 132=WOAUHDLnrxfRTJpgTBWgTnXAwALoEKYcP1+BNV1yCKBlDoyQnCpQVg8hEA7n0RIEVBAQFF 133=zy8R3pQSUHIq8e59ECF+MIAEU+5/DiugYwsmBvKCFcIFBuimBcj7C2OuwnsG7X4WIX7DFg 134=bx/hTIexI8W+z+FiS2MALtUAsgcyUuYQ7uexEQdMTJB8zZBORFF8m/E8ILB+v+FxF+w4YH 135=AALAkQfxABTI8BUQg+n/GD8pFcAlv++4F8l6D0UD7YEYMP+CAw0ISO84GMn6DywV2KUK1Z 136=wXIQOFAAETAgPwuBjIbRnueBogdyB+w4QJAQXtOhnKeg/CCQrn/hkkeha/xIcHJQbsuxnK 137=+g/DAgfmvhshfsLuBMUEBoEBxh8C8cQa7fgZefIVAYMAAQ0Aie26GslsG+z4GjnmxfYFIA 138=IAvEIC6KgEze8b6MQbwwAJRH7CBAnuTwrC3wJiUTDO6McSxYYHQQApyvZAGTDR6MQcaj5B 139=AO+3F8tsGyuI5b0eIYA+tXAC7bwZymwdGQDofRnD7gRQ/CIA58IU0WUfwmQOggECgA== [TERRAIN] 202=MINE 48=TC04 592=MINE 558=TC04 559=TC04 686=TC04 974=MINE 1135=T13 1299=T11 1302=T01 1350=T02 1390=T13 1429=T03 1629=MINE 1639=MINE 1647=T13 1572=TC04 1603=TC04 1773=T13 1700=TC04 1735=TC04 1739=TC04 2013=MINE 2023=MINE 2029=T13 2848=T11 3297=T13 3300=T13 3304=T13 3424=T13 3430=T13 3490=T11 3555=T13 3661=T03 3676=T13 3679=T13 3597=TC04 4177=TC03 4051=TC04 4405=TC03 4466=T13 4379=TC04 4972=T15 5027=TC05 5320=T05 5205=TC05 5638=MINE 5770=TC03 5862=TC04 6281=MINE 6118=TC05 6335=T11 6337=T14 6797=MINE 6809=MINE 6713=T11 6841=T03 6842=T03 6843=TC03 6847=TC03 6849=TC03 6845=TC04 7388=TC03 7263=TC04 7464=T16 7354=TC04 7519=TC03 7394=TC05 7525=TC03 7557=TC03 7481=TC04 7483=TC04 7513=TC05 7516=TC05 7648=TC03 7649=TC03 7521=TC04 7524=TC04 7526=TC05 7685=TC03 7687=TC03 7864=MINE 7610=TC04 7611=TC04 7813=TC03 7815=TC03 7952=MINE 7846=T17 7739=TC04 7740=TC04 7974=T17 7868=TC04 7870=TC04 7987=TC04 8250=MINE 8125=TC03 7997=TC04 7998=TC04 8034=TC05 8333=MINE 8113=TC04 8114=TC04 8378=MINE 8126=TC04 8161=TC04 8253=TC04 8254=TC04 8380=TC04 8381=TC04 8382=TC04 8586=TC02 8717=MINE 8504=TC04 8505=TC04 8507=TC04 8508=TC04 8509=TC04 8628=TC04 8630=TC04 8631=TC04 8633=TC04 8635=TC04 8637=TC04 8652=TC04 8654=TC04 8754=TC04 8755=TC04 8756=TC04 8757=TC04 8759=TC04 8760=TC04 8762=TC04 8780=TC04 8782=TC05 9037=TC04 9245=TC01 9167=TC04 9285=TC04 9414=TC04 9578=TC03 9540=TC04 9580=TC04 9671=TC04 10009=MINE 9797=TC05 9801=TC04 10507=MINE 10527=MINE 10438=T15 10565=T14 10567=T17 10569=TC03 10442=TC04 10635=TC01 10696=TC03 10697=TC02 10571=TC04 10574=TC04 10762=TC01 10763=TC01 10825=TC02 10826=TC02 10699=TC04 10828=TC02 10701=TC04 10831=TC03 10955=TC03 10957=TC02 11045=T17 11047=TC01 11071=T12 11176=TC01 11415=TC01 11541=TC01 11666=TC01 11728=T16 11924=TC01 11973=T17 12177=TC01 12308=TC01 12689=TC01 12947=TC01 13200=TC01 13505=T17 13632=TC01 13810=MINE 13815=MINE 15602=MINE 15607=MINE [Base] Count=0 Player=Greece [OverlayPack] 1=pwEAIIH//rMA/4ILCyAGz6QAUAH+XQD/gQswgHAFzcUA/18A0wAQaiCFylEByUkB/2IAVA 2=EQgsjQAVB4gQgAAco8Af5RAP8QXCB8y7gBEHlgAf5gAP8iAcvOAf9pAMoCyy8DYwT/bQBG 3=A0CF/qMA//9nAMwB3MQE/14AUQL/nADABP9rAMgC/5UBSAb+Lwr//1wA5AWBCuKSA8O1AP 4=91AOYFycsB/3QA4AXK3gX/agDJAcoCEyAFDK1QdP9rAGEFwrUBQH8NLkB2wjoB/mUA/8Uz 5=Ak2vxj0C/2cAIBVC/VB/fjHHvAP+XwD/MQDJDxYwkjGE/2EA0wEwacrHAkOJ/2cAEBPMCR 6=eB/xMFVA3+ZAD/wrMDy8cC/0QAohboIRjJCxhSkPykF0RW7mUY9B4Xyh4ZUbzEMgHltwdV 7=//EaGcxNGTB6xbMC7aUZ7yAYYWzKNALGtQH+YAD/VUPMMgJQDP5hAP9nMXc7VEP/bADnGn 8=B8QID/ZwAfFtHKG+9ZGP9KABAc/nAA/8hNG/51AP9Rc/97AFId/msA//9+AOYH/4AA5AcI 9=H3CB+koegMEAACCB//IAAIEIEAFQDYMLCwv+cQD/cH8Afv9zAEMAzLgA/3MARAD/hQA6AV 10=CA/nkA/zB+/34ARQL+fAD/4UAD/1wAQgPgvwMhof9ZAOMD2mYEUx7/WwBAA9jlBMjdBP9d 11=AOYE1GcFylsF/1kAZAXXwgL/ZgDaBde/Bf9mAFsG/1UAPQMnX2dg/0QAnwPwaAfmmQf/UQ 12=DDAlCA5BcI/0kAwwfKlAjpmQj+RwD/9AwJ/i8M//+AAJoJ/wAH8hX+jQL/gf+A [STRUCTURES] 0=Neutral,V01,256,7456,0,None,0,0 1=BadGuy,BIO,256,7533,0,None,0,0 2=BadGuy,MISS,256,7538,0,None,0,0 3=BadGuy,MISS,256,7657,0,None,0,0 4=BadGuy,V02,256,7718,0,None,0,0 5=BadGuy,V08,256,7954,0,None,0,0 6=BadGuy,V10,256,8075,0,None,0,0 7=BadGuy,V07,256,8214,0,None,0,0 8=BadGuy,V03,256,8093,0,None,0,0 9=BadGuy,QUEE,256,8325,0,None,0,0 10=BadGuy,V11,256,8466,0,None,0,0 11=BadGuy,V12,256,8598,0,None,0,0 12=BadGuy,V13,256,8599,0,None,0,0 13=BadGuy,V18,256,8731,0,None,0,0 14=BadGuy,V18,256,8732,0,None,0,0 15=BadGuy,V09,256,8847,0,None,0,0 16=BadGuy,V18,256,8859,0,None,0,0 17=BadGuy,V18,256,8860,0,None,0,0 18=BadGuy,V04,256,8734,0,None,0,0 19=BadGuy,V06,256,9107,0,None,0,0 20=BadGuy,V05,256,9112,0,None,0,0 21=England,TENT,256,12769,0,None,0,0 22=England,ATEK,256,12771,0,None,0,0 23=England,DOME,256,12901,0,None,0,0 24=England,WEAP,256,12903,0,None,0,0 25=England,FACT,256,12906,0,None,0,0 26=Spain,WEAP,256,15585,0,None,0,0 27=Spain,FACT,256,15582,0,None,0,0 28=Spain,DOME,256,15967,0,None,0,0 29=Spain,ATEK,256,15969,0,None,0,0 30=Spain,TENT,256,15971,0,None,0,0 [SHIPS] 0=BadGuy,CARR,256,8050,0,Sleep,None 1=BadGuy,CARR,256,8172,0,Sleep,None 2=Multi1,CARR,256,12768,0,Area Guard,None 3=Multi2,CARR,256,16093,0,Area Guard,None [UNITS] 0=BadGuy,ANT2,256,7206,0,Area Guard,None 1=BadGuy,ANT2,256,7542,0,Area Guard,None 2=BadGuy,ANT2,256,7664,0,Area Guard,None 3=BadGuy,ANT2,256,7842,0,Area Guard,None 4=BadGuy,ANT2,256,7906,0,Area Guard,None 5=BadGuy,ANT2,256,8027,0,Area Guard,None 6=BadGuy,ANT2,256,8032,0,Area Guard,None 7=BadGuy,ANT2,256,8167,0,Area Guard,None 8=BadGuy,ANT2,256,8211,0,Area Guard,None 9=BadGuy,ANT2,256,8281,0,Area Guard,None 10=BadGuy,ANT2,256,8336,0,Area Guard,None 11=BadGuy,ANT2,256,8532,0,Area Guard,None 12=BadGuy,ANT2,256,8728,0,Area Guard,None 13=GoodGuy,ANT1,256,9317,0,Area Guard,None 14=GoodGuy,ANT1,256,9695,0,Area Guard,None 15=GoodGuy,ANT1,256,10348,0,Area Guard,None 16=GoodGuy,ANT1,256,10460,0,Area Guard,None 17=GoodGuy,ANT1,256,10484,0,Area Guard,None 18=GoodGuy,ANT1,256,10837,0,Area Guard,None 19=GoodGuy,ANT1,256,10850,0,Area Guard,None 20=GoodGuy,ANT1,256,11501,0,Area Guard,None [General] BailCount=28 GoldValue=150 GemValue=250 GrowthRate=.02 [INFANTRY] 0=BadGuy,C10,256,7140,3,Area Guard,0,None 1=BadGuy,C10,256,7240,2,Area Guard,0,None 2=BadGuy,C7,256,7459,4,Area Guard,0,None 3=BadGuy,C3,256,7717,3,Area Guard,0,None 4=BadGuy,C7,256,7825,1,Area Guard,0,None 5=BadGuy,C7,256,7848,2,Area Guard,0,None 6=BadGuy,C3,256,7968,0,Area Guard,0,None 7=BadGuy,C4,256,8079,2,Area Guard,0,None 8=BadGuy,C10,256,8142,3,Area Guard,0,None 9=BadGuy,C7,256,8331,0,Area Guard,0,None 10=BadGuy,C2,256,8341,3,Area Guard,0,None 11=BadGuy,C1,256,8346,4,Area Guard,0,None 12=BadGuy,C2,256,8351,3,Area Guard,0,None 13=BadGuy,C5,256,8480,4,Area Guard,0,None 14=BadGuy,C4,256,8590,4,Area Guard,0,None 15=BadGuy,C1,256,8724,2,Area Guard,0,None 16=BadGuy,C2,256,8850,3,Area Guard,0,None 17=BadGuy,C5,256,8990,1,Area Guard,0,None 18=BadGuy,C1,256,9243,2,Area Guard,0,None 19=GoodGuy,C7,256,10075,3,Area Guard,0,None 20=GoodGuy,C10,256,10079,3,Area Guard,0,None 21=GoodGuy,C5,256,10199,1,Area Guard,0,None 22=GoodGuy,C3,256,10212,1,Area Guard,0,None 23=GoodGuy,C6,256,10489,0,Area Guard,0,None 24=GoodGuy,C7,256,10583,2,Area Guard,0,None 25=GoodGuy,C9,256,10734,3,Area Guard,0,None 26=GoodGuy,C2,256,10856,4,Area Guard,0,None 27=GoodGuy,C4,256,10974,3,Area Guard,0,None 28=GoodGuy,C7,256,11239,2,Area Guard,0,None 29=GoodGuy,C1,256,11252,0,Area Guard,0,None 30=GoodGuy,C8,256,11641,0,Area Guard,0,None [TeamTypes] Civ2=9,0,7,0,0,14,3,4,C1:3,C2:2,C8:2,C10:2,2,3:15,0:1 Civ1=9,0,7,0,0,12,2,5,E1:1,C1:2,C3:4,C7:2,C9:2,2,3:13,0:1 Ant=9,0,7,0,0,8,0,3,ANT1:3,ANT2:2,ANT3:3,2,3:9,0:1 Civ3=9,0,7,0,0,16,-1,5,C4:2,C5:3,C7:2,C8:2,C10:2,2,3:17,0:1 [Trigs] Ant=2,9,0,1,13,-1,50,0,-1,0,7,2,-1,-1,7,2,-1,-1 Civ3=2,9,0,1,13,-1,125,0,-1,0,7,3,-1,-1,7,3,-1,-1 Civ1=2,9,0,1,13,-1,75,0,-1,0,7,1,-1,-1,7,1,-1,-1 Civ2=2,9,0,1,13,-1,100,0,-1,0,7,0,-1,-1,7,0,-1,-1