[Basic]
Name=Tiber River Custom [6]
RandomMap=Yes
FreeRadar=No
MultiplayerOnly=1
Official=yes

[SpecialFlags]
TiberiumGrows=yes
TiberiumSpreads=yes
TiberiumExplosive=yes
DestroyableBridges=yes
Inert=no
IonStorms=no
Meteorites=yes
Visceroids=yes
Fiends=yes

[RandomMap]
Description=tiber river
Width=3
Height=0
NumPlayers=6
Seed=40280
Biome=2
Time=0
RegionSize=32
Ruggedness=17
Accessibility=87
WaterAmount=97
Tiberium=100
TiberiumLayout=51
Vegetation=62
UrbanPresence=49
VeinholeMonsters=2
TiberiumWildlife=0
UseIonStorms=no
UseBlueTiberium=yes
UseTransitions=no    

; Unit mods can be added. Lighting terrain things seems to get ignored

[CrateRules]
CrateMaximum=20         ; crates can never exceed this quantity
CrateMinimum=3         ; crates are normally one per human player but never below this number
CrateRadius=5.0         ; radius (cells) for area effect crate powerup bonuses
CrateRegen=2            ; average minutes between random powerup crate regeneration

[Powerups]
Armor=20,ARMOR,2.0              ; armor of nearby objects increased (armor multiplier)
Cloak=20,CLOAK                   ; enable cloaking on nearby objects
Darkness=0,SHROUDX              ; cloak entire radar map
Explosion=0,<none>,500          ; high explosive baddie (damage per explosion)
Firepower=10,FIREPOWR,2.0       ; firepower of nearby objects increased (firepower multiplier)
HealBase=10,HEALALL              ; all buildings to full strength
ICBM=20,CHEMISLE                 ; nuke missile one time shot
Money=20,MONEY,2000             ; a chunk o' cash (maximum cash)
Napalm=0,<none>,600             ; fire explosion baddie (damage)
Reveal=1,REVEAL                 ; reveal entire radar map
Speed=10,ARMOR,1.7              ; speed of nearby objects increased (speed multiplier)
Squad=10,<none>                 ; squad of random infantry
Unit=10,<none>                  ; vehicle
Invulnerability=1,ARMOR,2.0     ; invulnerability (duration in minutes)
Veteran=10,VETERAN,1             ; veteran upgrade (levels to upgrade)
IonStorm=0,<none>               ; initiate ion storm
Gas=0,<none>,100                ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>               ; tiberium patch
Pod=2,<none>                    ; drop pod special