; Map created with FinalSun Mission Editor
; www.wagnerma.de (german+english homepage of author), finalsun.wagnerma.de (finalsun homepage, german+english), www.theonliner.de (german homepage of FRG)
; note that all comments were truncated



[HELPER]
Name=HELPER
Nominal=yes
Image=HELPER
Strength=10
Primary=DeployWeapon
Elite=DeployWeapon2
LargeVisceroid=yes
GuardRange=255
Category=Support
Armor=wood
DeploysInto=HELPERDEP1
TechLevel=-1
Sight=0
Speed=10
Owner=GDI,Nod,CAB,FORG
CrateGoodie=no
Cost=2500
Points=0
ROT=30
Crewed=no
Crusher=no
Selectable=no
MaxDebris=0
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Normal
Accelerates=false
ThreatPosed=0
AllowedToStartInMultiplayer=yes
LegalTarget=no
NonVehicle=yes 

[GMCV]
Name=GDI MCV
Prerequisite=GAWEAP,GATECH
Strength=1000
Category=Support
;Cloakable=yes
Armor=heavy
DeploysInto=GACNST
TechLevel=1
Sight=6
Speed=3
Owner=GDI
CrateGoodie=no
Cost=2500
Secondary=DeployWeapon
Points=100
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SURVEYOR_S1,SURVEYOR_S2,SURVEYOR_S3,SURVEYOR_S4,SURVEYOR_S5,SURVEYOR_S6,SURVEYOR_S7,SURVEYOR_S8
VoiceMove=SURVEYOR_M1,SURVEYOR_M2,SURVEYOR_M3,SURVEYOR_M4,SURVEYOR_M5,SURVEYOR_M6,SURVEYOR_M7,SURVEYOR_M8,SURVEYOR_M9
VoiceAttack=
VoiceFeedback=SURVEYOR_F1
AllowedToStartInMultiplayer=yes
MaxDebris=12
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

[NMCV]
Name=Nod MCV
Prerequisite=NAWEAP,NATECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=NACNST
TechLevel=1
Sight=6
Speed=3
Owner=Nod
CrateGoodie=no
Cost=2500
Secondary=DeployWeapon
Points=100
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=NMCV_S1,NMCV_S2,NMCV_S3,NMCV_S4,NMCV_S5,NMCV_S6,NMCV_S7,NMCV_S8
VoiceMove=NMCV_M1,NMCV_M2,NMCV_M3,NMCV_M4,NMCV_M5,NMCV_M6
VoiceAttack=
VoiceFeedback=NMCV_F1,NMCV_F2,NMCV_F3
AllowedToStartInMultiplayer=yes
MaxDebris=12
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
SpeedType=Wheel
Accelerates=yes
SlowdownDistance=500
DeaccelerationFactor=0.001
AccelerationFactor=0.01
SelfHealing=yes
ImmuneToVeins=no
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

[CMCV]
Name=Cabal MCV
Prerequisite=FACTORY
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CACNST
TechLevel=1
Sight=6
Speed=5
Owner=GDI,Nod
CrateGoodie=no
Cost=2500
Secondary=DeployWeapon
Points=100
ROT=5
Crewed=no
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=LIMPC3,LIMPC4
AllowedToStartInMultiplayer=yes
MaxDebris=12
SpeedType=Hover
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
Weight=3.5
Accelerates=yes
;SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

[FMCV]
Name=Forgotten MCV
Prerequisite=FACTORY
Strength=1400
Category=Support
Armor=heavy
DeploysInto=FACNST
TechLevel=1
Sight=6
Speed=2
Owner=GDI,Nod
CrateGoodie=no
Cost=2500
Secondary=DeployWeapon
Points=100
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
AllowedToStartInMultiplayer=yes
MaxDebris=12
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
TiberiumHeal=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

; Kodiak
[KODIAK]
Name=Kodiak A3
Prerequisite=GAWEAP,MUPILE,GATECH,GADECH
Primary=MammothRail
Secondary=Storm
Strength=3000
Category=AFV
Armor=concrete
TechLevel=9
BuildLimit=1
Sight=10
Speed=10
Owner=GDI
Cost=8000
Points=100
ROT=5
Crewed=yes
GuardRange=12
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=30
VoiceSelect=SLINGSHOT_S1,SLINGSHOT_S2,SLINGSHOT_S3,SLINGSHOT_S4,SLINGSHOT_S5,SLINGSHOT_S6,SLINGSHOT_S7,SLINGSHOT_S8,SLINGSHOT_S9,SLINGSHOT_S10
VoiceMove=SLINGSHOT_M1,SLINGSHOT_M2,SLINGSHOT_M3,SLINGSHOT_M4,SLINGSHOT_M5,SLINGSHOT_M6,SLINGSHOT_M7
VoiceAttack=SLINGSHOT_A1,SLINGSHOT_A2,SLINGSHOT_A3,SLINGSHOT_A4,SLINGSHOT_A5,SLINGSHOT_A6,SLINGSHOT_A7,SLINGSHOT_A8,SLINGSHOT_A9,SLINGSHOT_A10,SLINGSHOT_A11,SLINGSHOT_A12
AllowedToStartInMultiplayer=no
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=100 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE

[IVIJUG]
Name=Hellhound
Category=AFV
TargetLaser=no
FireAngle=0
Prerequisite=GAWEAP,GATECH
Primary=MechRailgun
TooBigToFitUnderBridge=true
Strength=300
Armor=wood
TechLevel=7
CrateGoodie=no
Sight=7
Speed=7
Owner=GDI
Cost=1300
Turret=yes
Points=60
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SLINGSHOT_S1,SLINGSHOT_S2,SLINGSHOT_S3,SLINGSHOT_S4,SLINGSHOT_S5,SLINGSHOT_S6,SLINGSHOT_S7,SLINGSHOT_S8,SLINGSHOT_S9,SLINGSHOT_S10
VoiceMove=SLINGSHOT_M1,SLINGSHOT_M2,SLINGSHOT_M3,SLINGSHOT_M4,SLINGSHOT_M5,SLINGSHOT_M6,SLINGSHOT_M7
VoiceAttack=SLINGSHOT_A1,SLINGSHOT_A2,SLINGSHOT_A3,SLINGSHOT_A4,SLINGSHOT_A5,SLINGSHOT_A6,SLINGSHOT_A7,SLINGSHOT_A8,SLINGSHOT_A9,SLINGSHOT_A10,SLINGSHOT_A11,SLINGSHOT_A12
MaxDebris=8
DebrisTypes=IVIJUGTURRET,IVIJUGBARL,PIECE
DebrisMaximums=1,1,6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=60 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15
AllowedToStartInMultiplayer=no

; Hover MLRS (hover multi-launch rocket system)
[HVR]
Name=Hover MLRS MK.I
Category=AFV
TargetLaser=no
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=HoverMissile
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=5
CrateGoodie=no
Sight=7
Speed=7
Owner=GDI
Cost=900
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SLINGSHOT_S1,SLINGSHOT_S2,SLINGSHOT_S3,SLINGSHOT_S4,SLINGSHOT_S5,SLINGSHOT_S6,SLINGSHOT_S7,SLINGSHOT_S8,SLINGSHOT_S9,SLINGSHOT_S10
VoiceMove=SLINGSHOT_M1,SLINGSHOT_M2,SLINGSHOT_M3,SLINGSHOT_M4,SLINGSHOT_M5,SLINGSHOT_M6,SLINGSHOT_M7
VoiceAttack=SLINGSHOT_A1,SLINGSHOT_A2,SLINGSHOT_A3,SLINGSHOT_A4,SLINGSHOT_A5,SLINGSHOT_A6,SLINGSHOT_A7,SLINGSHOT_A8,SLINGSHOT_A9,SLINGSHOT_A10,SLINGSHOT_A11,SLINGSHOT_A12
AllowedToStartInMultiplayer=no
MaxDebris=6
DebrisTypes=HVRTURRET,PIECE
DebrisMaximums=1,5
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15

[DEVTNK]
Name=Deviator
Category=AFV
TargetLaser=no
FireAngle=10
Primary=90mm
Strength=300
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=3
Sight=6
Speed=6
Owner=Nod
Cost=600
Points=30
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
MaxDebris=8
DebrisTypes=DEVTNKTURRET,DEVTNKBARL,PIECE
DebrisMaximums=1,1,6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=NAWEAP

[IVITAU]
Name=Tamaraw
Category=Transport
TargetLaser=no
Primary=75mm
Strength=200
CrateGoodie=no
FireAngle=10
Armor=light
PipScale=Passengers
Passengers=5
DeployTime=.022
Turret=yes
TechLevel=2
Sight=7
Speed=7
Owner=FORG
Cost=600
Points=25
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Wheel
ThreatPosed=25
DebrisTypes=IVITAUTURRET,IVITAUBARL,PIECE
DebrisMaximums=1,1,3
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=DGWEAP
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes

[SHRIKE]
Name=Shrike
Category=LRFS
TargetLaser=no
Primary=Storm
Strength=100
CrateGoodie=no
Armor=light
Turret=yes
TechLevel=6
Sight=10
Speed=7
Owner=Nod
Cost=900
Points=60
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=STNK_S1,STNK_S2,STNK_S3,STNK_S4,STNK_S5,STNK_S6,STNK_S7,STNK_S8,STNK_S9
VoiceMove=STNK_M1,STNK_M2,STNK_M3,STNK_M4,STNK_M5,STNK_M6,STNK_M7
VoiceAttack=STNK_A1,STNK_A2,STNK_A3,STNK_A4,STNK_A5,STNK_A6,STNK_A7,STNK_AT1,STNK_AT2,STNK_AT3
MaxDebris=5
DebrisTypes=SHRIKETURRET,PIECE
DebrisMaximums=1,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
Cloakable=yes
CloakingSpeed=3
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=60
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=NAWEAP,NARADR,NATECH

[AIRBLAST]
Name=Airblast
Category=LRFS
TargetLaser=no
Primary=Storm
Secondary=75mm
Image=SPAFV-14
Strength=200
CrateGoodie=no
Armor=light
Turret=no
TechLevel=6
Sight=10
Speed=6
Owner=GDI
Cost=900
Points=60
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=60
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GADEPT

[MANTIS]
Name=Mantis
Category=LRFS
TargetLaser=no
Primary=Storm
Strength=250
CrateGoodie=no
Armor=light
Turret=yes
TechLevel=6
Sight=10
Speed=5
Owner=CAB
Cost=900
Points=60
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
MaxDebris=5
DebrisTypes=MANTISTURRET,PIECE
DebrisMaximums=1,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=60
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=CWEAP,CRADR

[RIHO]
Name=Riho
Category=LRFS
TargetLaser=no
Primary=TripletDragon
Strength=200
CrateGoodie=no
Armor=light
Turret=yes
TechLevel=6
Sight=10
Speed=6
Owner=FORG
Cost=900
Points=60
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
MaxDebris=6
DebrisTypes=RIHOTURRET,RIHOBARL,PIECE5
DebrisMaximums=1,1,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=60
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=DGWEAP

[TFD]
Name=Tempest
Category=AFV
TargetLaser=no
FireAngle=0
Primary=120mm
Strength=500
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=7
Sight=7
Speed=7
Owner=FORG
Cost=1300
Points=50
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
MaxDebris=8
DebrisTypes=TFDTURRET,TFDBARL,PIECE
DebrisMaximums=1,1,6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=DGWEAP,MATECH

[ITORO]
Name=Itoro Tank
Category=AFV
Image=BKTNK
TargetLaser=no
FireAngle=10
Primary=90mm
Secondary=TankVulcan
Strength=200
CrateGoodie=no
Armor=heavy
TechLevel=5
Turret=yes
Sight=9
Speed=9
Owner=FORG
Cost=600
Points=30
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
MaxDebris=6
DebrisTypes=BKTNKTURRET,BKTNKBARL,PIECE
DebrisMaximums=1,1,4
Weight=2
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=DGWEAP

[MBTNK]
Name=Achron MK.I
Category=AFV
TargetLaser=no
FireAngle=10
Primary=90mm
Strength=300
CrateGoodie=no
Armor=light
Turret=yes
TechLevel=2
Sight=6
Speed=6
Owner=GDI
Cost=500
Points=25
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
MaxDebris=6
DebrisTypes=MBTNKTURRET,MBTNKBARL,PIECE
DebrisMaximums=1,1,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP

[RAATNK]
Name=Ratnik MK.I
Category=AFV
TargetLaser=no
FireAngle=0
Primary=AAgun
Strength=200
CrateGoodie=no
Armor=light
Turret=yes
TechLevel=6
Sight=6
Speed=6
Owner=GDI
Cost=750
Points=40
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
MaxDebris=8
DebrisTypes=RAATNKTURRET,RAATNKBARL,TIRE,PIECE
DebrisMaximums=1,1,4,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GADEPT

[SCAR]
Name=Scarab
Category=AFV
TargetLaser=no
FireAngle=10
Primary=LaserFire2
Strength=330
CrateGoodie=no
Armor=light
Turret=yes
TechLevel=5
Sight=6
Speed=6
Owner=CAB
Cost=600
Points=30
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
MaxDebris=6
DebrisTypes=SCARTURRET,SCARBARL,PIECE
DebrisMaximums=1,1,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=CWEAP

[FURY]
Name=Fury
Image=IVIWON
Category=AFV
TargetLaser=no
FireAngle=10
Primary=ProtonGun
Secondary=ProtonMortar
Strength=1500
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=8
Sight=6
Speed=6
Owner=CAB
Cost=2000
Points=70
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=60-N100,60-N102,60-N104
VoiceMove=60-N106,60-N108,60-N110
VoiceAttack=60-N112,60-N114,60-N116
MaxDebris=10
DebrisTypes=IVIWONTURRET,PIECE
DebrisMaximums=1,9
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=70
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=CWEAP,CYTECH,NACORE

[FLEA]
Name=Chimera
Category=AFV
TargetLaser=no
FireAngle=10
Primary=75mm
Secondary=Flamethrower
Strength=200
CrateGoodie=no
TypeImmune=yes
Armor=light
Turret=yes
TechLevel=4
Sight=6
Speed=6
Owner=Nod
Cost=700
Points=25
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FTNK_S1,FTNK_S2,FTNK_S3,FTNK_S4,FTNK_S5,FTNK_S6,FTNK_S7,FTNK_S8,FTNK_S9,FTNK_S10,FTNK_S11,FTNK_S12,FTNK_S13,FTNK_S14,FTNK_S15
VoiceMove=FTNK_M1,FTNK_M2,FTNK_M3,FTNK_M4,FTNK_M5,FTNK_M6,FTNK_M7,FTNK_M8
VoiceAttack=FTNK_A1,FTNK_A2,FTNK_A3,FTNK_A4,FTNK_A5,FTNK_A6,FTNK_A7,FTNK_A8,FTNK_A9,FTNK_A10,FTNK_A11,FTNK_A12
MaxDebris=6
DebrisTypes=FLEATURRET,PIECE
DebrisMaximums=1,5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
Weight=1.5
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=NAWEAP

; Mammoth tank elite
[IVIMAM]
Name=Stegodon
Category=AFV
TargetLaser=no
Primary=Stegoshot
Secondary=MammothTusk
FireAngle=10
Strength=800
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=GDI
Cost=2000
Points=70
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MAMMOTH_S1,MAMMOTH_S2,MAMMOTH_S3,MAMMOTH_S4,MAMMOTH_S5,MAMMOTH_S6,MAMMOTH_S7,MAMMOTH_ST1,MAMMOTH_ST2,MAMMOTH_ST3,MAMMOTH_ST4
VoiceMove=MAMMOTH_M1,MAMMOTH_M2,MAMMOTH_M3,MAMMOTH_M4,MAMMOTH_M5,MAMMOTH_M6,MAMMOTH_M7,MAMMOTH_M8,MAMMOTH_M9,MAMMOTH_MT1
VoiceAttack=MAMMOTH_A1,MAMMOTH_A2,MAMMOTH_A3,MAMMOTH_A4,MAMMOTH_A5,MAMMOTH_A6,MAMMOTH_A7
MaxDebris=10
DebrisTypes=IVIMAMTURRET,IVIMAMBARL,PIECE
DebrisMaximums=1,1,8
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=70
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GADEPT,GATECH

[IVIMAMOTANK]
Name=Ares
Category=AFV
TargetLaser=no
Primary=120mm2x
Secondary=MammothTusk2
FireAngle=10
Strength=700
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=8
Sight=8
Speed=4
Owner=GDI
Cost=2500
Points=75
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MAMMOTH_S1,MAMMOTH_S2,MAMMOTH_S3,MAMMOTH_S4,MAMMOTH_S5,MAMMOTH_S6,MAMMOTH_S7,MAMMOTH_ST1,MAMMOTH_ST2,MAMMOTH_ST3,MAMMOTH_ST4
VoiceMove=MAMMOTH_M1,MAMMOTH_M2,MAMMOTH_M3,MAMMOTH_M4,MAMMOTH_M5,MAMMOTH_M6,MAMMOTH_M7,MAMMOTH_M8,MAMMOTH_M9,MAMMOTH_MT1
VoiceAttack=MAMMOTH_A1,MAMMOTH_A2,MAMMOTH_A3,MAMMOTH_A4,MAMMOTH_A5,MAMMOTH_A6,MAMMOTH_A7
MaxDebris=10
DebrisTypes=IVIMAMOTANKTURRET,IVIMAMOTANKBARL,PIECE
DebrisMaximums=1,1,8
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=75
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GADEPT,GATECH,GADECH

; Mammoth tank
[4TNK]
Name=Mammoth Mk.I
Category=AFV
TargetLaser=no
Primary=120mmx
Secondary=MammothTusk
Strength=600
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=6
Sight=6
Speed=5
Owner=GDI
Cost=1500
Points=50
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MAMMOTH_S1,MAMMOTH_S2,MAMMOTH_S3,MAMMOTH_S4,MAMMOTH_S5,MAMMOTH_S6,MAMMOTH_S7,MAMMOTH_ST1,MAMMOTH_ST2,MAMMOTH_ST3,MAMMOTH_ST4
VoiceMove=MAMMOTH_M1,MAMMOTH_M2,MAMMOTH_M3,MAMMOTH_M4,MAMMOTH_M5,MAMMOTH_M6,MAMMOTH_M7,MAMMOTH_M8,MAMMOTH_M9,MAMMOTH_MT1
VoiceAttack=MAMMOTH_A1,MAMMOTH_A2,MAMMOTH_A3,MAMMOTH_A4,MAMMOTH_A5,MAMMOTH_A6,MAMMOTH_A7
MaxDebris=8
DebrisTypes=4TNKTURRET,4TNKBARL,PIECE
DebrisMaximums=1,1,6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Elite=DoubleRailgun
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GADEPT

[RHTNK]
Name=Inferior MK.I
Category=AFV
TargetLaser=no
Primary=LightIonRail
Strength=700
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=9
Sight=10
Speed=4
Owner=GDI
Cost=2700
Points=85
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MAMMOTH_S1,MAMMOTH_S2,MAMMOTH_S3,MAMMOTH_S4,MAMMOTH_S5,MAMMOTH_S6,MAMMOTH_S7,MAMMOTH_ST1,MAMMOTH_ST2,MAMMOTH_ST3,MAMMOTH_ST4
VoiceMove=MAMMOTH_M1,MAMMOTH_M2,MAMMOTH_M3,MAMMOTH_M4,MAMMOTH_M5,MAMMOTH_M6,MAMMOTH_M7,MAMMOTH_M8,MAMMOTH_M9,MAMMOTH_MT1
VoiceAttack=MAMMOTH_A1,MAMMOTH_A2,MAMMOTH_A3,MAMMOTH_A4,MAMMOTH_A5,MAMMOTH_A6,MAMMOTH_A7
MaxDebris=12
DebrisTypes=RHTNKTURRET,RHTNKBARL,PIECE
DebrisMaximums=1,1,10
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=85
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GADEPT,GATECH,GADECH

[IONTANK]
Name=Steel Talon
Category=AFV
TargetLaser=no
Primary=IonRail
Strength=6000
CrateGoodie=no
Armor=concrete
Turret=yes
TechLevel=9
Sight=10
Speed=3
Owner=GDI
Cost=10000
BuildLimit=1
Points=200
ROT=2
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=tibbomb;TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MARV_S1,MARV_S2,MARV_S3,MARV_S4,MARV_S5,MARV_S6,MARV_S7,MARV_S8,MARV_S9,MARV_S10,MARV_S11,MARV_S12
VoiceMove=MARV_M1,MARV_M2,MARV_M3,MARV_M4,MARV_M5,MARV_M6,MARV_M7
VoiceAttack=MARV_A1,MARV_A2,MARV_A3,MARV_A4,MARV_A5,MARV_A6,MARV_A7,MARV_A8,MARV_A9,MARV_A10,MARV_A11
MaxDebris=20
DebrisTypes=IONTANKTURRET,PIECE
DebrisMaximums=1,19
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.001
ImmuneToVeins=yes
ThreatPosed=200
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=GAWEAP,GATECH,GADECH,ICCPP

[TRUCKA]
Name=Truck
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=500
Points=10
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=4

[TRUCKB]
Name=Truck (loaded)
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=500
Points=10
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
CarriesCrate=yes

; Deployable Sensor Array
[LPST]
Name=Mobile Sensor Array
Category=Support
Prerequisite=
Strength=600
;CloakRadiusInCells=20
RadarInvisible=yes
Armor=wood
TechLevel=-1
Sight=10
Speed=6
Owner=GDI
AllowedToStartInMultiplayer=no
Turret=no
Cost=950
Points=10
ROT=5
DeploysInto=GADPSA
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SURVEYOR_S1,SURVEYOR_S2,SURVEYOR_S3,SURVEYOR_S4,SURVEYOR_S5,SURVEYOR_S6,SURVEYOR_S7,SURVEYOR_S8
VoiceMove=SURVEYOR_M1,SURVEYOR_M2,SURVEYOR_M3,SURVEYOR_M4,SURVEYOR_M5,SURVEYOR_M6,SURVEYOR_M7,SURVEYOR_M8,SURVEYOR_M9
VoiceAttack=
VoiceFeedback=SURVEYOR_F1
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0
ThreatAvoidanceCoefficient=1
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=8
ZFudgeTunnel=15

; ICBM launcher
[ICBM]
Name=ICBM Launcher
Primary=ICBMrocket
Category=LRFS
Prerequisite=NAWEAP,NARADR,NATECH,NASHRINE
Strength=500
Armor=light
TechLevel=9
Sight=10
Speed=6
Owner=Nod
AllowedToStartInMultiplayer=no
Turret=no
Cost=2400
;BuildLimit=1
Points=90
ROT=5
DeploysInto=GAICBM
DeployToFire=yes
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=7
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
SpeedType=Wheel
ThreatPosed=90 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE,PIECE
DebrisMaximums=6,4
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=18
ZFudgeTunnel=18

; repair vehicle
[REPAIR]
Name=Mobile Repair Vehicle
Category=Support
Prerequisite=NAWEAP
Primary=RepairBullet
Strength=200
Armor=light
TechLevel=6
Sight=5
Speed=6 ; Dropped from 8
Owner=Nod
AllowedToStartInMultiplayer=no
Turret=no
Cost=1000
Points=10
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=0.5
DamageParticleSystems=SmallGreySSys ; The repair bot should not have a spark particle system in here!
GuardRange=8
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=10
ZFudgeTunnel=14
Rate=.08

; advanced mobile artillery
; This unit needs a primary weapon type to allow targetting but it isn't actually
; allowed to fire unless deployed.

[ART2]
Name=Specter Artillery
FireAngle=20 ;42
Image=NHWTZ
Prerequisite=NAWEAP,NARADR,NATECH
Primary=155mm
Category=LRFS
Strength=300
Turret=yes
Cloakable=yes
;DeployTime=1.0
;DeploysInto=GAARTY
Armor=light
TechLevel=7
Sight=10
Speed=5
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=1000
Points=55
CrateGoodie=no
ROT=2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=yes
;DeployToFire=yes
VoiceSelect=SPECTER_S1,SPECTER_S2,SPECTER_S3,SPECTER_ST1,SPECTER_ST2,SPECTER_ST3,SPECTER_ST4,SPECTER_ST5,SPECTER_ST6,SPECTER_ST7
VoiceMove=SPECTER_M1,SPECTER_M2,SPECTER_M3,SPECTER_M4,SPECTER_M5,SPECTER_MT1,SPECTER_MT2,SPECTER_MT3,SPECTER_MT4,SPECTER_MT5,SPECTER_MT6,SPECTER_MT7
VoiceAttack=SPECTER_A1,SPECTER_A2,SPECTER_A3,SPECTER_A4,SPECTER_A5,SPECTER_A6,SPECTER_A7,SPECTER_A8,SPECTER_A9,SPECTER_A10,SPECTER_A11,SPECTER_A12,SPECTER_A13,SPECTER_A14,SPECTER_AT1
VoiceFeedback=
MaxDebris=8
DebrisTypes=NHWTZTURRET,NHWTZBARL,PIECE
DebrisMaximums=1,1,6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=55 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=2
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=10
ZFudgeTunnel=14

[ART3]
Name=Light of Kane
FireAngle=0
Prerequisite=NAWEAP,NATECH,NAPYMD
Primary=Lightning
Category=AFV
Strength=300
Turret=yes
Armor=heavy
TechLevel=-1
Sight=10
Speed=7
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=1475
Points=40
CrateGoodie=no
ROT=2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SPECTER_S1,SPECTER_S2,SPECTER_S3
VoiceMove=SPECTER_M1,SPECTER_M2,SPECTER_M3,SPECTER_M4,SPECTER_M5
VoiceAttack=SPECTER_A1,SPECTER_A2,SPECTER_A3,SPECTER_A4,SPECTER_A5,SPECTER_A6,SPECTER_A7,SPECTER_A8,SPECTER_A9,SPECTER_A10,SPECTER_A11,SPECTER_A12,SPECTER_A13,SPECTER_A14
VoiceFeedback=
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=10
ZFudgeTunnel=14

; Weed-eater vehicle
[WEED]
Name=Weed Eater
Prerequisite=NAWEAP,NAWAST
ToProtect=yes
Category=Support
Strength=600
Armor=heavy
Dock=NAWAST
TechLevel=10
Sight=4
Weeder=yes
Speed=5
Owner=Nod
AllowedToStartInMultiplayer=no
PipScale=Tiberium
Storage=7
Cost=1400
Points=50
ROT=5
Crusher=yes
Crewed=yes
SelfHealing=yes
Explosion=tibbomb
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=TIRE,PIECE
DebrisMaximums=6,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
SpeedType=Wheel
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ZFudgeColumn=7
ZFudgeTunnel=12

; harvester dummy
[HARV2]
Name=Money Hunter-Seeker
Image=GGHUNT
Strength=500
Insignificant=yes
Category=AFV
Primary=MoneyBomb
Prerequisite=
Armor=light
TechLevel=-1
Sight=7
Speed=25
FlightLevel=400
Owner=GDI,Nod,CAB,FORG
AllowedToStartInMultiplayer=no
Cost=-10000
Points=0
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
ThreatPosed=0 ; This value MUST be 0 for all building addons
GuardRange=5
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
HunterSeeker=yes
AlternateSpeed=10   ; this value is just used when exiting the war factory
AlternateFlightLevel=50  ; this value is just used when exiting the war factory
Selectable=false
IgnoresFirestorm=yes

; harvester
[HARV]
Name=GDI Harvester
Prerequisite=PROC
Nominal=yes
Image=HARV2
ToProtect=yes
Category=Support
Explodes=yes
Strength=2000
Armor=heavy
Dock=PROC,PROC2,CROC,FROC
Harvester=yes
Insignificant=yes
TechLevel=1
Sight=10
Speed=4
Owner=GDI
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Points=50
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=tibbomb
VoiceSelect=GHARV_S1,GHARV_S2,GHARV_S3,GHARV_S4,GHARV_S5,GHARV_S6,GHARV_S7,GHARV_S8,GHARV_S9,GHARV_S10,GHARV_S11,GHARV_S12,GHARV_S13
VoiceMove=GHARV_M1,GHARV_M2,GHARV_M3,GHARV_M4,GHARV_M5,GHARV_M6,GHARV_M7,GHARV_M8,GHARV_M9,GHARV_M10,GHARV_M11,GHARV_M12,GHARV_M13,GHARV_M14,GHARV_M15,GHARV_M16,GHARV_M17,GHARV_M18,GHARV_M9
VoiceAttack=
VoiceFeedback=
MaxDebris=16
DebrisTypes=TIRE,CRYSTAL01,CRYSTAL02,PIECE
DebrisMaximums=6,4,4,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Crusher
SpeedType=Wheel
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
Sensors=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7

; harvester
[NHARV]
Name=Nod Harvester
Prerequisite=PROC2
Nominal=yes
ToProtect=yes
Category=Support
Cloakable=yes
Explodes=yes
Strength=1500
Armor=heavy
Dock=PROC,PROC2,CROC,FROC
Harvester=yes
Insignificant=yes
TechLevel=1
Sight=10
Speed=5
Owner=Nod
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Points=50
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=tibbomb
VoiceSelect=NHARV_S1,NHARV_S2,NHARV_S3,NHARV_S4,NHARV_S5,NHARV_S6,NHARV_S7,NHARV_S8,NHARV_S9,NHARV_S10,NHARV_S11,NHARV_S12,NHARV_S13,NHARV_S14,NHARV_S15
VoiceMove=NHARV_M1,NHARV_M2,NHARV_M3,NHARV_M4,NHARV_M5,NHARV_M6,NHARV_M7,NHARV_M8,NHARV_M9,NHARV_M10,NHARV_M11
VoiceAttack=
VoiceFeedback=
MaxDebris=20
DebrisTypes=TIRE,CRYSTAL01,CRYSTAL02,PIECE
DebrisMaximums=10,4,4,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
SpeedType=Wheel
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
Sensors=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7

; harvester
[CHARV]
Name=Cabal Harvester
Prerequisite=CROC
Primary=LaserFire2
Nominal=yes
ToProtect=yes
Category=Support
Explodes=yes
Strength=1400
Armor=heavy
Dock=PROC,PROC2,CROC,FROC
Harvester=yes
Turret=yes
Insignificant=yes
TechLevel=1
Sight=10
Speed=6
Owner=CAB
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Points=50
ROT=5
Crusher=no
;AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=tibbomb
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=
MaxDebris=12
DebrisTypes=CHARVTURRET,CRYSTAL01,CRYSTAL02,PIECE
DebrisMaximums=1,4,4,3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
Weight=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
Sensors=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7

; harvester
[FHARV]
Name=Forgotten Harvester
Prerequisite=FROC
Nominal=yes
ToProtect=yes
Category=Support
Explodes=yes
Strength=1200
Armor=heavy
Dock=PROC,PROC2,CROC,FROC
Harvester=yes
Insignificant=yes
TechLevel=1
Sight=10
Speed=7
Owner=FORG
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=30
Cost=1400
Points=50
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=tibbomb
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
MaxDebris=16
DebrisTypes=TIRE,CRYSTAL01,CRYSTAL02,PIECE
DebrisMaximums=4,4,4,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Crusher
SpeedType=Wheel
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
TiberiumHeal=yes
Sensors=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7

; harvester without back
[HORV]
Name=Harvester
Nominal=yes
Image=HELPER ;HARV2NB
ToProtect=yes
Category=Support
Strength=1000
Armor=heavy
Dock=PROC,PROC2,CROC,FROC
Harvester=yes
TechLevel=-1
Sight=4
Speed=8
Owner=GDI,Nod,CAB,FORG,Special
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=yes
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=16
DebrisTypes=TIRE,CRYSTAL01,CRYSTAL02,PIECE
DebrisMaximums=6,4,4,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1
MovementZone=Crusher
SpeedType=Wheel
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys

 ;Mobile Construction Vehicle
[MCV]
Name=Mobile Construction Vehicle
Prerequisite=;FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=-1
Sight=6
Speed=3
Owner=GDI,Nod
CrateGoodie=no
Cost=2500
Points=100
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=12
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
AllowedToStartInMultiplayer=no
MovementZone=Normal
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

; Amphibious APC
[APC]
Name= Amphibious APC
Prerequisite=GAWEAP,GAPILE
Strength=200
Category=Transport
Primary=Para
NoMovingFire=yes
DeployToFire=yes
Armor=heavy
DeployTime=.022
TechLevel=3
Sight=5
PipScale=Charge
Speed=8
CrateGoodie=no
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Crusher=yes
Passengers=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
MaxDebris=8
DebrisTypes=TIRE,PIECE
DebrisMaximums=6,2
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13

[WAPC]
Name= Heavy APC
Prerequisite=DGWEAP
Strength=400
Category=Transport
Armor=heavy
Primary=JumpCannon
Turret=yes
DeployTime=.022
TechLevel=3
Sight=6
PipScale=Charge
Speed=5
CrateGoodie=no
Owner=FORG
AllowedToStartInMultiplayer=no
Cost=900
Points=25
ROT=5
Crusher=yes
Passengers=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
MaxDebris=6
DebrisTypes=WAPCTURRET,PIECE
DebrisMaximums=1,5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=10
ZFudgeTunnel=13

; School Bus
[BUS]
Name=School Bus
Strength=100
Nominal=yes
Category=Transport
DeployTime=.022
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Crusher=yes
Points=10
ROT=5
Passengers=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

; Train Locomotive
[LOCOMOTIVE]
Name=Locomotive
Nominal=yes
Image=MONOENG
Strength=100
Category=Transport
DeployTime=.022
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
Crusher=yes
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Passengers=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.9
MovementRestrictedTo=Railroad
SlowdownDistance=700
DeaccelerationFactor=0.001
AccelerationFactor=0.01
IsTrain=yes
MovementZone=Crusher
SpeedType=Track
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

; Train car
[TRAINCAR]
Name=Train Car
Nominal=yes
Image=MONOCAR
Strength=100
Category=Transport
DeployTime=.022
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
Crusher=yes
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Passengers=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.9
MovementRestrictedTo=Railroad
Passive=yes
IsTrain=yes
MovementZone=Crusher
SpeedType=Track
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

; Cargo car for train
[CARGOCAR]
Name=Cargo Car
Nominal=yes
Image=CARGOCAR
Strength=100
Crusher=yes
Category=Transport
DeployTime=.022
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Passengers=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.9
MovementRestrictedTo=Railroad
Passive=yes
IsTrain=yes
MovementZone=Crusher
SpeedType=Track
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
CarriesCrate=yes

; pickup truck
[PICK]
Name=Pickup Truck
Strength=100
Nominal=yes
Category=Transport
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Passengers=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

; Civilian automobile
[CAR]
Name=Automobile
Strength=100
Category=Transport
Nominal=yes
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Passengers=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

; Small Visceroid
[VISC_SML]
Name=Baby Visceroid
Nominal=yes
Insignificant=yes
Image=VISSML
Strength=200
Category=Civilian
Armor=light
TechLevel=-1
Sight=0
Speed=8
Owner=Special
AllowedToStartInMultiplayer=no
Cost=1
Points=20
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TiberiumHeal=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Creep
SmallVisceroid=yes
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes

; Large Visceroid
[VISC_LRG]
Name=Adult Visceroid
Insignificant=yes
Image=VISLRG
Nominal=yes
AltImage=VISLGATK
Strength=500
Category=Civilian
Armor=heavy
TechLevel=-1
Sight=0
Speed=8
TiberiumHeal=yes
Owner=Special
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Creep
LargeVisceroid=yes
ThreatPosed=50	; This value MUST be 0 for all building addons
Primary=SlimeAttack
GuardRange=5
ImmuneToVeins=yes

; Hunter-Seeker Droid
[GHUNTER]
Name=GDI Hunter-Seeker
Image=GGHUNT
Strength=500
Insignificant=yes
Category=AFV
Primary=SuicideBomb
Prerequisite=GAPLUG2
Armor=light
TechLevel=-1
Sight=7
Speed=25
FlightLevel=400
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=1000
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
ThreatPosed=10 ; This value MUST be 0 for all building addons
GuardRange=5
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
HunterSeeker=yes
AlternateSpeed=10   ; this value is just used when exiting the war factory
AlternateFlightLevel=50  ; this value is just used when exiting the war factory
Selectable=false
IgnoresFirestorm=yes

; Hunter-Seeker Droid
[NHUNTER]
Name=Nod Hunter-Seeker
Image=GGHUNT
Strength=500
Insignificant=yes
Category=AFV
Primary=SuicideBomb
Prerequisite=NATMPL
Armor=light
TechLevel=-1
Sight=7
Speed=25
FlightLevel=400
Owner=Nod,CAB,FORG
AllowedToStartInMultiplayer=no
Cost=1000
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
ThreatPosed=10 ; This value MUST be 0 for all building addons
GuardRange=5
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
HunterSeeker=yes
AlternateSpeed=10   ; this value is just used when exiting the war factory
AlternateFlightLevel=50  ; this value is just used when exiting the war factory
Selectable=false
IgnoresFirestorm=yes

; Recreational Vehicle
[WINI]
Name=Recreational Vehicle
Nominal=yes
Strength=200
Category=Transport
Armor=light
TechLevel=-1
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Civilian
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Passengers=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4.0
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes

; Medium Mech
[MMCH]
Name=Titan
WalkRate=2.9
Image=titan
Prerequisite=GAWEAP
Primary=120mm
Strength=450
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=4
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=1000
Points=40
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8,TITAN_T1,TITAN_T2
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=6
DebrisTypes=MMCHBARL,PIECE
DebrisMaximums=1,5
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

; Medium Mech support
[TRITON]
Name=Triton
WalkRate=2
Prerequisite=GAWEAP,GADEPT
Primary=180mm
Secondary=MammothTusk
Strength=350
Category=LRFS
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=7
Sight=10
Speed=5
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=800
Points=50
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

; Minotaur
[MINOTAUR]
Name=Hades
WalkRate=2
Prerequisite=GAWEAP,GATECH,GADECH
Primary=PlasmaShot2
Secondary=HoverMissile
Strength=600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=1600
Points=80
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MARV_S1,MARV_S2,MARV_S3,MARV_S4,MARV_S5,MARV_S6,MARV_S7,MARV_S8,MARV_S9,MARV_S10,MARV_S11,MARV_S12
VoiceMove=MARV_M1,MARV_M2,MARV_M3,MARV_M4,MARV_M5,MARV_M6,MARV_M7
VoiceAttack=MARV_A1,MARV_A2,MARV_A3,MARV_A4,MARV_A5,MARV_A6,MARV_A7,MARV_A8,MARV_A9,MARV_A10,MARV_A11
MaxDebris=10
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=80 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[MEDUSA]
Name=Medusa
WalkRate=1
Speed=3
Prerequisite=GAWEAP;,GATECH,GADECH
Primary=PlasmaShot2
Secondary=MechRailgun
Strength=600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=100
Points=85
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=10
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=85 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[EXCITER]
Name=Executer
WalkRate=2
Prerequisite=DGWEAP,MATECH
Primary=100mm
Strength=500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
TechLevel=8
Sight=10
Speed=3
CrateGoodie=no
Crusher=yes
Owner=FORG
Cost=1800
Points=65
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
MaxDebris=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=65	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13

[AVATAR]
Name=Avatar
WalkRate=2
Image=AVATAR2
Prerequisite=NAWEAP,NATECH,NASHRINE
Primary=LaserFire
Strength=500
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=10
Speed=7
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=1400
Points=55
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AVATAR_S1,AVATAR_S2,AVATAR_S3,AVATAR_S4,AVATAR_S5,AVATAR_S6,AVATAR_S7,AVATAR_S8,AVATAR_ST1,AVATAR_ST2
VoiceMove=AVATAR_M1,AVATAR_M2,AVATAR_M3,AVATAR_M4,AVATAR_M5,AVATAR_M6,AVATAR_M7,AVATAR_M8,AVATAR_M9
VoiceAttack=AVATAR_A1,AVATAR_A2,AVATAR_A3,AVATAR_A4,AVATAR_A5,AVATAR_A6,AVATAR_A7,AVATAR_A8,AVATAR_A9,AVATAR_A10,AVATAR_A11,AVATAR_A12,AVATAR_A13,AVATAR_A14
VoiceFeedback=
MaxDebris=10
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=55 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AllowedToStartInMultiplayer=no
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13

[NEME]
Name=Nemesis MK.I
WalkRate=1 ;1.8
Image=NEMESIS ;NEME2
Prerequisite=GAWEAP,GATECH,GADECH,ICCPP
Primary=Nemerail ;IonLoader
Secondary=AANemerail
Strength=3000
Category=AFV
Armor=concrete
Turret=yes
IsTilter=no
Sensors=yes
ImmuneToVeins=yes
TargetLaser=no
AllowedToStartInMultiplayer=no
TooBigToFitUnderBridge=true
TechLevel=9
Sight=10
Speed=4
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=8000
BuildLimit=1
Points=100
SelfHealing=yes
ROT=5
Explosion=tibbomb ;TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MARV_S1,MARV_S2,MARV_S3,MARV_S4,MARV_S5,MARV_S6,MARV_S7,MARV_S8,MARV_S9,MARV_S10,MARV_S11,MARV_S12
VoiceMove=MARV_M1,MARV_M2,MARV_M3,MARV_M4,MARV_M5,MARV_M6,MARV_M7
VoiceAttack=MARV_A1,MARV_A2,MARV_A3,MARV_A4,MARV_A5,MARV_A6,MARV_A7,MARV_A8,MARV_A9,MARV_A10,MARV_A11
MaxDebris=20
DebrisTypes=PIECE
DebrisMaximums=20
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=100 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.9
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=12
ZFudgeTunnel=15
ZFudgeBridge=25

; Mammoth Mk. II
[HMEC]
Name=Mammoth Mk.II
Prerequisite=GAWEAP,GADEPT,GATECH,GADECH
Primary=MammothRail
Secondary=MammothTusk2
Strength=1200
Category=AFV
Armor=heavy
TechLevel=8
Sight=10
Speed=3
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=3000
SelfHealing=yes
Points=90
ROT=3
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MARV_S1,MARV_S2,MARV_S3,MARV_S4,MARV_S5,MARV_S6,MARV_S7,MARV_S8,MARV_S9,MARV_S10,MARV_S11,MARV_S12
VoiceMove=MARV_M1,MARV_M2,MARV_M3,MARV_M4,MARV_M5,MARV_M6,MARV_M7
VoiceAttack=MARV_A1,MARV_A2,MARV_A3,MARV_A4,MARV_A5,MARV_A6,MARV_A7,MARV_A8,MARV_A9,MARV_A10,MARV_A11
MaxDebris=20
DebrisTypes=HMEC0,HMEC1,HMEC2,HMEC3,HMEC4,HMEC5,HMEC6,HMEC7,HMEC8,HMEC9,HMEC10,HMEC11,PIECE
DebrisMaximums=1,1,1,1,1,1,1,1,1,1,1,1,8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=90 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=300, 300, 425
TiltsWhenCrushes=false
Weight=3.5
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15
ZFudgeBridge=25

; Supressor
[SUPA]
Name=Zeus
Prerequisite=GAWEAP,GATECH,GADECH
Primary=IonLoader
Secondary=MammothTusk
Strength=1200
Category=AFV
Armor=heavy
TechLevel=9
Turret=yes
Sight=10
WalkRate=1.7
Speed=3
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=3000
SelfHealing=yes
Points=90
ROT=3
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MARV_S1,MARV_S2,MARV_S3,MARV_S4,MARV_S5,MARV_S6,MARV_S7,MARV_S8,MARV_S9,MARV_S10,MARV_S11,MARV_S12
VoiceMove=MARV_M1,MARV_M2,MARV_M3,MARV_M4,MARV_M5,MARV_M6,MARV_M7
VoiceAttack=MARV_A1,MARV_A2,MARV_A3,MARV_A4,MARV_A5,MARV_A6,MARV_A7,MARV_A8,MARV_A9,MARV_A10,MARV_A11
MaxDebris=12
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=90 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=300, 300, 425
TiltsWhenCrushes=false
Weight=3.5
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15
ZFudgeBridge=25

[MONGO]
Name=Mongoose
WalkRate=2
Prerequisite=DGWEAP,MATECH
Primary=300mmAP
Secondary=300mmHE
Strength=3000
Category=AFV
Armor=concrete
Turret=yes
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=9
Sight=10
Speed=4
CrateGoodie=no
BuildLimit=1
Owner=FORG
Cost=8000
Points=100
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=60-N100,60-N102,60-N104
VoiceMove=60-N106,60-N108,60-N110
VoiceAttack=60-N112,60-N114,60-N116
VoiceFeedback=
MaxDebris=20
GuardRange=20
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
SpeedType=Creep
MovementZone=Normal
ThreatPosed=100	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
SelfHealing=yes
Sensors=yes
ImmuneToVeins=yes
TiberiumHeal=yes
Accelerates=false

[TRIPOD]
Name=Tripod
WalkRate=1
Category=AFV
Prerequisite=DGWEAP,MATECH
Primary=TripodLaser
Strength=6000
Armor=concrete
IsCoreDefender=yes
TechLevel=9
BuildLimit=1
Sight=10
Speed=3
Owner=FORG
Cost=12000
Points=200
ROT=10
Crusher=yes
Crewed=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=60-N100,60-N102,60-N104
VoiceMove=60-N106,60-N108,60-N110
VoiceAttack=60-N112,60-N114,60-N116
VoiceFeedback=SPIDDIE1
MaxDebris=20
MovementZone=Destroyer
SpeedType=Creep
DeploysInto=DTRIPOD
ThreatPosed=200	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
SelfHealing=yes
Sensors=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no
Crushable=no
IsTilter=no
NonVehicle=yes
ImmuneToVeins=yes
TiberiumHeal=yes
Accelerates=false

[DTRIPOD]
Name=Sleeping Tripod
TechLevel=-1
Strength=500
Points=200
Cost=3000
Power=0
Armor=concrete
Sight=10
Capturable=false
RadarInvisible=yes
Cloakable=yes
CloakingSpeed=4
Immune=no
LegalTarget=no
Nominal=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
UndeploysInto=TRIPOD
UndeploySound=TRIPODHORN
BaseNormal=no
VoiceSelect=60-N100,60-N102,60-N104
VoiceMove=60-N106,60-N108,60-N110
VoiceAttack=60-N112,60-N114,60-N116
VoiceFeedback=SPIDDIE1
Crewed=no
Primary=TripodLaser
TickTank=yes	;to avoid unit gets sold after undeploy, and unit facing is right down
ThreatPosed=200	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=FORG,Special
Prerequisite=DGWEAP,MATECH

[FATBOY]
Name=Fatboy
Prerequisite=GAWEAP
Image=BEHEMOTH
Primary=90mmx
Secondary=MammothTusk1
WalkRate=2
Strength=250
Armor=heavy
Owner=GDI
Cost=700
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=3
Sight=7
Speed=5
CrateGoodie=no
Crusher=yes
Points=30
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SMECH_S1,SMECH_S2,SMECH_S3,SMECH_S4,SMECH_S5,SMECH_S6,SMECH_S7,SMECH_S8,SMECH_S9,SMECH_S10,SMECH_S11
VoiceMove=SMECH_M1,SMECH_M2,SMECH_M3,SMECH_M4,SMECH_M5,SMECH_M6,SMECH_M7,SMECH_M8,SMECH_M9
VoiceAttack=SMECH_A1,SMECH_A2,SMECH_A3,SMECH_A4,SMECH_A5,SMECH_A6,SMECH_A7
MaxDebris=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=2.5
MovementZone=Normal
SpeedType=Creep
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
AllowedToStartInMultiplayer=no

; Small Mech
[SMECH2]
Name=Wolver
Prerequisite=DGWEAP
Primary=AssaultCannon
WalkRate=1
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=7
Speed=7
CrateGoodie=no
Owner=FORG
Cost=500
Points=20
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=1.5
MovementZone=Normal
SpeedType=Creep
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes
Accelerates=false
AllowedToStartInMultiplayer=no

; Medium Mech
[UMGI]
Name=Bolver
Prerequisite=DGWEAP
Primary=AssaultShotgun
WalkRate=2
Strength=280
Category=AFV
Armor=light
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=4
Sight=8
Speed=6
CrateGoodie=no
Owner=FORG
Cost=700
Points=30
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=10-I000,10-I002,10-I004,10-I006
VoiceMove=10-I016,10-I020,10-I022
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceFeedback=
MaxDebris=5
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=1.5
MovementZone=Normal
SpeedType=Creep
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
TiberiumHeal=yes
Accelerates=false
AllowedToStartInMultiplayer=no

[JABO]
Name=Loki
Prerequisite=CWEAP
Primary=BikeMissile2
Secondary=TankVulcan
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=8
CrateGoodie=no
WalkRate=2
Owner=CAB
Cost=300
Points=20
ROT=5
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=1.5
MovementZone=Normal
SpeedType=Creep
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ImmuneToVeins=no
AllowedToStartInMultiplayer=no

[SMECH]
Name=Firefly
Image=FIREFLY
WalkRate=2
Prerequisite=GAWEAP
Primary=TankVulcan
Secondary=JAVELIN
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
Speed=8
CrateGoodie=no
Owner=GDI
Cost=300
Points=20
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SMECH_S1,SMECH_S2,SMECH_S3,SMECH_S4,SMECH_S5,SMECH_S6,SMECH_S7,SMECH_S8,SMECH_S9,SMECH_S10,SMECH_S11,SMECH_ST1
VoiceMove=SMECH_M1,SMECH_M2,SMECH_M3,SMECH_M4,SMECH_M5,SMECH_M6,SMECH_M7,SMECH_M8,SMECH_M9
VoiceAttack=SMECH_A1,SMECH_A2,SMECH_A3,SMECH_A4,SMECH_A5,SMECH_A6,SMECH_A7
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=1.5
MovementZone=Normal
SpeedType=Creep
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ImmuneToVeins=no
AllowedToStartInMultiplayer=no

[CHAMPION]
Name=Champion
WalkRate=3
Prerequisite=CWEAP
Primary=LMG
Strength=250
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=CAB
Cost=600
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=1.5
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[AVENGER]
Name=Avenger
Prerequisite=DGWEAP,MATECH
Primary=90mmx
Strength=300
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=6
Sight=8
Speed=7
CrateGoodie=no
WalkRate=2
Owner=FORG
Cost=800
Points=50
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
VoiceFeedback=
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=2
MovementZone=Normal
SpeedType=Creep
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
TiberiumHeal=yes
AllowedToStartInMultiplayer=no

[OSAOS]
Name=Osaos
WalkRate=3
Prerequisite=DGWEAP,MATECH
Primary=120mm2x
Secondary=RedEye2
Strength=350
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=FORG
Cost=900
Points=55
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
VoiceFeedback=
MaxDebris=7
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Weight=2.5
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=no
TiberiumHeal=yes
AllowedToStartInMultiplayer=no

[KAWAO]
Name=Kawao
WalkRate=2
Prerequisite=DGWEAP,MATECH
Primary=TiberiumLaser
Secondary=RPGGun
Strength=300
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=6
CrateGoodie=no
Owner=FORG
Cost=1200
Points=55
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
VoiceFeedback=
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Normal
SpeedType=Creep
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
TiberiumHeal=yes
AllowedToStartInMultiplayer=no

[DAISHIN]
Name=Daishin
WalkRate=3
Prerequisite=NAWEAP,NATECH,NASHRINE
Primary=PlasmaShot2
Strength=800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=2400
Points=65
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AVATAR_S1,AVATAR_S2,AVATAR_S3,AVATAR_S4,AVATAR_S5,AVATAR_S6,AVATAR_S7,AVATAR_S8
VoiceMove=AVATAR_M1,AVATAR_M2,AVATAR_M3,AVATAR_M4,AVATAR_M5,AVATAR_M6,AVATAR_M7,AVATAR_M8,AVATAR_M9
VoiceAttack=AVATAR_A1,AVATAR_A2,AVATAR_A3,AVATAR_A4,AVATAR_A5,AVATAR_A6,AVATAR_A7,AVATAR_A8,AVATAR_A9,AVATAR_A10,AVATAR_A11,AVATAR_A12,AVATAR_A13,AVATAR_A14
VoiceFeedback=
MaxDebris=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=65	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[SHINTAYO]
Name=Shintayo
Image=NOVA
WalkRate=3
Prerequisite=CWEAP,CYTECH
Primary=Cablaser2x
Strength=700
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=CAB
Cost=1800
Cloakable=yes
CloakingSpeed=4
Points=55
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAH_S1,CABAH_S2,CABAH_S3,CABAH_S4,CABAH_S5,CABAH_S6,CABAH_S7,CABAH_S8,CABAH_S9,CABAH_S10,CABAH_S11,CABAH_S12,CABAH_ST1,CABAH_ST2
VoiceMove=CABAH_M1,,CABAH_M2,CABAH_M3,CABAH_M4,CABAH_M5,CABAH_M6,CABAH_M7,CABAH_M8
VoiceAttack=CABAH_A1,CABAH_A2,CABAH_A3,CABAH_A4,CABAH_A5,CABAH_A6,CABAH_A7,CABAH_A8,CABAH_A9,CABAH_A10,CABAH_A11,CABAH_A12,CABAH_A13,CABAH_A14,CABAH_A15,CABAH_A16,CABAH_A7,CABAH_A18,CABAH_A19,CABAH_AT1
MaxDebris=7
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[VULTURE]
Name=Vulture
WalkRate=3
Prerequisite=GAWEAP,GADEPT,GATECH
Primary=HMG
Secondary=MammothTusk
Strength=450
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=1500
Points=55
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=7
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[VINDICATOR]
Name=Vindicator
WalkRate=3
Prerequisite=GAWEAP,GADEPT,GATECH
Primary=gLaser
Secondary=MammothTusk
Strength=500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=GDI
Cost=1700
Points=55
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=7
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[ILLUMINATOR]
Name=Illuminator
Image=SPALTER
WalkRate=3
Prerequisite=CWEAP,CYTECH
Primary=Cablaser2x
Strength=600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=CAB
Cost=1400
Points=55
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16MaxDebris=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[THOR]
Name=Thor
WalkRate=3
Prerequisite=CWEAP,CYTECH
Primary=120mm2x
Secondary=RedEye2
Strength=500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=6
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=CAB,Special
Cost=1100
Points=40
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16
MaxDebris=7
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[ANNIN]
Name=Annihilator
IsCoreDefender=yes
WalkRate=3
Prerequisite=CWEAP,CYTECH,NACORE
Primary=PlasmaShot2
Strength=500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=CAB
Cost=2600
Points=80
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAH_S1,CABAH_S2,CABAH_S3,CABAH_S4,CABAH_S5,CABAH_S6,CABAH_S7,CABAH_S8,CABAH_S9,CABAH_S10,CABAH_S11,CABAH_S12,CABAH_ST1,CABAH_ST2
VoiceMove=CABAH_M1,,CABAH_M2,CABAH_M3,CABAH_M4,CABAH_M5,CABAH_M6,CABAH_M7,CABAH_M8
VoiceAttack=CABAH_A1,CABAH_A2,CABAH_A3,CABAH_A4,CABAH_A5,CABAH_A6,CABAH_A7,CABAH_A8,CABAH_A9,CABAH_A10,CABAH_A11,CABAH_A12,CABAH_A13,CABAH_A14,CABAH_A15,CABAH_A16,CABAH_A7,CABAH_A18,CABAH_A19,CABAH_AT1
MaxDebris=9
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=80	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
AllowedToStartInMultiplayer=no

[SIBO]
Name=Purifier
Prerequisite=CWEAP
Primary=Flamethrower2
Strength=200
Category=AFV
Armor=light
Turret=yes
IsTilter=no
TypeImmune=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=6
CrateGoodie=no
Crusher=yes
Owner=CAB
Cost=500
Points=20
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
AllowedToStartInMultiplayer=no

[COLOG]
Name=Thunderstorm
Category=LRFS
WalkRate=2
Prerequisite=DGWEAP
Primary=TripletDragon
Strength=600
Armor=heavy
TechLevel=-1
Sight=10
Speed=4
Owner=FORG
Cost=1500
Points=30
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
MaxDebris=10
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
;DeploysInto=DCOLOG
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AccelerationFactor=0.01
;NoMovingFire=yes
;DeployToFire=yes
TiberiumHeal=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no

[DCOLOG]
Name=Deployed Colossus
TechLevel=-1
Owner=GDI
Strength=1000
Points=60
Cost=1250
Power=0
Armor=heavy
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
UndeploysInto=COLOG
BaseNormal=no
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
Crewed=yes
Primary=Jugg90mmx
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLOG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-40
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
ThreatPosed=60	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false

[SCORPION]
Name=Sting of Nod
Prerequisite=NAWEAP,NATECH,NASHRINE
Primary=ScorpionLaser
Elite=ScorpionLaserElite
Strength=3000
Category=AFV
Armor=concrete
TechLevel=9
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Sight=10
Speed=3
SelfHealing=yes
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=8000
BuildLimit=1
Points=100
ROT=5
Explodes=yes
Explosion=SCDETH1X
VoiceSelect=STING_S1,STING_S2,STING_S3,STING_S4,STING_S5,STING_S6,STING_S7,STING_S8,STING_S9,STING_S10,STING_S11,STING_S12,STING_S13,STING_S14,STING_S15,STING_S16,STING_S17
VoiceMove=STING_M1,STING_M2,STING_M3,STING_M4,STING_M5,STING_M6,STING_M7,STING_M8,STING_M9,STING_M10,STING_M11
VoiceAttack=STING_A1,STING_A2,STING_A3,STING_A4,STING_A5,STING_A6,STING_A7,STING_A8,STING_A9,STING_A10,STING_A11,STING_A12,STING_A13,STING_A14,STING_A15,STING_A16,STING_A17,STING_A18
MaxDebris=15
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=100; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.6
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ImmuneToVeins=yes

; Attack Cycle
[BIKE]
Name=Recon Bike
Prerequisite=NAWEAP
Primary=BikeMissile2
Category=Recon
Strength=150
Armor=wood
Turret=no
IsTilter=yes
TechLevel=2
Sight=5
Speed=12
CrateGoodie=no
Owner=Nod
Cost=300
Points=20
AllowedToStartInMultiplayer=no
ROT=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BGGY_S1,BGGY_S2,BGGY_S3,BGGY_S4,BGGY_S5,BGGY_S6,BGGY_S7,BGGY_S8,BGGY_S9,BGGY_S10
VoiceMove=BGGY_M1,BGGY_M2,BGGY_M3,BGGY_M4,BGGY_M5,BGGY_M6,BGGY_M7,BGGY_M8,BGGY_M9
VoiceAttack=BGGY_A1,BGGY_A2,BGGY_A3,BGGY_A4,BGGY_A5,BGGY_A6,BGGY_A7,BGGY_A8,BGGY_A9,BGGY_A10,BGGY_A11,BGGY_A12
MaxDebris=4
DebrisTypes=TIRE,PIECE
DebrisMaximums=2,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Wheel
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Elite=HoverMissile
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL

; Attack Buggy
[BGGY]
Name=Attack Buggy
Prerequisite=NAWEAP
Primary=RaiderCannon
Category=Recon
Strength=220
Armor=light
Turret=yes
IsTilter=yes
TechLevel=2
Sight=6
Speed=10
CrateGoodie=no
Owner=Nod
Cost=400
Points=20
ROT=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BGGY_S1,BGGY_S2,BGGY_S3,BGGY_S4,BGGY_S5,BGGY_S6,BGGY_S7,BGGY_S8,BGGY_S9,BGGY_S10
VoiceMove=BGGY_M1,BGGY_M2,BGGY_M3,BGGY_M4,BGGY_M5,BGGY_M6,BGGY_M7,BGGY_M8,BGGY_M9
VoiceAttack=BGGY_A1,BGGY_A2,BGGY_A3,BGGY_A4,BGGY_A5,BGGY_A6,BGGY_A7,BGGY_A8,BGGY_A9,BGGY_A10,BGGY_A11,BGGY_A12
MaxDebris=6
AllowedToStartInMultiplayer=no
DebrisTypes=TIRE,BGGYTURRET,PIECE
DebrisMaximums=4,1,1
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ImmuneToVeins=yes

; Subterranean APC
[SAPC]
Name=Subterranean APC
Prerequisite=NAWEAP,NATECH
Strength=175
MoveToShroud=yes
Primary=Para
NoMovingFire=yes
DeployToFire=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=6
Sight=5
PipScale=Charge
Passengers=8
Speed=5
CrateGoodie=no
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=800
Points=10
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=5
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13

; Subterranean Tank
[SUBTANK]
Name=Devil's Tongue
Prerequisite=NAWEAP,NATECH
Primary=Flamethrower2
MoveToShroud=yes
Strength=300
Category=AFV
DeployTime=.022
TypeImmune=yes
Armor=light
Turret=no
IsTilter=yes
TechLevel=6
Sight=5
Speed=5
CrateGoodie=no
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=750
Points=40
ROT=6
Crusher=yes
NoMovingFire=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FTNK_S1,FTNK_S2,FTNK_S3,FTNK_S4,FTNK_S5,FTNK_S6,FTNK_S7,FTNK_S8,FTNK_S9,FTNK_S10,FTNK_S11,FTNK_S12,FTNK_S13,FTNK_S14,FTNK_S15
VoiceMove=FTNK_M1,FTNK_M2,FTNK_M3,FTNK_M4,FTNK_M5,FTNK_M6,FTNK_M7,FTNK_M8
VoiceAttack=FTNK_A1,FTNK_A2,FTNK_A3,FTNK_A4,FTNK_A5,FTNK_A6,FTNK_A7,FTNK_A8,FTNK_A9,FTNK_A10,FTNK_A11,FTNK_A12
VoiceFeedback=
MaxDebris=6
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AutoCrush=no
ZFudgeColumn=10
ZFudgeTunnel=14

; Disruptor
[SONIC]
Name=Disruptor
Prerequisite=GAWEAP,GADEPT,GATECH
Primary=SonicZap
Strength=500
TypeImmune=yes
Armor=heavy
Category=AFV
IsTilter=yes
TechLevel=8
Turret=yes
Sight=7
Speed=5
CrateGoodie=no
Owner=GDI
Cost=1300
Points=65
ROT=4
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
AllowedToStartInMultiplayer=no
MaxDebris=8
DebrisTypes=SONICTURRET,PIECE
DebrisMaximums=1,7
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=65 ; This value MUST be 0 for all building addons
NoMovingFire=true  ; This MUST be set to true for the sonic tank
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15

; Tick Tank
[TTNK]
Name=Tick Tank MK.II
Category=AFV
Prerequisite=NAWEAP
Primary=90mm
Secondary=HarpyClaw
Strength=350
Armor=light
TechLevel=4
CrateGoodie=no
Turret=yes
Sight=5
Speed=6
Owner=Nod
Cost=900
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
MaxDebris=6
DebrisTypes=TTNKTURRET,PIECE
DebrisMaximums=1,5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
DeploysInto=GATICK
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Elite=120mm
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13

[MTNK]
Name=Dreader
Category=AFV
Primary=120mm2x
Secondary=JumpCannon
Strength=750
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=7
Sight=15
Speed=4
Owner=Nod
Cost=1800
Points=70
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
MaxDebris=10
DebrisTypes=MTNKTURRET,PIECE
DebrisMaximums=1,9
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=70
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=NAWEAP,NATECH
AllowedToStartInMultiplayer=no

[GTNK]
Name=Armageddon MK.II
Category=AFV
Primary=220mmx
Secondary=220mma
GuardRange=15
FireAngle=10
Strength=3000
CrateGoodie=no
Armor=concrete
Turret=yes
TechLevel=9
Sight=10
Speed=4
Owner=FORG
Cost=8000
BuildLimit=1
Points=100
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
MaxDebris=20
DebrisTypes=GTNKTURRET,GTNKBARL,PIECE
DebrisMaximums=1,1,18
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
Weight=3.5
ThreatPosed=100
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=DGWEAP,MATECH
AllowedToStartInMultiplayer=no

[MONTAUK]
Name=Montauk
Image=MONTAUK2
Category=Transport
Primary=PlasmaSpark
Secondary=Flamethrower
Strength=3000
CrateGoodie=no
Armor=concrete
Turret=no
TechLevel=9
Sight=10
Speed=4
Owner=Nod
Cost=8000
BuildLimit=1
Points=100
MoveToShroud=yes
DeployTime=.022
IsTilter=yes
PipScale=Charge
Passengers=8
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
MaxDebris=12
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
Weight=3.5
ThreatPosed=100
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=NAWEAP,NATECH,NASHRINE
AllowedToStartInMultiplayer=no
;DeploysInto=NAMNTK

[SCOR]
Name=Scorpion
Image=SCOR2
Category=AFV
Primary=LaserFire
Strength=800
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=8
Sight=10
Speed=3
Owner=Nod
Cost=3000
Points=75
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
MaxDebris=10
DebrisTypes=SCOR2TURRET,PIECE
DebrisMaximums=1,9
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
SpeedType=Wheel
ThreatPosed=75
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
Prerequisite=NAWEAP,NATECH,NASHRINE
AllowedToStartInMultiplayer=no

[STING]
Name=Sting
Category=AFV
Prerequisite=NAWEAP
Primary=LaserFire2
Strength=250
Armor=light
TechLevel=5
CrateGoodie=no
Sight=8
Speed=7
Owner=Nod
Cost=600
Points=30
ROT=5
Sensors=yes
ImmuneToVeins=yes
Crusher=yes
Crewed=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ImmuneToVeins=yes
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
AccelerationFactor=0.01
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=8
ZFudgeTunnel=13

[SLTANK]
Name=Plasma Tank
Prerequisite=NAWEAP,NATECH
Primary=PlasmaShot
Secondary=Dragon
Strength=250
Armor=heavy
Category=AFV
FireAngle=10
Turret=yes
IsTilter=yes
TechLevel=7
Sight=10
Speed=7
CrateGoodie=no
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=1300
Points=65
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
MaxDebris=8
DebrisTypes=SLTANKTURRET,SLTANKBARL,PIECE
DebrisMaximums=1,1,6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ImmuneToVeins=yes
ThreatPosed=65 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=8
ZFudgeTunnel=13

[BASI]
Name=Basilisk
Prerequisite=NAWEAP,NATECH
Primary=90mm
Strength=200
Armor=light
Category=AFV
Turret=yes
IsTilter=yes
TechLevel=6
Sight=6
Speed=7
CrateGoodie=no
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=900
Points=40
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=STNK_S1,STNK_S2,STNK_S3,STNK_S4,STNK_S5,STNK_S6,STNK_S7,STNK_S8,STNK_S9
VoiceMove=STNK_M1,STNK_M2,STNK_M3,STNK_M4,STNK_M5,STNK_M6,STNK_M7
VoiceAttack=STNK_A1,STNK_A2,STNK_A3,STNK_A4,STNK_A5,STNK_A6,STNK_A7
VoiceFeedback=
MaxDebris=6
DebrisTypes=BASITURRET,BASIBARL,PIECE
DebrisMaximums=1,1,4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Cloakable=yes
CloakingSpeed=3
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=8
ZFudgeTunnel=13

; Stealth tank
[STNK]
Name=Stealth Tank
Prerequisite=NAWEAP,NATECH
Primary=Dragon
Strength=250
Armor=light
Category=AFV
Turret=yes
IsTilter=yes
TechLevel=7
Sight=5
Speed=6
CrateGoodie=no
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=1400
Points=65
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=STNK_S1,STNK_S2,STNK_S3,STNK_S4,STNK_S5,STNK_S6,STNK_S7,STNK_S8,STNK_S9
VoiceMove=STNK_M1,STNK_M2,STNK_M3,STNK_M4,STNK_M5,STNK_M6,STNK_M7
VoiceAttack=STNK_A1,STNK_A2,STNK_A3,STNK_A4,STNK_A5,STNK_A6,STNK_A7,STNK_AT1,STNK_AT2,STNK_AT3
VoiceFeedback=
MaxDebris=8
DebrisTypes=STNKTURRET,PIECE
DebrisMaximums=1,7
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Cloakable=yes
CloakingSpeed=3
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=65 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=8
ZFudgeTunnel=13

[PREDA]
Name=Predator MK.II
Prerequisite=NAWEAP,NATECH
Primary=120mm
Strength=500
Armor=heavy
Category=AFV
FireAngle=10
Turret=yes
IsTilter=yes
TechLevel=7
Sight=10
Speed=5
CrateGoodie=no
Sensors=yes
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=1200
Points=50
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=STNK_S1,STNK_S2,STNK_S3,STNK_S4,STNK_S5,STNK_S6,STNK_S7,STNK_S8,STNK_S9
VoiceMove=STNK_M1,STNK_M2,STNK_M3,STNK_M4,STNK_M5,STNK_M6,STNK_M7
VoiceAttack=STNK_A1,STNK_A2,STNK_A3,STNK_A4,STNK_A5,STNK_A6,STNK_A7
VoiceFeedback=
MaxDebris=8
DebrisTypes=PREDATURRET,PREDABARL,PIECE
DebrisMaximums=1,1,6
Cloakable=yes
CloakingSpeed=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ZFudgeColumn=8
ZFudgeTunnel=13

; Cyborg Reaper
[REAPER]
Name=Reaper
WalkRate=1
Category=AFV
Prerequisite=CWEAP
Primary=QuadLauncher
Secondary=WebLauncher
Strength=350
Armor=light
TechLevel=3
Sight=7
Speed=5
Owner=CAB
Cost=800
Points=40
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
VoiceFeedback=SPIDDIE1
MaxDebris=6
Crushable=no
IsTilter=yes
FireAngle=10
SpeedType=Creep
NonVehicle=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no
ThreatPosed=40
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false

[REDE]
Name=Redeemer
WalkRate=2
Category=AFV
Prerequisite=CWEAP
Primary=Vulcan3
TiberiumProof=yes
TiberiumHeal=yes
Strength=500
Armor=heavy
TechLevel=4
Sight=8
Speed=4
Owner=CAB
Cost=1100
Points=35
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAH_S1,CABAH_S2,CABAH_S3,CABAH_S4,CABAH_S5,CABAH_S6,CABAH_S7,CABAH_S8,CABAH_S9,CABAH_S10,CABAH_S11,CABAH_S12,CABAH_ST1,CABAH_ST2
VoiceMove=CABAH_M1,,CABAH_M2,CABAH_M3,CABAH_M4,CABAH_M5,CABAH_M6,CABAH_M7,CABAH_M8
VoiceAttack=CABAH_A1,CABAH_A2,CABAH_A3,CABAH_A4,CABAH_A5,CABAH_A6,CABAH_A7,CABAH_A8,CABAH_A9,CABAH_A10,CABAH_A11,CABAH_A12,CABAH_A13,CABAH_A14,CABAH_A15,CABAH_A16,CABAH_A7,CABAH_A18,CABAH_A19,CABAH_AT1
VoiceFeedback=SPIDDIE1
VoiceDie=CABAH_D1,CABAH_D2
AllowedToStartInMultiplayer=no
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
DeploysInto=DREDE
ThreatPosed=35	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AccelerationFactor=0.01

[DREDE]
Name=Deployed Redeemer
TechLevel=-1
Strength=600
Points=40
Cost=1250
Power=0
Armor=heavy
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
UndeploysInto=REDE
BaseNormal=no
VoiceSelect=CABAH_S1,CABAH_S2,CABAH_S3,CABAH_S4,CABAH_S5,CABAH_S6,CABAH_S7,CABAH_S8,CABAH_S9,CABAH_S10,CABAH_S11,CABAH_S12,CABAH_ST1,CABAH_ST2
VoiceMove=CABAH_M1,,CABAH_M2,CABAH_M3,CABAH_M4,CABAH_M5,CABAH_M6,CABAH_M7,CABAH_M8
VoiceAttack=CABAH_A1,CABAH_A2,CABAH_A3,CABAH_A4,CABAH_A5,CABAH_A6,CABAH_A7,CABAH_A8,CABAH_A9,CABAH_A10,CABAH_A11,CABAH_A12,CABAH_A13,CABAH_A14,CABAH_A15,CABAH_A16,CABAH_A7,CABAH_A18,CABAH_A19,CABAH_AT1
VoiceFeedback=SPIDDIE1
VoiceDie=CABAH_D1,CABAH_D2
Crewed=no
Primary=LaserFire2
;Secondary=RedEye2
ROT=5
TickTank=yes
Turret=yes
TurretAnim=DREDE_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=CAB,Special

[COBRA]
Name=Cobra
Primary=LaserFire2
Prerequisite=CWEAP,CYTECH
Strength=200
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
Speed=10
WalkRate=1
Cloakable=yes
Owner=CAB
TooBigToFitUnderBridge=true
TechLevel=6
Sight=6
Speed=10
CrateGoodie=no
Owner=CAB
Cost=500
AllowedToStartInMultiplayer=no
Points=30
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
VoiceFeedback=SPIDDIE1
MaxDebris=5
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Normal
SpeedType=Creep
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
Accelerates=false
ImmuneToVeins=yes

; Core Defender
[NADEFENDER]
Name=Core Defender
Category=AFV
Prerequisite=CWEAP,CYTECH,NACORE
Strength=3000
Armor=concrete
TechLevel=9
Sight=9
Speed=5
Owner=CAB
Cost=8000
BuildLimit=1
Points=100
ROT=5
Crusher=yes
Crewed=no
Weight=3.9
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=100
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=100  ;was 10
Explosion=DEFD_EXP
AllowedToStartInMultiplayer=no
WalkRate=4
Primary=CABLaser2
IsCoreDefender=yes
;DeploysInto=NADCD
DamageSmokeOffset=0,0,550
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ImmuneToVeins=yes
TiberiumHeal=yes
SelfHealing=yes
NoMovingFire=true

; Tiberium Jellyfish
[JFISH]
Name=Tiberium Floater
Insignificant=yes
Image=FLOATER
Nominal=yes
Strength=500
Category=Civilian
Armor=light
TechLevel=-1
Sight=5
Speed=10
TiberiumHeal=yes
TiberiumProof=yes
ImmuneToVeins=yes
Owner=Civilian
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Locomotor={3DC0B295-6546-11D3-80B0-00902792494C}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
ThreatPosed=50	; This value MUST be 0 for all building addons
GuardRange=5
NonVehicle=yes
Jellyfish=yes
Primary=Tentacle
CrateGoodie=no

; Juggernaut
[JUGGER]
Name=Juggernaut
WalkRate=2.6
Category=LRFS
Prerequisite=GAWEAP,GARADR,GADEPT
Primary=Jugg90mm
Strength=350
Armor=heavy
TechLevel=6
Sight=9
Speed=4
Owner=GDI
Cost=950
Points=55
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=6
DebrisTypes=JUGGBARL,PIECE
DebrisMaximums=1,5
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
DeploysInto=DJUGG
ThreatPosed=55	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no

; Juggernaut
[JUGG]
Name=Behemoth
WalkRate=2.6
Image=JUGG2
Category=LRFS
Prerequisite=GAWEAP,GARADR,GADEPT,GATECH
Primary=180mmx
Strength=500
Armor=heavy
TechLevel=9
Sight=10
Speed=5
Owner=GDI
Cost=1650
Points=65
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=10
DebrisTypes=JUGGBARL,PIECE
DebrisMaximums=1,9
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=65	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AccelerationFactor=0.01
;NoMovingFire=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no

; Moloch
[HWR]
Name=Atlas
Category=LRFS
Prerequisite=GAWEAP,GARADR,MUPILE,GATECH
Primary=120mm2x
Secondary=JuggStorm
Strength=600
Armor=heavy
TechLevel=-1
Sight=18
Speed=4
Owner=GDI
Cost=1950
Points=80
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
MaxDebris=9
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
DeploysInto=DHWR
ThreatPosed=80	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AccelerationFactor=0.01
;NoMovingFire=yes
;DeployToFire=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no

[DHWR]
Name=Deployed Atlas
TechLevel=-1
Strength=1000
Points=80
Cost=800
Power=0
Armor=concrete
Sight=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
UndeploysInto=HWR
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=JuggStorm
Turret=yes
ROT=5
TickTank=yes
TurretAnim=DHWRR_A
TurretAnimIsVoxel=no
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=10
ThreatPosed=80 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
HasStupidGuardMode=false

; Golem
[NGOLEM]
Name=Golem
Walkrate=2
Category=Support
Prerequisite=CWEAP
Primary=RepairBullet
Strength=550
Armor=heavy
TechLevel=6
WalkRate=2
Sight=10
Speed=4
Owner=CAB
Cost=1000
Points=10
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=cybass_sel1,cybass_sel2,cybass_sel3
VoiceMove=cybass_mov1,cybass_mov2,cybass_mov3,cybass_mov4,cybass_mov5
VoiceAttack=cybass_atck1,cybass_atck2
VoiceFeedback=
MaxDebris=9
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
;DeploysInto=DNGOLEM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=0.5
SpecialThreatValue=1	
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
AccelerationFactor=0.01
CrateGoodie=no
AllowedToStartInMultiplayer=no

[DNGOLEM]
Name=Deployed Golem
TechLevel=7
Strength=1000
Points=10
Cost=800
Power=0
Armor=concrete
Sight=10
SensorArray=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=NGOLEM
BaseNormal=yes
VoiceSelect=cybass_sel1,cybass_sel2,cybass_sel3
VoiceMove=cybass_mov1,cybass_mov2,cybass_mov3,cybass_mov4,cybass_mov5
VoiceAttack=cybass_atck1,cybass_atck2
Crewed=yes
Primary=RepairBullet
Turret=no
ROT=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
HasStupidGuardMode=false
HasRadialIndicator=true
RadialColor=0,0,200
CloakRadiusInCells=25

; Limpet drone mine
[LIMPET]
Name=Limpet Drone Scout
Image=LIMPED
IsLimpetDrone=yes
Owner=CAB
Category=Recon
Prerequisite=CWEAP
Strength=100
Cost=300  ;was 700
Cloakable=yes
CloakingSpeed=3
Speed=8
Sight=10
Armor=none
Points=10
TechLevel=2
DeploysInto=DLIMPET
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
ThreatPosed=10
SpecialThreatValue=1
GuardRange=0
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
AlternateSpeed=10
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=LIMPC3,LIMPC4

;Mobile EM-Pulse
[MOBILEMP]
Name=Mobile EM-Pulse
Image=M_EMP
Prerequisite=GAWEAP
Strength=600
Category=Support
Primary=Para
NoMovingFire=yes
DeployToFire=yes
Armor=heavy
TechLevel=4
Sight=6
Speed=7  ;was 3
Owner=GDI
Cost=1000 ;was 1400
Points=10
ROT=5
Crewed=yes
Crusher=yes
TypeImmune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
CrateGoodie=no
AllowedToStartInMultiplayer=no
PipScale=Charge
MaxCharge=1800  ; was 1200
StartCharge=0;
IsMobileEMP=true
Trainable=no

;Mobile EM-Pulse (Precharged)
[CMOBILEMP]
Name=Mobile EM-Pulse (Charged)
Image=M_EMP
Strength=800
Category=Support
Primary=Para
NoMovingFire=yes
DeployToFire=yes
Armor=heavy
TechLevel=-1
Sight=6
Speed=7  ;was 3
Owner=GDI
Cost=1000
Points=10
ROT=5
Crewed=yes
Crusher=yes
TypeImmune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PREDATOR_S1,PREDATOR_S2,PREDATOR_S3,PREDATOR_S4,PREDATOR_S5
VoiceMove=PREDATOR_M1,PREDATOR_M2,PREDATOR_M3,PREDATOR_M4,PREDATOR_M5,PREDATOR_M6,PREDATOR_M7
VoiceAttack=PREDATOR_A1,PREDATOR_A2,PREDATOR_A3,PREDATOR_A4,PREDATOR_A5,PREDATOR_A6,PREDATOR_A7,PREDATOR_A8,PREDATOR_A9,PREDATOR_A10,PREDATOR_A11,PREDATOR_A12,PREDATOR_A13
MaxDebris=7
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
SpeedType=Track
Accelerates=yes
SlowdownDistance=1000
DeaccelerationFactor=0.001
AccelerationFactor=0.01
ImmuneToVeins=yes
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
CrateGoodie=no
AllowedToStartInMultiplayer=no
PipScale=Charge
MaxCharge=1800  ; was 1200
StartCharge=1800;
IsMobileEMP=true
Trainable=no

; Mobile Stealth Generator
[SGEN]
Name=Mobile Stealth Generator
Image=SGEN
Prerequisite=NAWEAP,NASTLH
Strength=200  ;was 250
Armor=light
Category=Support
Turret=no
IsTilter=yes
TechLevel=8
Sight=5
Speed=6
Owner=Nod
Cost=1600  ;was 1800
Points=50
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=STNK_S1,STNK_S2,STNK_S3,STNK_S4,STNK_S5,STNK_S6,STNK_S7,STNK_S8,STNK_S9
VoiceMove=STNK_M1,STNK_M2,STNK_M3,STNK_M4,STNK_M5,STNK_M6,STNK_M7
VoiceAttack=STNK_A1,STNK_A2,STNK_A3,STNK_A4,STNK_A5,STNK_A6,STNK_A7
VoiceFeedback=
MaxDebris=8
DebrisTypes=TIRE,PIECE
DebrisMaximums=6,2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=0.5
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
ZFudgeColumn=8
ZFudgeTunnel=13
;PipScale=Charge
;MaxCharge=400
DeploysInto=MSTL
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
Crewed=no

; Mobile Weapons Factory (GDI)
[MOBWARG]
Name=Mobile War Factory
Image=MWAR_NOD
Prerequisite=FAARAY
TechLevel=9
Category=Support
Strength=800
Armor=heavy
Sight=6
Speed=3
Owner=FORG
Cost=2000
Points=50
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
SpeedType=Wheel
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DGWEAP
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no

; Core Defender
[DEFENDER]
Name=Core Defender
Category=AFV
Strength=10000 ;was 2500
Armor=heavy
TechLevel=-1
Sight=9
Speed=5
Cost=8000
Points=100
ROT=5
Crusher=yes
Crewed=no
Weight=3.5
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
SpeedType=Creep
ThreatPosed=100
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=20  ;was 10
Explosion=DEFD_EXP
AllowedToStartInMultiplayer=no
IsCoreDefender=yes
WalkRate=4
Primary=DEFOB
DamageSmokeOffset=0,0,550
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
SelfHealing=yes
NoMovingFire=true

; ******* infantry types *******

[CYC2]
Name=Harbinger
;Image=CYC2SZ
Category=Hunter
Primary=CyCannon
Secondary=Flamethrower
Prerequisite=CYBBAR,CYTECH,NACORE
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=500
Fearless=yes
Armor=heavy
TechLevel=8
Sight=7
Pip=white
Speed=4
Owner=CAB
Cost=2000
Trainable=yes
Cyborg=yes
Points=70
AllowedToStartInMultiplayer=no
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16,CABEL_ST1,CABEL_ST2,CABEL_ST3,CABEL_ST4
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16,CABEL_AT1,CABEL_AT2
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=70 ; This value MUST be 0 for all building addons
DamageSparks=yes
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
IsWebImmune=true

[CYCA]
Name=Enlightend
;Image=CYCASZ
Category=Soldier
Primary=VulcanLaser
Prerequisite=CYBBAR,CYTECH
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=300
Fearless=yes
Armor=light
TechLevel=6
Sight=7
Pip=white
Speed=4
Owner=CAB
Cost=1000
Cloakable=yes
CloakingSpeed=3
Trainable=yes
Cyborg=yes
Points=25
AllowedToStartInMultiplayer=no
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16,CABEL_ST1,CABEL_ST2,CABEL_ST3,CABEL_ST4
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16,CABEL_AT1,CABEL_AT2
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
DamageSparks=yes
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
IsWebImmune=true

; Chameleon Spy
[CHAMSPY]
Name=Chameleon Spy
;Image=CHAMSPYSZ
Category=Soldier
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=120
Armor=none
Infiltrate=yes
Agent=yes
;Thief=yes
TechLevel=1
Sight=10
Speed=7
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=100
Pip=white
Points=10
VoiceSelect=SPOTTER_S1,SPOTTER_S2,SPOTTER_S3,SPOTTER_S4,SPOTTER_S5,SPOTTER_S6,SPOTTER_S7,SPOTTER_S8,SPOTTER_S9,SPOTTER_S10
VoiceMove=SPOTTER_M1,SPOTTER_M2,SPOTTER_M3,SPOTTER_M4,SPOTTER_M5,SPOTTER_M6,SPOTTER_M7,SPOTTER_M8
VoiceAttack=
VoiceFeedback=SPOTTER_F1,SPOTTER_F2,SPOTTER_F3
VoiceDie=SPOTTER_D1,SPOTTER_D2,SPOTTER_D3,SPOTTER_D4,SPOTTER_D5,SPOTTER_D6,SPOTTER_D7
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Cloakable=yes
CloakingSpeed=3
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes

; GDI Spy
[GASPY]
Name=Spotter
;Image=GASPYSZ
Category=Soldier
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=120
Armor=none
Infiltrate=yes
Agent=yes
;Thief=yes
TechLevel=1
Sight=10
Speed=7
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=100
Pip=white
Points=10
VoiceSelect=SPOTTER_S1,SPOTTER_S2,SPOTTER_S3,SPOTTER_S4,SPOTTER_S5,SPOTTER_S6,SPOTTER_S7,SPOTTER_S8,SPOTTER_S9,SPOTTER_S10
VoiceMove=SPOTTER_M1,SPOTTER_M2,SPOTTER_M3,SPOTTER_M4,SPOTTER_M5,SPOTTER_M6,SPOTTER_M7,SPOTTER_M8
VoiceAttack=
VoiceFeedback=SPOTTER_F1,SPOTTER_F2,SPOTTER_F3
VoiceDie=SPOTTER_D1,SPOTTER_D2,SPOTTER_D3,SPOTTER_D4,SPOTTER_D5,SPOTTER_D6,SPOTTER_D7
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Cloakable=yes
CloakingSpeed=3
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes

[NACAD]
Name=Elite Cadre
;Image=NACADSZ
Category=Soldier
Primary=Vulcan3
Secondary=Grenade
CrushSound=SQUISH6
Strength=175
Armor=light
Pip=white
TechLevel=5
Sight=4
Speed=4
Owner=Nod
Cost=400
AllowedToStartInMultiplayer=no
Points=10
TiberiumProof=yes
VoiceSelect=BHAND_S1,BHAND_S2,BHAND_S3,BHAND_S4,BHAND_S5,BHAND_S6,BHAND_S7,BHAND_S8,BHAND_S9,BHAND_T1,BHAND_T2,BHAND_T3
VoiceMove=BHAND_M1,BHAND_M2,BHAND_M3,BHAND_MT1
VoiceAttack=BHAND_A1,BHAND_A2,BHAND_A3,BHAND_A4,BHAND_A5,BHAND_A6,BHAND_A7,BHAND_A8,BHAND_A9,BHAND_A10
VoiceFeedback=BHAND_F1,BHAND_F2,BHAND_F3,BHAND_F4
VoiceDie=BHAND_D1,BHAND_D2,BHAND_D3,BHAND_D4,BHAND_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
Prerequisite=NAHAND,NAPYMD

[NAOC]
Name=Cadre Commando
Image=SLAV ;SZ
Category=Soldier
Primary=Shotgun
Secondary=PlasmaGrenade
CrushSound=SQUISH6
Strength=300
Armor=light
Pip=white
TechLevel=8
Sight=6
Speed=4
Owner=Nod
Cost=1400
C4=yes
Cloakable=yes
AllowedToStartInMultiplayer=no
BuildLimit=3
Points=35
TiberiumProof=yes
SelfHealing=yes
VoiceSelect=BHAND_S1,BHAND_S2,BHAND_S3,BHAND_S4,BHAND_S5,BHAND_S6,BHAND_S7,BHAND_S8,BHAND_S9,BHAND_T1,BHAND_T2,BHAND_T3
VoiceMove=BHAND_M1,BHAND_M2,BHAND_M3,BHAND_MT1
VoiceAttack=BHAND_A1,BHAND_A2,BHAND_A3,BHAND_A4,BHAND_A5,BHAND_A6,BHAND_A7,BHAND_A8,BHAND_A9,BHAND_A10
VoiceFeedback=BHAND_F1,BHAND_F2,BHAND_F3,BHAND_F4
VoiceDie=BHAND_D1,BHAND_D2,BHAND_D3,BHAND_D4,BHAND_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=35
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
Prerequisite=NAHAND,NAPYMD

[C1]
Name=Confessor
;Image=C1SZ
Category=Soldier
Primary=M1Carbine
Secondary=PlasmaGrenade
Prerequisite=NAHAND,NAPYMD
CrushSound=SQUISH6
Strength=200
Pip=green
Armor=light
TechLevel=7
Sight=6
Speed=5
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=700
Points=25
TiberiumProof=yes
VoiceSelect=Confessor_S1,Confessor_S2,Confessor_S3,Confessor_S4,Confessor_S5,Confessor_S6,Confessor_S7,Confessor_S8,Confessor_S9,Confessor_S10,Confessor_S11,Confessor_S12,Confessor_S13,Confessor_S14,Confessor_S15,Confessor_S16,Confessor_S17,Confessor_S18
VoiceMove=Confessor_M1,Confessor_M2,Confessor_M3,Confessor_M4,Confessor_M5,Confessor_M6
VoiceAttack=Confessor_A1,Confessor_A2,Confessor_A3,Confessor_A4,Confessor_A5,Confessor_A6,Confessor_A7,Confessor_A8,Confessor_A9,Confessor_A10,Confessor_A11,Confessor_A12,Confessor_A13,Confessor_A14,Confessor_A15,Confessor_A16,Confessor_A17
VoiceFeedback=Confessor_F1,Confessor_F2,Confessor_F3,Confessor_F4,Confessor_F5
VoiceDie=BHAND_D1,BHAND_D2,BHAND_D3,BHAND_D4,BHAND_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

; rifle soldier
[E1]
Name=Light Infantry (DO NOT USE)
;Image=GASOLSZ
Category=Soldier
Primary=Minigun
Prerequisite=
CrushSound=SQUISH6
Strength=0.01
Pip=green
Armor=none
TechLevel=-1
Sight=5
Speed=5
Owner=none
Cost=100
Points=10
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=none
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10   ; This value MUST be 0 for all building addons
Elite=M1Carbine
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
Insignificant=no 

; Fanatic
[SUNER]
Name=Fanatic
;Image=SUNERSZ
Category=Soldier
Prerequisite=NAHAND,NAPYMD
CrushSound=SQUISH6
Primary=TerrorBomb
Strength=100
Armor=none
Fearless=yes
TechLevel=8
Sight=5
Speed=8
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=500
Pip=white
Points=60
VoiceSelect=FANATIC_S1,FANATIC_S2,FANATIC_S3,FANATIC_S4,FANATIC_S5,FANATIC_S6,FANATIC_S7,FANATIC_S8,FANATIC_S9,FANATIC_S10,FANATIC_S11
VoiceMove=FANATIC_M1,FANATIC_M2,FANATIC_M3,FANATIC_M4,FANATIC_M5,FANATIC_M6
VoiceAttack=FANATIC_A1,FANATIC_A2,FANATIC_A3,FANATIC_A4,FANATIC_A5,FANATIC_A6,FANATIC_A7,FANATIC_A8,FANATIC_A9
VoiceFeedback=FANATIC_F1,FANATIC_F2,FANATIC_F3,FANATIC_F4,FANATIC_F5,FANATIC_F6,FANATIC_F7
VoiceDie=FANATIC_D1,FANATIC_D2,FANATIC_D3,FANATIC_D4,FANATIC_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=60 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes

; Chem Spray Infantry
[SPRAY]
Name=Tiberium Trooper
;Image=SPRAYSZ
Category=Soldier
Primary=TibTrooperLaser
Secondary=GasGrenade
Prerequisite=NAHAND,NAPYMD
CrushSound=SQUISH6
Strength=200
Pip=green
Armor=light
TechLevel=9
Sight=10
Speed=5
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=1500
Points=35
VoiceSelect=TIBTROOPER_S1,TIBTROOPER_S2,TIBTROOPER_S3,TIBTROOPER_S4,TIBTROOPER_S5,TIBTROOPER_S6,TIBTROOPER_S7,TIBTROOPER_S8,TIBTROOPER_S9,TIBTROOPER_S10,TIBTROOPER_S11,TIBTROOPER_S12,TIBTROOPER_S13,TIBTROOPER_S14,TIBTROOPER_S15,TIBTROOPER_ST1,TIBTROOPER_ST2
VoiceMove=TIBTROOPER_M1,TIBTROOPER_M2,TIBTROOPER_M3,TIBTROOPER_M4,TIBTROOPER_M5,TIBTROOPER_M6,TIBTROOPER_M7,TIBTROOPER_M8
VoiceAttack=TIBTROOPER_A1,TIBTROOPER_A2,TIBTROOPER_A3,TIBTROOPER_A4,TIBTROOPER_A5,TIBTROOPER_A6,TIBTROOPER_A7,TIBTROOPER_A8,TIBTROOPER_A9,TIBTROOPER_A10,TIBTROOPER_A11,TIBTROOPER_A12,TIBTROOPER_A13,TIBTROOPER_A14,TIBTROOPER_A15,TIBTROOPER_A16,TIBTROOPER_A17,TIBTROOPER_A18
VoiceFeedback=TIBTROOPER_F1,TIBTROOPER_F2,TIBTROOPER_F3,TIBTROOPER_F4
VoiceDie=BHAND_D1,BHAND_D2,BHAND_D3,BHAND_D4,BHAND_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=35 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
Elite=ChemLauncher2
ImmuneToVeins=yes
TiberiumProof=yes

; Shadow
[SHADOW]
Name=Shadow Trooper
Image=SNIPER ;SZ
Category=Soldier
Primary=Shadowshot
Prerequisite=NAHAND,NAPYMD
CrushSound=SQUISH6
C4=yes
Strength=200
Pip=green
Armor=none
TechLevel=6
Sight=10
Speed=6
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=620
Cloakable=yes
CloakingSpeed=2
Points=15
TiberiumProof=yes
VoiceSelect=Shadow_S1,Shadow_S2,Shadow_S3,Shadow_S4,Shadow_S5,Shadow_S6,Shadow_S7,Shadow_S8,Shadow_S9
VoiceMove=Shadow_M1,Shadow_M2,Shadow_M3,Shadow_M4,Shadow_M5,Shadow_M6
VoiceAttack=Shadow_A1,Shadow_A2,Shadow_A3,Shadow_A4,Shadow_A5,Shadow_A6,Shadow_A7,Shadow_A8,Shadow_A9,Shadow_A10
VoiceFeedback=Shadow_F1,Shadow_F2,Shadow_F3,Shadow_F4
VoiceDie=Shadow_D1,Shadow_D2,Shadow_D3,Shadow_D4,Shadow_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[FLYBUG]
Name=Tiberian Phenix
;Image=FLYBUGSZ
Category=Soldier
Walkrate=0.5
JumpJet=yes
Primary=ClawAttack
Prerequisite=MABARR,MAHOVEL
Crushable=no
Strength=300
Fearless=yes
Armor=heavy
TechLevel=6
Sight=6
Pip=green
Speed=4
Owner=FORG
AllowedToStartInMultiplayer=no
Cost=1200
Points=15
VoiceSelect=ELITESEL1,ELITESEL2,ELITESEL3
VoiceMove=ELITEMOVE1,ELITEMOVE2
VoiceAttack=ELITEATK1,ELITEATK2,ELITEATK3,ELITEATK4
VoiceFeedback=ELITEFEEDBACK1
VoiceDie=ELITEDIE1,ELITEDIE2,ELITEDIE3,ELITEDIE4
;Locomotor= {4A582744-9839-11d1-B709-00A024DDAFD1}
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly; This needs to be None, like aircraft
ThreatPosed=15; This value MUST be 0 for all building addons
TiberiumProof=yes
TiberiumHeal=yes
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER

[ClawAttack]
Damage=65
ROF=80
Range=2
Speed=100
Warhead=Super
Report=Fiend1,Fiend2
Projectile=Invisible

[COVELITE]
Name=Ghost Fighter
Image=COVELITESZ
Category=Soldier
Primary=EnergySword
Prerequisite=MABARR,MAHOVEL
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=yes
Strength=200
Fearless=yes
Pip=White
Armor=light
TechLevel=8
C4=yes
Sight=5
Speed=8
Owner=FORG
Cost=1000
Points=15
Cloakable=yes
CloakingSpeed=2
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
VoiceDie=MUT1_D1,DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=15	; This value MUST be 0 for all building addons
Elite=BigEnergySword
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[EnergySword]
Damage=120
ROF=60
Range=2.5
Projectile=Invisible
Speed=100
Warhead=SwordWar
Report=OBELCOR3 ;ELITEATKSWORD1
Burst=1 

[BigEnergySword]
Damage=240
ROF=60
Range=2.5
Projectile=Invisible
Speed=100
Warhead=SwordWar
Report=OBELCOR3 ;ELITEATKSWORD1
Burst=1 

; Advanced Trooper
[TROOPER]
Name=Zone Trooper
;Image=TROOPERSZ
WalkRate=1.5
Category=Soldier
Primary=ZoneRailgun
Prerequisite=GAPILE,MUPILE
CrushSound=SQUISH6
Strength=260
Pip=green
Armor=heavy
Fearless=yes
TechLevel=7
Sight=6
Speed=4
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
VoiceSelect=TROOPER_S1,TROOPER_S2,TROOPER_S3,TROOPER_S4,TROOPER_S5,TROOPER_S6,TROOPER_S7,TROOPER_S8,TROOPER_ST1,TROOPER_ST2,TROOPER_ST3
VoiceMove=TROOPER_M1,TROOPER_M2,TROOPER_M3,TROOPER_M4,TROOPER_M5,TROOPER_M6,TROOPER_M7,TROOPER_M8,TROOPER_M9,TROOPER_M10,TROOPER_M11,TROOPER_MT1
VoiceAttack=TROOPER_A1,TROOPER_A2,TROOPER_A3,TROOPER_A4,TROOPER_A5,TROOPER_A6,TROOPER_A7,TROOPER_A8,TROOPER_A9,TROOPER_A10,TROOPER_A11,TROOPER_A12,TROOPER_A13,TROOPER_A14,TROOPER_A15
VoiceFeedback=TROOPER_F1,TROOPER_F2,TROOPER_F3
VoiceDie=TROOPER_D1,TROOPER_D2,TROOPER_D3,TROOPER_D4,TROOPER_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
TiberiumProof=yes
ImmuneToVeins=yes
IsWebImmune=true
Crushable=no

[GASOL]
Name=Marine
;Image=GASOLSZ
Category=Soldier
Primary=Minigun
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=130
Pip=green
Armor=none
TechLevel=1
Sight=6
Speed=5
Owner=GDI
Cost=120
Points=5
VoiceSelect=GDI1_S1,GDI1_S2,GDI1_S3,GDI1_S4,GDI1_S5,GDI1_S6
VoiceMove=GDI1_M1,GDI1_M2,GDI1_M3,GDI1_M4,GDI1_M5,GDI1_M6,GDI1_M7,GDI1_M8,GDI1_M9,GDI1_M10
VoiceAttack=GDI1_A1,GDI1_A2,GDI1_A3,GDI1_A4,GDI1_A5,GDI1_A6,GDI1_A7,GDI1_A8
VoiceFeedback=GDI1_F1,GDI1_F2,GDI1_F3,GDI1_F4,GDI1_F5,GDI1_F6,GDI1_F7,GDI1_F8,GDI1_F9,GDI1_F10,GDI1_F11,GDI1_F12,GDI1_F13,GDI1_F14
VoiceDie=GDI1_D1,GDI1_D2,GDI1_D3,GDI1_D4,GDI1_D5,GDI1_D6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
AllowedToStartInMultiplayer=no
MovementZone=Infantry
ThreatPosed=3 ; This value MUST be 0 for all building addons
Elite=M1Carbine
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[NASOL]
Name=Rookie
;Image=NASOLSZ
Category=Soldier
Primary=Minigun2
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=100
Pip=green
Armor=none
TechLevel=1
Sight=5
Speed=6
Owner=Nod
Cost=50
Points=5
VoiceSelect=NOD1_S1,NOD1_S2,NOD1_S3,NOD1_S4,NOD1_S5,NOD1_S6,NOD1_S7,NOD1_S8
VoiceMove=NOD1_M1,NOD1_M2,NOD1_M3,NOD1_M4,NOD1_M5,NOD1_M6,NOD1_M7,NOD1_M8,NOD1_M9,NOD1_M10,NOD1_M11,NOD1_M12
VoiceAttack=NOD1_A1,NOD1_A2,NOD1_A3,NOD1_A4,NOD1_A5,NOD1_A6,NOD1_A7,NOD1_A8,NOD1_A9,NOD1_A10,NOD1_A11,NOD1_A12
VoiceFeedback=NOD1_F1,NOD1_F2,NOD1_F3,NOD1_F4,NOD1_F5,NOD1_F6,NOD1_F7
VoiceDie=NOD1_D1,NOD1_D2,NOD1_D3,NOD1_D4,NOD1_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
AllowedToStartInMultiplayer=no
ThreatPosed=2 ; This value MUST be 0 for all building addons
Elite=M1Carbine
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[E2]
Name=Dummy Disc Thrower (DO NOT USE)
Category=Soldier
Primary=Minigun
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=0.1
Armor=none
TechLevel=-1
Pip=green
Sight=7
Speed=4
Owner=none
Cost=200
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=none
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=15   ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
Insignificant=yes

[GASOD]
Name=Disc Thrower
;Image=GASODSZ
Category=Soldier
Primary=Discus
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=150
Armor=none
TechLevel=2
Pip=green
Sight=7
Speed=4
Owner=GDI
Cost=200
Points=5
VoiceSelect=GDI2_S1,GDI2_S2,GDI2_S3,GDI2_S4,GDI2_S5,GDI2_S6,GDI2_S7,GDI2_S8
VoiceMove=GDI2_M1,GDI2_M2,GDI2_M3,GDI2_M4,GDI2_M5
VoiceAttack=GDI2_A1,GDI2_A2,GDI2_A3,GDI2_A4,GDI2_A5,GDI2_A6,GDI2_A7,GDI2_A8,GDI2_A9,GDI2_A10,GDI2_A11
VoiceFeedback=GDI2_F1,GDI2_F2,GDI2_F3,GDI2_F4,GDI2_F5,GDI2_F6,GDI2_F7,GDI2_F8
VoiceDie=GDI2_D1,GDI2_D2,GDI2_D3,GDI2_D4,GDI2_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
AllowedToStartInMultiplayer=no
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=4 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
CollateralDamageCoefficient=.33

[E3]
Name=Rocket Infantry
;Image=E3SZ
Category=Soldier
Primary=JAVELIN
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=125
Armor=none
TechLevel=2
Pip=green
Sight=7
Speed=4
Owner=Nod
Cost=150
Points=5
VoiceSelect=NOD2_S1,NOD2_S2,NOD2_S3,NOD2_S4,NOD2_S5,NOD2_S6,NOD2_S7,NOD2_S8,NOD2_S8
VoiceMove=NOD2_M1,NOD2_M2,NOD2_M3,NOD2_M4,NOD2_M5,NOD2_M6,NOD2_M7,NOD2_M8,NOD2_M9
VoiceAttack=NOD2_A1,NOD2_A2,NOD2_A3,NOD2_A4,NOD2_A5,NOD2_A6,NOD2_A7
VoiceFeedback=NOD2_F1,NOD2_F2,NOD2_F3,NOD2_F4,NOD2_F5,NOD2_F6,NOD2_F7
VoiceDie=NOD2_D1,NOD2_D2,NOD2_D3,NOD2_D4,NOD2_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
AllowedToStartInMultiplayer=no
MovementZone=InfantryDestroyer
ThreatPosed=4 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

; Hack to make MultiMissile & MobileEMPulseWeapon work! Don't change data!
[WEEDGUY]
Name=Weed Guy (Hack)
Image=E1
Category=Soldier
Primary=MultiCluster
Prerequisite=
TiberiumProof=yes
CrushSound=SQUISHY2
Strength=130
Storage=7
Pip=green
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=3
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
Secondary=DualRockets
Elite=MobileEMPulseWeapon

[WEEDGUY2]
Name=Weed Guy2 (Hack)
Image=E1
Category=Soldier
Primary=StormRockets
Prerequisite=
TiberiumProof=yes
CrushSound=SQUISHY2
Strength=130
Storage=7
Pip=green
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=3
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
Secondary=ChemLauncherMissile2
;Elite=ChemLauncher2

[MEDIC]
Name=Medic
;Image=MEDICSZ
Category=Soldier
Primary=Heal
Prerequisite=GAPILE
CrushSound=SQUISHY2
Strength=125
Armor=none
TechLevel=2
Sight=6
Speed=4
SelfHealing=yes
Pip=red
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=600
Points=10
VoiceSelect=20-I000,20-I004,20-I006
VoiceMove=20-I008,20-I010,20-I012
VoiceAttack=20-I016,20-I018,20-I020
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
GuardRange=8
SpecialThreatValue=1
ImmuneToVeins=yes

[UMAGON]
Name=Dark Angel
;Image=UMAGONSZ
Category=Soldier
Prerequisite=MABARR,MAHOVEL
Primary=Sniper
C4=yes
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=yes
Strength=150
Armor=light
TechLevel=6
Sight=10
Speed=5
Owner=FORG
Pip=white
AllowedToStartInMultiplayer=no
Cloakable=yes
CloakingSpeed=2
Cost=1300
Points=25
Trainable=yes
VoiceSelect=10-I000,10-I002,10-I004,10-I006
VoiceMove=10-I016,10-I020,10-I022
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
EliteAbilities=STRONGER

[GHOST]
Name=Ghost Stalker
;Image=GHOSTSZ
Category=Soldier
Prerequisite=MABARR,MAHOVEL
Primary=Vulcan4
C4=yes
TiberiumHeal=yes
CrushSound=SQUISHY2
TiberiumProof=yes
Strength=200
Armor=light
TechLevel=7
Pip=white
Sight=6
Speed=4
Owner=FORG
AllowedToStartInMultiplayer=no
Cost=1500
Points=30
Trainable=yes
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
VoiceDie=MUT1_D1,DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
Elite=LtRail

[HUSK]
Name=Husk
;Image=HUSKSZ
Category=Soldier
Prerequisite=CYBBAR
Primary=Vulcan
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Pip=white
Strength=100
Armor=light
TechLevel=1
Sight=5
Speed=4
Owner=CAB
Cost=300
Points=10
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
VoiceFeedback=CABAL_F1,CABAL_F2,CABAL_F3,CABAL_F4
VoiceDie=CABAL_D1,CABAL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[CYBORG]
Name=Vanguard
;Image=CYBORGSZ
Category=Soldier
Prerequisite=CYBBAR
Primary=VulcanShotgun
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=yes
Pip=white
Strength=300
Armor=light
TechLevel=2
Sight=5
Speed=4
Owner=CAB
Cost=500
Points=15
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageSparks=yes
DamageParticleSystems=SparkSys
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[CYBORG2]
Name=Cobalt
;Image=CYBORG2SZ
Category=Soldier
Prerequisite=CYBBAR,CYTECH
Primary=PlasmaGun
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=yes
Pip=white
Strength=300
Armor=light
TechLevel=6
Sight=5
Speed=4
Owner=CAB
Cost=800
Points=25
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageParticleSystems=SparkSys
ThreatPosed=25 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[CYBGUN]
Name=Awakened
;Image=CYBGUNSZ
Category=Soldier
Prerequisite=CYBBAR,CRADR
Primary=Vulcan3
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Pip=white
Strength=400
Armor=heavy
TechLevel=3
Sight=5
Speed=4
Owner=CAB
Cost=900
Points=15
VoiceSelect=CABAH_S1,CABAH_S2,CABAH_S3,CABAH_S4,CABAH_S5,CABAH_S6,CABAH_S7,CABAH_S8,CABAH_S9,CABAH_S10,CABAH_S11,CABAH_S12,CABAH_ST1,CABAH_ST2
VoiceMove=CABAH_M1,,CABAH_M2,CABAH_M3,CABAH_M4,CABAH_M5,CABAH_M6,CABAH_M7,CABAH_M8
VoiceAttack=CABAH_A1,CABAH_A2,CABAH_A3,CABAH_A4,CABAH_A5,CABAH_A6,CABAH_A7,CABAH_A8,CABAH_A9,CABAH_A10,CABAH_A11,CABAH_A12,CABAH_A13,CABAH_A14,CABAH_A15,CABAH_A16,CABAH_A7,CABAH_A18,CABAH_A19,CABAH_AT1
VoiceFeedback=CABAH_F1,CABAH_F2,CABAH_F3
VoiceDie=CABAH_D1,CABAH_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageSparks=yes
DamageParticleSystems=SparkSys
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[CYBH]
Name=Widowmaker
;Image=CYBHSZ
Category=Soldier
Prerequisite=CYBBAR,CYTECH
Primary=LaserRailgun
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Pip=white
Strength=400
Armor=heavy
TechLevel=7
Sight=5
Speed=4
Owner=CAB
Cost=1600
Points=40
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageSparks=yes
DamageParticleSystems=SparkSys
ThreatPosed=40 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[CYBFLY]
Name=Rapier
Category=Soldier
;Image=CYBFLYSZ
JumpJet=yes
Prerequisite=CYBBAR,CRADR
Primary=VulcanLaser2x
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Pip=white
Strength=400
Armor=heavy
TechLevel=4
Sight=6
Speed=4
Owner=CAB
Cost=1200
Points=20
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16VoiceFeedback=CABAL_F1,CABAL_F2,CABAL_F3,CABAL_F4
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
DamageSparks=yes
DamageParticleSystems=SparkSys
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[TEKKA]
Name=Legion
Category=Soldier
Prerequisite=CYBBAR,CYTECH,NACORE
Primary=HarbCannon
Secondary=Flamethrower
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
;Cloakable=yes
Fearless=yes
SelfHealing=yes
Pip=white
Strength=2000
Armor=heavy
TechLevel=9
Sight=10
Speed=8
Owner=CAB
Cost=4000
BuildLimit=1
Points=95
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
VoiceDie=cybass_die1,cybass_die2,cybass_die3
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=0.5
MovementZone=Infantry
DamageParticleSystems=SparkSys
ThreatPosed=95 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[CYBINF]
Name=Terminator
Category=Soldier
Image=CYBASS ;SZ
Prerequisite=CYBBAR
Primary=Vulcan4
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=yes
Pip=white
Strength=400
Armor=light
TechLevel=4
Sight=5
Speed=4
Owner=CAB
Cost=750
Points=20
VoiceSelect=CABAL_S1,CABAL_S2,CABAL_S3,CABAL_S4,CABAL_S5,CABAL_S6,CABAL_S7,CABAL_S8,CABAL_S9,CABAL_S10,CABAL_S11
VoiceMove=CABAL_M1,CABAL_M2,CABAL_M3,CABAL_M4,CABAL_M5,CABAL_M6,CABAL_M7,CABAL_M8,CABAL_M9
VoiceAttack=CABAL_A1,CABAL_A2,CABAL_A3,CABAL_A4,CABAL_A5,CABAL_A6,CABAL_A7,CABAL_A8,CABAL_A9,CABAL_A10,CABAL_A11,CABAL_A12,CABAL_A13,CABAL_A14,CABAL_A15,CABAL_A16
VoiceFeedback=CABAL_F1,CABAL_F2,CABAL_F3,CABAL_F4
VoiceDie=CABAL_D1,CABAL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageParticleSystems=SparkSys
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[MUTANT]
Name=Grunt
;Image=MUTANTSZ
Category=Soldier
Prerequisite=MABARR
Primary=SMG
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=yes
Strength=100
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=FORG
Cost=100
Pip=white
Points=5
AllowedToStartInMultiplayer=no
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
VoiceFeedback=MUT1_F1,MUT1_F2,MUT1_F3,MUT1_F4,MUT1_F5
VoiceDie=MUT1_D1,DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=3 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[MWMN]
Name=Hunter
;Image=MWMNSZ
Category=Soldier
Prerequisite=MABARR
Primary=Vulcan
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Strength=120
Armor=none
TechLevel=2
Sight=5
Speed=4
Pip=white
Owner=FORG
Cost=250
Points=5
AllowedToStartInMultiplayer=no
VoiceSelect=10-I000,10-I002,10-I004,10-I006
VoiceMove=10-I016,10-I020,10-I022
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=4 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[MUTANT3]
Name=Warlord
;Image=MUTANT3SZ
Prerequisite=MABARR,FAARAY
Category=Soldier
Primary=DualShotgun
Secondary=Grenade
CrushSound=SQUISHY2
TiberiumProof=yes
TiberiumHeal=yes
Strength=300
Pip=white
Armor=none
TechLevel=4
Sight=6
Speed=4
Owner=FORG
Cost=500
Points=10
AllowedToStartInMultiplayer=no
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
VoiceFeedback=MUT1_F1,MUT1_F2,MUT1_F3,MUT1_F4,MUT1_F5
VoiceDie=MUT1_D1,DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[E4]
Name=Marauder
;Image=E4SZ
Category=Soldier
Primary=30mm
Prerequisite=MABARR,FAARAY
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=yes
Strength=200
Armor=none
TechLevel=3
Pip=green
Sight=7
Speed=4
Owner=FORG
AllowedToStartInMultiplayer=no
Cost=450
Points=10
VoiceSelect=MUT1_S1,MUT1_S2,MUT1_S3,MUT1_S4,MUT1_S5,MUT1_S6,MUT1_S7,MUT1_S8,MUT1_S9,MUT1_S10,MUT1_S11
VoiceMove=MUT1_M1,MUT1_M2,MUT1_M3,MUT1_M4,MUT1_M5
VoiceAttack=MUT1_A1,MUT1_A2,MUT1_A3,MUT1_A4,MUT1_A5,MUT1_A6,MUT1_A7,MUT1_A8
VoiceFeedback=MUT1_F1,MUT1_F2,MUT1_F3,MUT1_F4,MUT1_F5
VoiceDie=MUT1_D1,DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=6 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[TRATOS]
Name=Mechanic
;Image=TRATOSSZ
Category=Soldier
Primary=none
Prerequisite=MABARR
Engineer=yes
CrushSound=SQUISHY2
TiberiumProof=yes
TiberiumHeal=yes
Strength=100
Armor=none
TechLevel=2
Sight=4
Speed=6
Owner=FORG
Pip=white
Cost=600
Points=10
AllowedToStartInMultiplayer=no
VoiceSelect=13-I000,13-I002,13-I004,13-I006
VoiceMove=13-I008,13-I010,13-I012,13-I014
VoiceAttack=13-I016,13-I018,13-I020
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes

[OXANNA]
Name=Explorer
;Image=OXANNASZ
Category=Soldier
Primary=none
Prerequisite=MABARR
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=yes
Strength=50
Armor=none
Infiltrate=yes
Agent=yes
Thief=yes
TechLevel=1
Sight=10
Speed=8
AllowedToStartInMultiplayer=no
Owner=FORG
Cost=100
Pip=white
Points=10
VoiceSelect=11-I000,11-I002,11-I004,11-I006
VoiceMove=11-I008,11-I010,11-I012
VoiceAttack=11-I014,11-I016,11-I018
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Cloakable=yes
CloakingSpeed=3
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes

[DOGGIE]
Name=Wild Tiberian Fiend
Nominal=yes
Category=Soldier
Doggie=yes
Primary=FiendShard
CrushSound=SQUISHY2
Strength=400
Armor=light
Fearless=no
TiberiumProof=yes
TiberiumHeal=yes
Trainable=no
Pip=green
TechLevel=-1
Sight=4
Speed=8
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Points=35
VoiceSelect=FIEND1
VoiceMove=FIEND2,FIEND1
VoiceAttack=FIEND1
VoiceFeedback=
VoiceDie=FIEND1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=35 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes

[DOGGIEMAP]
Name=Tiberian Fiend
;Image=DOGGIEMAPSZ
Nominal=yes
Category=Soldier
Prerequisite=MABARR,MAHOVEL
Doggie=yes
Primary=FiendShard
CrushSound=SQUISHY2
Strength=300
Armor=light
Fearless=no
TiberiumProof=yes
TiberiumHeal=yes
Trainable=yes
Pip=green
TechLevel=6
Sight=10
Speed=8
Owner=FORG
AllowedToStartInMultiplayer=no
Cost=1000
Points=35
VoiceSelect=ELITESEL1,ELITESEL2,ELITESEL3
VoiceMove=ELITEMOVE1,ELITEMOVE2
VoiceAttack=ELITEATK1,ELITEATK2,ELITEATK3,ELITEATK4
VoiceFeedback=ELITEFEEDBACK1
VoiceDie=Fiend1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=35 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[ENGINEER]
Name=GDI Engineer
;Image=ENGINEERSZ
Category=Soldier
Primary=none
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=150
Armor=none
TechLevel=2
Sight=4
Speed=5
Pip=yellow
Engineer=yes
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=500
Points=10
VoiceSelect=19-I000,19-I002,19-I006
VoiceMove=19-I010,19-I016
VoiceAttack=19-I018,19-I016
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9

[ENGINEER2]
Name=Nod Engineer
;Image=ENGINEER2SZ
Category=Soldier
Primary=none
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=100
Armor=none
TechLevel=2
Sight=4
Speed=5
Pip=yellow
Engineer=yes
Cloakable=yes
CloakingSpeed=3
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=700
Points=10
VoiceSelect=NODENG_S1,NODENG_S2,NODENG_S3,NODENG_S4,NODENG_S5,NODENG_S6,NODENG_S7,NODENG_S8,NODENG_S9,NODENG_S10,NODENG_S11,NODENG_S12,NODENG_S13
VoiceMove=NODENG_M1,NODENG_M2,NODENG_M3,NODENG_M4,NODENG_M5,NODENG_M6,NODENG_M7,NODENG_M8,NODENG_M9,NODENG_M10,NODENG_M11,NODENG_M12,NODENG_M13,NODENG_A1,NODENG_A2,NODENG_A3,NODENG_A4,NODENG_A5,NODENG_A6,NODENG_A7,NODENG_A8,NODENG_A9,NODENG_A10
VoiceAttack=NODENG_A1,NODENG_A2,NODENG_A3,NODENG_A4,NODENG_A5,NODENG_A6,NODENG_A7,NODENG_A8,NODENG_A9,NODENG_A10
VoiceFeedback=NODENG_F1,NODENG_F2,NODENG_F3,NODENG_F4,NODENG_F5
VoiceDie=NODENG_D1,NODENG_D2,NODENG_D3,NODENG_D4,NODENG_D5,NODENG_D6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9

[CYENGINEER]
Name=Ascentor
;Image=CYENGINEERSZ
Category=Soldier
Primary=none
Prerequisite=CYBBAR
CrushSound=SQUISH6
Crushable=no
Strength=150
Armor=light
Cyborg=yes
DamageSparks=yes
DamageParticleSystems=SparkSys
Fearless=yes
TechLevel=2
Sight=4
Speed=4
Pip=yellow
Engineer=yes
Owner=CAB
AllowedToStartInMultiplayer=no
Cost=800
Points=10
VoiceSelect=CABENG_S1,CABENG_S2,CABENG_S3,CABENG_S4,CABENG_S5,CABENG_S6,CABENG_S7,CABENG_S8,CABENG_S9,CABENG_S10,CABENG_S11,CABENG_S12,CABENG_S13
VoiceMove=CABENG_M1,CABENG_M2,CABENG_M3,CABENG_M4,CABENG_M5,CABENG_A1,CABENG_A2,CABENG_A3,CABENG_A4,CABENG_A5,CABENG_A6,CABENG_A7,CABENG_A8,CABENG_A9,CABENG_A10,CABENG_A11,CABENG_A12
VoiceAttack=CABENG_A1,CABENG_A2,CABENG_A3,CABENG_A4,CABENG_A5,CABENG_A6,CABENG_A7,CABENG_A8,CABENG_A9,CABENG_A10,CABENG_A11,CABENG_A12
VoiceFeedback=CABENG_F1,CABENG_F2,CABENG_F3
VoiceDie=CABENG_D1,CABENG_D2,CABENG_D3,CABENG_D4,CABENG_D5,CABENG_D6,CABENG_D7
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
TiberiumProof=yes
TiberiumHeal=yes
ImmuneToVeins=yes
GuardRange=9

[JUMPJET]
Name=Zone Raider
;Image=JUMPJETSZ
Category=Soldier
JumpJet=yes
Primary=JumpCannon
Prerequisite=GAPILE,GARADR
Crushable=no
Strength=160
Fearless=yes
Armor=light
TechLevel=4
Sight=6
Pip=green
Speed=8
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=600
Points=10
VoiceSelect=RAIDER_S1,RAIDER_S2,RAIDER_S3,RAIDER_S4,RAIDER_S5,RAIDER_S6,RAIDER_ST1,RAIDER_ST2,RAIDER_ST3,RAIDER_ST4
VoiceMove=RAIDER_M1,RAIDER_M2,RAIDER_M3,RAIDER_M4,RAIDER_M5,RAIDER_M6,RAIDER_MT1,RAIDER_MT2
VoiceAttack=RAIDER_A1,RAIDER_A2,RAIDER_A3,RAIDER_A4,RAIDER_A5,RAIDER_A6,RAIDER_A7,RAIDER_A8,RAIDER_A9,RAIDER_A10,RAIDER_AT1
VoiceFeedback=RAIDER_F1,RAIDER_F2,RAIDER_F3,RAIDER_F4,RAIDER_F5,RAIDER_F6
VoiceDie=RAIDER_D1,RAIDER_D2,RAIDER_D3,RAIDER_D4,RAIDER_D5,RAIDER_D6,RAIDER_D7,RAIDER_D8,RAIDER_D9,RAIDER_D10,RAIDER_D11,RAIDER_D12,RAIDER_D13,RAIDER_D14,RAIDER_D15
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly  ; This needs to be None, like aircraft
ThreatPosed=10 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER,RADAR_INVISIBLE
ImmuneToVeins=yes
TiberiumProof=yes

[MHIJACK]
Name=Thief
;Image=MHIJACKSZ
Category=Soldier
Prerequisite=MABARR,MAHOVEL
Primary=none
Crushable=no
;CrushSound=SQUISHY2
Strength=200
Armor=none
TiberiumProof=yes
TiberiumHeal=yes
TechLevel=6
Sight=6
Speed=7
Pip=white
Owner=FORG
Cost=1200
AllowedToStartInMultiplayer=no
Points=10
Trainable=no
VoiceSelect=24-I000,24-I002,24-I004,24-I006
VoiceMove=24-I008,24-I010,24-I012,24-I014
VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
VehicleThief=yes
Thief=yes
MovementZone=Infantry
ThreatPosed=30 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
GuardRange=6
ImmuneToVeins=yes

[SLAV]
Name=Slavick
Category=Soldier
Primary=none
CrushSound=SQUISH6
Strength=300
Armor=none
Pip=white
TechLevel=-1
Sight=4
Speed=4
Owner=GDI,Nod
Cost=100
AllowedToStartInMultiplayer=no
Points=10
VoiceSelect=12-I000,12-I002,12-I004
VoiceMove=12-I006,12-I008,12-I010
VoiceAttack=12-I012,12-I014,12-I016
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes

; civilians
[CIV1]
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=67-N100,67-N102
VoiceMove=67-N104,67-N106,67-N108
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER

[CIV2]
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISHY2
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=68-N100,68-N102,68-N104
VoiceMove=68-N106,68-N108,68-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER

[CIV3]
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=69-N100,69-N102,69-N104
VoiceMove=69-N106,69-N108,69-N110
VoiceAttack=
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER

[CTECH]
Name=Technician
Category=Civilian
Strength=100
Primary=Minigun2 ;Pistola
Armor=none
TechLevel=-1
CrushSound=SQUISH6
;Insignificant=yes
Sight=6
Speed=5
Owner=GDI,Nod,FORG
AllowedToStartInMultiplayer=no
Cost=25
Points=1
;Fraidycat=no
Nominal=yes
Pip=white
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
VoiceSelect=SPOTTER_S1,SPOTTER_S2,SPOTTER_S3,SPOTTER_S4,SPOTTER_S5,SPOTTER_S6,SPOTTER_S7,SPOTTER_S9,SPOTTER_S10
VoiceMove=SPOTTER_M1,SPOTTER_M2,SPOTTER_M3,SPOTTER_M4,SPOTTER_M5,SPOTTER_M6,SPOTTER_M7,SPOTTER_M8
VoiceAttack=SPOTTER_A1,SPOTTER_A2,SPOTTER_A3,SPOTTER_A4,SPOTTER_A5,SPOTTER_A6,SPOTTER_A7,SPOTTER_A8
VoiceFeedback=SPOTTER_F1,SPOTTER_F2,SPOTTER_F3
VoiceDie=SPOTTER_D1,SPOTTER_D2,SPOTTER_D3,SPOTTER_D4,SPOTTER_D5,SPOTTER_D6,SPOTTER_D7
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER

[HUEY]
Name=Huey the Infected Cyborg
Image=CYBORG
Category=Soldier
Prerequisite=
Primary=Vulcan3
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=yes
Pip=white
Strength=300 ; w350
Armor=light
TechLevel=-1
Sight=5
Speed=4
Owner=
Cost=650
Points=5
VoiceSelect=22-I000,22-I002,22-I006
VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
VoiceAttack=22-I008,22-I010,22-I012,22-I018
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageSparks=yes
DamageParticleSystems=SparkSys
ThreatPosed=15	; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes

[CIV4]
Name=Civilian
Image=CIV1
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=67-N100,67-N102
VoiceMove=67-N104,67-N106,67-N108
VoiceAttack=BOOP
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER

[CIV5]
Name=Civilian
Image=CIV2
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=68-N100,68-N102,68-N104
VoiceMove=68-N106,68-N108,68-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER

[CIV6]
Name=Civilian
Image=CIV3
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=69-N100,69-N102,69-N104
VoiceMove=69-N106,69-N108,69-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER

;Nod Elite Cadre Soldier
[ELCAD]
Name=Elite Cadre (DO NOT USE)
Category=Soldier
Image=SLAV
Primary=Vulcan3
Prerequisite=NAHAND
TiberiumProof=yes
CrushSound=SQUISH6
Strength=175
Fearless=yes
Armor=light
Pip=white
TechLevel=-1
Sight=4
Speed=4
Owner=Nod
Cost=300
AllowedToStartInMultiplayer=no
Points=5
VoiceSelect=15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes

;Black Hand
[BHAND]
Name=Black Hand
Category=Soldier
Image=BHAND2 ;SZ
Primary=BlackHandLaser
Prerequisite=NAHAND,NAPYMD
TiberiumProof=yes
CrushSound=SQUISH6
Strength=200
Fearless=yes
Armor=heavy
Pip=white
TechLevel=8
Sight=6
Speed=4
Owner=Nod
Cost=1000
AllowedToStartInMultiplayer=no
Points=30
VoiceSelect=BHAND_S1,BHAND_S2,BHAND_S3,BHAND_S4,BHAND_S5,BHAND_S6,BHAND_S7,BHAND_S8,BHAND_S9,BHAND_T1,BHAND_T2,BHAND_T3
VoiceMove=BHAND_M1,BHAND_M2,BHAND_M3,BHAND_MT1
VoiceAttack=BHAND_A1,BHAND_A2,BHAND_A3,BHAND_A4,BHAND_A5,BHAND_A6,BHAND_A7,BHAND_A8,BHAND_A9,BHAND_A10,BHAND_AT1
VoiceFeedback=BHAND_F1,BHAND_F2,BHAND_F3,BHAND_F4
VoiceDie=BHAND_D1,BHAND_D2,BHAND_D3,BHAND_D4,BHAND_D5
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30	; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
Crushable=no
IsWebImmune=true

; ******* aircraft types *******

; Drop Pod
[DPOD]
Name=Spy Plane
Category=AirPower
Prerequisite=afld
Primary=Vulcan2
Strength=60
Selectable=no
Armor=light
TechLevel=-1
Sight=10
RadarInvisible=yes
Speed=16
Owner=GDI
Cost=10
Points=20
ROT=5
Ammo=5
Passengers=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons

; Dropship
[DSHP]
Name=Dropship
Prerequisite=GAHPAD,GAWEAP
Strength=200
Category=AirLift
Armor=heavy
Landable=yes
TechLevel=-1
MoveToShroud=yes
Sight=3
PipScale=Passengers
Speed=18
PitchSpeed=.4
RadarInvisible=yes
Owner=GDI
Cost=1800
Points=25
ROT=5
Selectable=yes
Passengers=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
IsDropship=yes
FlightLevel=1600
MaxDebris=9
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
;Dock=GADROP
SlowdownDistance=2000
DamageParticleSystems=SparkSys,SmallGreySSys
LegalTarget=no
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; ORCA Fighter
[ORCA]
Name=Orca Fighter
Prerequisite=GAHPAD
Primary=Hellfire
Image=ORCA2
Strength=200
Category=AirPower
Armor=light
TechLevel=5
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=20
FlightLevel=1200
PitchAngle=10
PitchSpeed=.16
Owner=GDI
Cost=800
Points=35
ROT=5
Ammo=8
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; ORCA Gunship
[ORCAG]
Name=Orca Gunship
Prerequisite=GAHPAD,GADEPT,GATECH
Primary=HarpyGroundStrafe
Image=ORCAGUN
Strength=180
Category=AirPower
Armor=light
TechLevel=8
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=25
FlightLevel=1200
PitchAngle=10
PitchSpeed=.16
Owner=GDI
Cost=1600
Points=55
ROT=5
Ammo=8
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=55 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; ORCA Flanker
[ORCAF]
Name=Orca Flanker
Prerequisite=GAHPAD,GADEPT
Primary=HarpyGroundRockets
Image=ORCAINT
Strength=240
Category=AirPower
Armor=light
TechLevel=6
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=18
FlightLevel=1200
PitchAngle=10
PitchSpeed=.16
Owner=GDI
Cost=1200
Points=45
ROT=5
Ammo=2
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; ORCA Bomber
[ORCAB]
Name=Orca Bomber
Prerequisite=GAHPAD,GATECH,GATECH
Primary=Bomb
Strength=260
Category=AirPower
Armor=light
TechLevel=7
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=20
PitchAngle=5
PitchSpeed=.16
Owner=GDI
Cost=1400
Points=65
ROT=5
Ammo=2
Crewed=yes
GuardRange=30
FlightLevel=1600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=65 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; Orca Transport
[ORCATRAN]
Name=Orca Transport
Prerequisite=GAHPAD,GARADR
Strength=200
Category=AirPower
Armor=light
TechLevel=-1
Sight=10
RadarInvisible=no
Landable=yes
PipScale=Charge
Passengers=8
Speed=9
PitchSpeed=1.1
Owner=GDI
Cost=1200
Points=10
ROT=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing
ThreatPosed=0
SpecialThreatValue=1

; Orca Transport for player
[OXTRAN]
Name=Ox Transporter
Prerequisite=GAHPAD,MUPILE
Primary=Para
Strength=200
Category=AirPower
MoveToShroud=yes
Armor=light
TechLevel=5
Sight=10
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
RadarInvisible=no
Carryall=yes
Landable=yes
PipScale=Charge
Passengers=8
Speed=16
PitchAngle=10
PitchSpeed=1.1
Owner=GDI
Cost=800
Points=10
ROT=5
Crewed=yes
FlightLevel=900
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing
ThreatPosed=10
SpecialThreatValue=1

; Dropship for player
[GADSHP]
Name=Dropship
Prerequisite=GAHPAD,GAWEAP,GATECH,MUPILE,GADECH
Image=DSHP
Strength=1000
Category=AirLift
Armor=heavy
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
Carryall=yes
Landable=yes
TechLevel=8
MoveToShroud=yes
Sight=10
Speed=18
FlightLevel=900
PitchAngle=5
PitchSpeed=.4
RadarInvisible=yes
Owner=GDI
Cost=2000
Points=10
ROT=5
Selectable=yes
FlightLevel=1600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
MaxDebris=16
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=10
SpecialThreatValue=1
;Dock=GADROP
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; Kodiak
[KODIAKA3]
Name=Kodiak A3
Image=KODIAK
Prerequisite=GAHPAD,GAWEAP,MUPILE,GATECH,GADECH
Primary=Storm
Strength=2000
Category=AirPower
Armor=concrete
TechLevel=-1
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Speed=14
PitchAngle=0
PitchSpeed=.16
Owner=GDI
Cost=8000
Points=100
ROT=5
Crewed=yes
GuardRange=30
FlightLevel=1600
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=30
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=100 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; Carryall
[TRNSPORT]
Name=Paradrop Orca
Prerequisite=GAHPAD,GADEPT,MUPILE
Strength=175
Primary=Para
Category=AirPower
Armor=light
TechLevel=7
Sight=2
RadarInvisible=no
Carryall=yes
Landable=yes
MoveToShroud=yes
Speed=16
FlightLevel=900
PitchSpeed=1.1
Owner=GDI
Cost=750
Points=10
ROT=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
ThreatPosed=10
SpecialThreatValue=1

; Vertago Strike Bomber
[VERTAGO]
Name=Vertigo Bomber
Prerequisite=NAHPAD,NATECH,NASHRINE
Primary=VertagoBomb
Strength=200
Category=AirPower
Armor=light
TechLevel=9
Sight=10
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=24
FlightLevel=2000
PitchAngle=0
PitchSpeed=.16
Owner=Nod
Cost=2000
Points=80
ROT=5
Ammo=1
RadarInvisible=yes
Crewed=yes
GuardRange=30
FlightLevel=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=80 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; Banshee Fighter
[SCRIN]
Name=Banshee Fighter
Prerequisite=NAHPAD,NATECH
Primary=Proton
Strength=280
Category=AirPower
Armor=light
TechLevel=8
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=20
FlightLevel=2000
PitchAngle=0
PitchSpeed=.9
Owner=Nod
Cost=1400
Points=30
ROT=3
Ammo=3
Crewed=yes
GuardRange=30
FlightLevel=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; Banshee Fighter
[SCRIN2]
Name=Banshee Bomber
Prerequisite=NAHPAD,NATECH,NASHRINE
Primary=ProtonBomb
Strength=380
Category=AirPower
Armor=light
TechLevel=9
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=16
FlightLevel=2000
PitchAngle=0
PitchSpeed=.9
Owner=Nod
Cost=1700
Points=70
ROT=3
Ammo=2
Crewed=yes
GuardRange=30
FlightLevel=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=13
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=70 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; Light Nod VTOL
[HAVOC]
Name=Havoc
Prerequisite=NAHPAD
Primary=HarpyGroundStrafe
Strength=180
Category=AirPower
Armor=light
TechLevel=5
Sight=10
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Ammo=4
Speed=18
FlightLevel=900
PitchSpeed=.16
Owner=Nod
Cost=800
Points=45
ROT=5
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; Medium Nod VTOL
[VENOM]
Name=Venom
Prerequisite=NAHPAD
Primary=120mm2x
Strength=230
Category=AirPower
Armor=light
TechLevel=6
Sight=10
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Ammo=4
Speed=15
FlightLevel=900
PitchSpeed=.16
Owner=Nod
Cost=1000
Points=55
ROT=5
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=55 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; Heavy Nod VTOL
[PUMA]
Name=Puma
Prerequisite=NAHPAD,NAWEAP
Primary=HarpyGroundRockets
Strength=330
Category=AirPower
Armor=heavy
TechLevel=7
Sight=10
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Ammo=2
;Carryall=yes
Speed=13
FlightLevel=900
PitchSpeed=.16
Owner=Nod
Cost=1250
Points=60
ROT=5
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=60 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; Apache Chopper
[APACHE]
Name=Harpy
;Image=APACHE2
Prerequisite=FORGHPAD
Primary=Hellfire
Strength=230
Category=AirPower
Armor=light
TechLevel=5
Sight=10
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=14
FlightLevel=900
PitchSpeed=.16
Owner=Forg
Cost=800
Points=35
ROT=5
Ammo=4
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=12
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; ORCA Flanker
[STRIKER]
Name=Striker
Prerequisite=FORGHPAD,MAHOVEL
Primary=HarpyGroundRockets
Strength=240
Category=AirPower
Armor=light
TechLevel=6
Sight=10
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAHPAD,NAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Speed=24
FlightLevel=2000
PitchAngle=0
PitchSpeed=.16
Owner=FORG
Cost=1400
Points=45
ROT=5
Ammo=1
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing

; CABAL Attack Drone
[CDRONE]
Name=Attack Drone
Prerequisite=CABHPAD
Primary=Proton
Strength=100
Category=AirPower
Armor=light
TechLevel=5
Sight=10
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=NAHPAD,GAHPAD,CABHPAD,FORGHPAD
PipScale=Ammo
Ammo=4
Speed=26
FlightLevel=1400
PitchAngle=0
PitchSpeed=.16
Owner=CAB
Cost=500
Points=35
ROT=5
Crewed=yes
GuardRange=30
FlightLevel=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=LIMPC3,LIMPC4
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,RADAR_INVISIBLE
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing

; ******* building types *******

; advanced tech center
[GATECH]
Name=GDI Tech Center
Prerequisite=BARRACKS,GAWEAP,GARADR
Strength=500
Armor=wood
TechLevel=6
Adjacent=4
Sight=6
Owner=GDI,Special
Cost=1500
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR]
Name=Cabal Power Reactor
Strength=600
Armor=heavy
Prerequisite=TECH
Image=CPR
TechLevel=1
Adjacent=4
Sight=4
Owner=CAB,Special
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CALASR]
Name=Sesno Tower
Strength=400
Armor=concrete
Prerequisite=TECH,CYBBAR
TechLevel=2
Adjacent=4
Sight=4
Owner=CAB,Special
Cost=800
Points=40
Power=-50
Capturable=false
Crewed=false
Primary=LaserFire3
;TurretAnim=CALASR_B
;TurretAnimZAdjust=-150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
SensorArray=yes
HasRadialIndicator=true
RadialColor=0,0,255
CloakRadiusInCells=10
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR2]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH,CWEAP
Image=CPR
TechLevel=2
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR3]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH
Image=CPR
TechLevel=6
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR4]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH
Image=CPR
TechLevel=6
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR5]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH,NACORE
Image=CPR
TechLevel=8
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR6]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH,CYTECH
Image=CPR
TechLevel=6
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR7]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH,CYTECH
Image=CPR
TechLevel=8
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL advanced power plant
[CAPOWR8]
Name=Cabal Power Reactor AI clone
Strength=600
Armor=heavy
Prerequisite=TECH,CRADR
Image=CPR
TechLevel=3
Adjacent=4
Sight=4
Owner=CAB,Special
BuildLimit=0
Cost=800
Points=40
Power=400
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; construction yard
[GACNST]
Name=GDI Construction Yard
ConstructionYard=yes
Strength=1000
Armor=heavy
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=GMCV
Sight=10
Owner=GDI
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=no
TogglePower=no
IsThreatRatingNode=true
AlphaImage=ALPHATST

[NACNST]
Name=Nod Construction Yard
ConstructionYard=yes
Strength=1000
Image=GACNST
Armor=heavy
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=NMCV
Sight=10
Owner=Nod
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=no
TogglePower=no
IsThreatRatingNode=true
AlphaImage=ALPHATST

[CACNST]
Name=Cabal Construction Yard
ConstructionYard=yes
Strength=1000
Armor=heavy
Image=GACNST
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=CMCV
Sight=10
Owner=CAB
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=no
TogglePower=no
IsThreatRatingNode=true
AlphaImage=ALPHATST

[FACNST]
Name=Forgotton Construction Yard
ConstructionYard=yes
Strength=1000
Armor=heavy
Image=GACNST
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=FMCV
Sight=10
Owner=FORG
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=no
TogglePower=no
IsThreatRatingNode=true
AlphaImage=ALPHATST

; Fake building needed for logic to work
[HELPERDEP1]
Name=HELPER DUMMY
Nominal=yes
Strength=1000
Immune=yes              ; So it can't be destroyed (would stop AI base building)
BridgeRepairHut=yes     ; Makes it immune to C4
IsCoreDefender=yes      ; Makes it immune to EMP
InvisibleInGame=yes     ; Should be safe to use this as the structure does not have weapons
LegalTarget=no
Unsellable=yes
Repairable=no
Capturable=no
Powered=no
TogglePower=no
Insignificant=yes       ; So it blows up when AI has lost all structures and units
Armor=heavy
TechLevel=-1
AIBuildThis=no          ; Not built, the fake unit deploys into this.
Adjacent=0
Sight=0
Owner=GDI,Nod,CAB,FORG,Special ; Every playable faction + Special
Cost=0
Points=0
Power=0
Crewed=no
MaxDebris=0
ThreatPosed=0 

; Fake building needed for logic to work
[HELPERDEP2]
Image=GALITE            ; This CANNOT be 0x0 or AI will build them forever. Since it has InvisibleInGame=yes we can use GALITE here.
Name=HELPER DUMMY2
Nominal=yes
Strength=1000
Immune=yes              ; So it can't be destroyed (would stop AI base building)
BridgeRepairHut=yes     ; Makes it immune to C4
IsCoreDefender=yes      ; Makes it immune to EMP
InvisibleInGame=yes     ; Should be safe to use this as the structure does not have weapons
Bib=yes                 ; Since this is a 1x1 structure, Bib=yes allows units to pass over this cell.
LegalTarget=no
Unsellable=yes
Repairable=no
Capturable=no
Powered=no
TogglePower=no
Insignificant=yes       ; So it blows up when AI has lost all structures and units
Armor=heavy
TechLevel=1             ; This structure is built by the AI so give it 1
Prerequisite=           ; No prerequisites so all factions can build it
BuildLimit=0            ; Disables it from human players
AIBuildThis=yes         ; This works as the prerequisite for all the structures for the AI
;;AlphaImage=ALPHATST   ; Can be used to test and see if the AI actually built this
Adjacent=0
Sight=0
Owner=GDI,Nod,CAB,FORG,Special ; Every playable faction + Special
Cost=0
Points=0
Power=0
Crewed=no
MaxDebris=0
ThreatPosed=0

; Tiberium Refinery
[CROC]
Name=Cabal Tiberium Refinery
Refinery=yes
Bib=yes
Prerequisite=TECH,CAPOWR
Strength=900
Adjacent=4
Armor=heavy
TechLevel=1
FreeUnit=CHARV
DockUnload=yes
Sight=6
Owner=CAB,Special
Cost=2000
Points=80
Power=-30
Storage=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

;CABAL Radar Facility
[CRADR]
Name=Cabal Com Center
Prerequisite=TECH,CROC
Strength=800
Image=CRYS
Radar=yes
Armor=heavy
TechLevel=3
Adjacent=4
Sight=10
Owner=CAB,Special
Cost=1200
Points=60
Power=-50
Powered=true
Capturable=true
Primary=LaserFire
Turret=no
TurretAnim=CRYS_C
TurretAnimDamaged=CRYS_CD
TurretAnimZAdjust=-125
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
Sensors=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=35 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
IsBaseDefense=no
BaseNormal=yes
HasStupidGuardMode=false
SensorArray=yes
HasRadialIndicator=true
RadialColor=0,0,255
CloakRadiusInCells=10
AlphaImage=ALPHATST

[CWEAP]
Name=Cabal Factory
WeaponsFactory=yes
Prerequisite=TECH,CROC
Factory=UnitType
DeployTime=.044
Strength=1200
Image=MECHFACT
Armor=heavy
TechLevel=2
Sight=4
Adjacent=4
Owner=CAB,Special
Cost=2200
Points=80
Power=-20
Capturable=true
Crewed=no
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=yes
AlphaImage=ALPHATST

; CABAL Tech Center
[CYTECH]
Name=Cabal Memory Core
Prerequisite=TECH,CRADR,CWEAP
Strength=500
Armor=wood
TechLevel=6
Adjacent=4
Sight=6
Owner=CAB,Special
Cost=1500
Points=85
Power=-100
Sensors=yes
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; Cabal Core
[NACORE]
Name=Cabal Core
Image=CORE
Prerequisite=TECH,CWEAP,CYTECH
TechLevel=8
Strength=2000
Sight=10
Owner=CAB,Special
Cost=2000
Power=-300
BaseNormal=yes
Sensors=yes
Points=5
Armor=concrete
MaxDebris=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=-60,60,200
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

;CABAL core obelisk
[OBL3]
Name=Core Obelisk
Prerequisite=TECH,CYTECH;,NACORE
Strength=1000
Armor=concrete
TechLevel=6
Adjacent=4
Sight=8
Owner=CAB,Special
Cost=1000
Points=30
Power=-100
Crewed=yes
Sensors=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CABLaser
Turret=no
TurretAnim=OBL1_C
TurretAnimZAdjust=-100
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
MaxDebris=4
ThreatPosed=80	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=120,0,30
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

[OBL2]
Name=Obelisk of Darkness
Prerequisite=TECH,CYTECH;,NACORE
Image=OBL2
Strength=1000
Armor=concrete
TechLevel=7
Adjacent=4
Sight=8
Owner=CAB,Special
Cost=1000
Points=30
Power=-100
Crewed=yes
Capturable=false
Sensors=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=AALaserFire
Turret=no
TurretAnim=OBL2_E		;Anim altered to call for remap version
TurretAnimZAdjust=-3
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
MaxDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=-60,60,200
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; Tiberium Refinery
[FROC]
Name=Mutant Tiberium Refinery
Image=MAREFN
Refinery=yes
Bib=yes
Prerequisite=FACTORY,FAPOWR
Strength=900
Adjacent=4
Armor=heavy
TechLevel=1
FreeUnit=FHARV
DockUnload=yes
Sight=6
Owner=FORG,Special
Cost=2000
Points=80
Power=-30
Storage=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

[FAPOWR]
Image=MPOWR
Name=Tiberium Plant
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=1
Adjacent=4
Sight=4
Owner=FORG,Special
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR2]
Image=MPOWR
Name=Tiberium Plant AI Clone AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=1
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=50
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR3]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=1
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR3]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=1
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR4]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=1
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR5]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=2
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR6]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=2
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR7]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY,DGWEAP
TechLevel=2
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR8]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY,FAARAY
TechLevel=3
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR9]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=3
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR10]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=5
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR11]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=5
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR12]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=6
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR13]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=6
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR14]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY,MATECH
TechLevel=6
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR15]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=6
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[FAPOWR16]
Image=MPOWR
Name=Tiberium Plant AI Clone
Strength=200
Armor=wood
Prerequisite=FACTORY
TechLevel=6
Adjacent=4
Sight=4
Owner=FORG,Special
BuildLimit=0
Cost=100
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; Forgotten Barracks
[MABARR]
Name=Mutant Hovel
Prerequisite=FACTORY,FAPOWR
Primary=Sniper
;Image=MABARR2
Strength=800
Armor=wood
Factory=InfantryType
Adjacent=4
TechLevel=1
Sight=5
Owner=FORG,Special
Cost=500
Points=30
Power=-20
Crewed=yes
Sensors=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord = -64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215, 395, 200
AIBuildThis=yes
AlphaImage=ALPHATST

; Forgotten Barracks
[MAHOVEL]
Name=Training Hovel
Prerequisite=FACTORY,FAPOWR,MABARR,FAARAY
Image=MABARR2
Strength=1000
Armor=wood
Adjacent=4
TechLevel=6
Sight=5
Owner=FORG,Special
Cost=1200
Points=30
Armory=yes
PipScale=Ammo
Ammo=999
Power=-60
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord = -64,64,0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215, 395, 200
AIBuildThis=yes
AlphaImage=ALPHATST

; Forgotten Radar
[FAARAY]
Name=Com Station
Prerequisite=FACTORY,FROC
Strength=800
Radar=yes
Armor=wood
TechLevel=3
Adjacent=4
Sight=10
Owner=FORG,Special
Cost=800
Points=60
Power=-30
Powered=true
Capturable=true
Sensors=yes
Crewed=no
Upgrades=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=440, 200, 200
AIBuildThis=yes
AlphaImage=ALPHATST

[DGWEAP]
Name=Forgotten Factory
Image=MWAR
Owner=FORG,Special
Prerequisite=FACTORY,FROC
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=800
Armor=heavy
TechLevel=2
Sight=4
Cost=1800
Points=80
Power=-20
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
;UndeploysInto=MOBWARG
;IsMobileWar=yes
AIBuildThis=yes
AlphaImage=ALPHATST

; Mutant Tech Hovel
[MATECH]
Name=Upgrade Hovel
Prerequisite=FACTORY,FAARAY,DGWEAP
Strength=800
Armor=wood
TechLevel=6
Adjacent=4
Sight=4
Owner=FORG,Special
Cost=1000
Points=40
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=2
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; Mutant Power Upgrade.
[MATECH_C]
Name=Tiberium Core
Prerequisite=FACTORY,MATECH
TechLevel=8
Armor=wood
Sight=1
Owner=FORG,Special
Cost=800
Points=30
Power=200
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=MATECH
PowersUpToLevel=-1
;SuperWeapon=HuntSeekSpecial
ThreatPosed=0 ; This value MUST be 0 for all building addons
AIBuildThis=yes

; Mutant Tech Upgrade.
[MATECH_F]
Name=Fusion Core
Prerequisite=FACTORY,MATECH
TechLevel=7
Armor=wood
Sight=1
Owner=FORG,Special
Cost=600
Points=30
Power=150
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=MATECH
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons
AIBuildThis=yes

[MABNKRCA]
Name=Cannon Bunker
Image=MABNKR
Strength=500
Armor=concrete
Prerequisite=FACTORY,DGWEAP
TechLevel=5
Adjacent=4
ROT=4
Sight=10
Owner=FORG,Special
Cost=1000
BaseNormal=no
Points=30
Power=-50
Powered=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisTypes=CABNKTURRET,PIECE
DebrisMaximums=1,5
Primary=120mmf
Turret=yes
TurretAnim=GTURRTUR
TurretAnimIsVoxel=true
TurretAnimX=-1
TurretAnimY=0
TurretAnimZAdjust=-40
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
AIBuildThis=yes
AlphaImage=ALPHATST

[MABNKRART]
Name=Howitzer Bunker
Image=MABNKRART
Strength=600
Armor=concrete
Prerequisite=MFACTORY,DGWEAP
TechLevel=6
Adjacent=4
ROT=3
Sight=10
Owner=FORG,Special
Cost=1200
BaseNormal=no
Points=30
Power=-50
Powered=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisTypes=ARTBNKTURRET,PIECE
DebrisMaximums=1,5
Primary=160mm
Turret=yes
TurretAnim=RAILTUR
TurretAnimIsVoxel=true
TurretAnimX=2
TurretAnimY=2
TurretAnimZAdjust=-40
ThreatPosed=70	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
AIBuildThis=yes
AlphaImage=ALPHATST

[MABNKRMG]
Name=MG Bunker
Image=MABNKRG
Strength=200
Armor=concrete
Prerequisite=FACTORY,MABARR
TechLevel=2
Adjacent=4
ROT=3
Sight=10
Owner=FORG,Special
Cost=600
BaseNormal=no
Points=30
Power=-25
Powered=yes
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisTypes=MGBNKTURRET,PIECE
DebrisMaximums=1,5
Primary=TripletMG
Turret=yes
TurretAnim=MK103TUR
TurretAnimIsVoxel=true
TurretAnimX=-1
TurretAnimY=12
TurretAnimZAdjust=-40
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

[MABNKRAA]
Name=AA Bunker
Image=MABNKRAA
Strength=300
Armor=concrete
Prerequisite=FACTORY,FAARAY
TechLevel=5
SAM=yes
Adjacent=4
ROT=5
Sight=10
Owner=FORG,Special
Cost=600
BaseNormal=no
Points=30
Power=-25
Powered=yes
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
Primary=FlakCannon
Turret=yes
TurretAnim=DCOLOG_A
TurretAnimIsVoxel=false
TurretAnimX=-3
TurretAnimY=10
TurretAnimZAdjust=-40
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; advanced tech center
[GADECH]
Name=GDI Advanced Tech Center
Prerequisite=BARRACKS,MUPILE,GATECH
Strength=1000
Armor=wood
TechLevel=8
Adjacent=4
Sight=6
Owner=GDI,Special
Cost=2500
Points=85
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=yes
AlphaImage=ALPHATST

[ICCPP]
Name=Ion Energy Generator
Prerequisite=BARRACKS,GATECH,GADECH
Strength=800
Armor=heavy
TechLevel=9
Adjacent=4
Sight=4
Owner=GDI,Special
Cost=1500
Points=40
Power=400
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=3
MaxDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[ICCPPUP]
Name=Charge Collector
Prerequisite=BARRACKS,ICCPP
Image=ICCPP_C
TechLevel=9
Armor=wood
Sight=1
Owner=GDI,Special
Cost=500
Points=30
Power=200
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=ICCPP
PowersUpToLevel=-1
ThreatPosed=0	; This value MUST be 0 for all building addons
AIBuildThis=yes

[ICCPPUP1]
Name=Charge Collector AI
Prerequisite=BARRACKS,ICCPP
Image=ICCPP_C
TechLevel=9
Armor=wood
Sight=1
Owner=GDI,Special
Cost=1000
BuildLimit=0
Points=30
Power=200
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=ICCPP
PowersUpToLevel=-1
ThreatPosed=0	; This value MUST be 0 for all building addons
AIBuildThis=yes

[ICCPPUP2]
Name=Charge Collector AI
Prerequisite=BARRACKS,ICCPP
Image=ICCPP_C
TechLevel=9
Armor=wood
Sight=1
Owner=GDI,Special
Cost=1000
BuildLimit=0
Points=30
Power=200
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=ICCPP
PowersUpToLevel=-1
ThreatPosed=0	; This value MUST be 0 for all building addons
AIBuildThis=yes

[ICCPPUP3]
Name=Charge Collector AI
Prerequisite=BARRACKS,ICCPP
Image=ICCPP_C
TechLevel=9
Armor=wood
Sight=1
Owner=GDI,Special
Cost=1000
BuildLimit=0
Points=30
Power=200
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=ICCPP
PowersUpToLevel=-1
ThreatPosed=0	; This value MUST be 0 for all building addons
AIBuildThis=yes

; GDI weapons factory
[GAWEAP]
Name=GDI War Factory
Image=GAWEAP
WeaponsFactory=yes
Prerequisite=BARRACKS,PROC,GAPILE
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=heavy
TechLevel=2
Sight=4
Adjacent=4
Owner=GDI,Special
Cost=2000
Points=80
Power=-30
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=yes
AlphaImage=ALPHATST

; NOD weapons factory
[NAWEAP]
Name=Nod War Factory
WeaponsFactory=yes
Prerequisite=RADAR,PROC2,NAHAND
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=4
Armor=heavy
TechLevel=2
Sight=4
Owner=Nod,Special
Cost=2000
Points=80
Power=-30
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395, 750, 410
AIBuildThis=yes
AlphaImage=ALPHATST

[GADPSA]
Name=Deployed Sensor Array
TechLevel=-1
Strength=600
Points=50
Cost=950
Sight=8
Power=0
Armor=wood
SensorArray=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
MaxDebris=2
UndeploysInto=LPST
BaseNormal=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
HasRadialIndicator=true
RadialColor=255,255,255
CloakRadiusInCells=25
TogglePower=no
AIBuildThis=no

[GAICBM]
Name=Deployed ICBM
TechLevel=-1
Primary=ICBMrocket
Strength=400
Points=50
Power=0
Armor=wood
ICBMLauncher=yes
Sight=10
;SuperWeapon=MultiSpecial
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
UndeploysInto=ICBM
BaseNormal=no
IsJuggernaut=yes
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no

[GATICK]
Name=Deployed Tick Tank MK.II
TechLevel=5
Strength=400
Points=50
Cost=800
Power=0
Armor=concrete
Sight=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisTypes=TTNKTURRET,PIECE
DebrisMaximums=1,5
UndeploysInto=TTNK
BaseNormal=no
VoiceSelect=Scorpion_S1,Scorpion_S2,Scorpion_S3,Scorpion_S4,Scorpion_S5,Scorpion_S6,Scorpion_T1,Scorpion_T2,Scorpion_T3
VoiceMove=Scorpion_M1,Scorpion_M2,Scorpion_M3,Scorpion_M4,Scorpion_M5,Scorpion_M6,Scorpion_M7,Scorpion_M8,Scorpion_M9
VoiceAttack=Scorpion_A1,Scorpion_A2,Scorpion_A3,Scorpion_A4,Scorpion_A5,Scorpion_A6,Scorpion_A7,Scorpion_A8,Scorpion_A9,Scorpion_A10,Scorpion_AT1
Crewed=yes
Primary=90mm
Secondary=HarpyClaw
Elite=120mm
Turret=yes
ROT=5
TickTank=yes
TurretAnim=TTNKTUR
TurretAnimIsVoxel=true
TurretAnimX=4
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=45 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SELF_HEAL
HasStupidGuardMode=false

[GAARTY]
Name=Deployed Artillery
TechLevel=8
Strength=300
Points=50
Cost=975
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=ART2
BaseNormal=no
VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
Crewed=yes
Primary=155mm
Turret=yes
ROT=5
Artillary=yes
TurretAnim=ART2TUR
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=15
TurretAnimZAdjust=-20
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false

; Tiberium Refinery
[PROCY]
Name=AI Dummy refinery
Image=NAREFN
Refinery=yes
Bib=yes
Prerequisite=
Strength=900
Adjacent=4
Armor=heavy
TechLevel=1
FreeUnit=HARV2
DockUnload=yes
Sight=6
Owner=Civilian
Cost=0
Points=80
Power=-30
Storage=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; Tiberium Refinery
[PROC]
Name=GDI Tiberium Refinery
Image=GAREFN
Refinery=yes
Bib=yes
Prerequisite=BARRACKS,GAPOWR
Strength=900
Adjacent=4
Armor=heavy
TechLevel=1
FreeUnit=HARV
DockUnload=yes
Sight=6
Owner=GDI,Special
Cost=2000
Points=80
Power=-30
Storage=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

[PROC2]
Name=Nod Tiberium Refinery
Image=NAREFN
Refinery=yes
Bib=yes
Prerequisite=RADAR,NAPOWR
Strength=900
Adjacent=4
Armor=heavy
TechLevel=1
FreeUnit=NHARV
DockUnload=yes
Sight=6
Owner=Nod,Special
Cost=2000
Points=80
Power=-30
Storage=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; storage silo
[GASILO]
Name=GDI Tiberium Silo
Prerequisite=BARRACKS,PROC
Strength=300
Armor=wood
TechLevel=1
Adjacent=4
Sight=2
Owner=GDI,Special
Cost=150
Points=25
Power=-10
Storage=50
Explodes=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700, 700, 500
TogglePower=no
AIBuildThis=no
AlphaImage=ALPHATST

[NASILO]
Name=Nod Tiberium Silo
Prerequisite=RADAR,PROC2
Strength=300
Armor=wood
TechLevel=1
Adjacent=4
Sight=2
Owner=Nod,Special
Cost=150
Points=25
Power=-10
Storage=50
Explodes=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700, 700, 500
TogglePower=no
AIBuildThis=no
AlphaImage=ALPHATST

; storage silo
[CASILO]
Name=Advanced Silo
Prerequisite=TECH,CROC
Strength=400
Armor=wood
TechLevel=1
Adjacent=4
Sight=2
Owner=CAB,Special
Cost=300
Points=25
Power=-20
Storage=80
Explodes=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700, 700, 500
TogglePower=no
AIBuildThis=no
AlphaImage=ALPHATST

; storage silo
[FASILO]
Name=Old Silo
Prerequisite=FACTORY,FROC
Strength=250
Armor=wood
TechLevel=1
Adjacent=4
Sight=2
Owner=FORG,Special
Cost=100
Points=25
Power=-10
Storage=40
Explodes=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700, 700, 500
TogglePower=no
AIBuildThis=no
AlphaImage=ALPHATST

; helipad
[GAHPAD]
Name=GDI Helipad
Prerequisite=BARRACKS,GARADR
Strength=600
Armor=wood
Adjacent=4
TechLevel=5
Sight=5
UnitReload=yes
Helipad=yes
Owner=GDI,Special
Cost=500
Points=70
Power=-10
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; helipad
[NAHPAD]
Name=Nod Helipad
Prerequisite=RADAR,NARADR
Strength=600
Armor=wood
Adjacent=4
TechLevel=5
Sight=5
UnitReload=yes
Helipad=yes
Owner=Nod,Special
Cost=500
Points=70
Power=-10
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=275, 60, 140
AIBuildThis=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; helipad
[CABHPAD]
Name=Cabal Helipad
Prerequisite=TECH,CRADR
Image=NAHPAD
Strength=600
Armor=wood
Adjacent=4
TechLevel=5
Sight=5
UnitReload=yes
Helipad=yes
Owner=CAB,Special
Cost=500
Points=70
Power=-10
Factory=AircraftType
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=275, 60, 140
AIBuildThis=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; helipad
[FORGHPAD]
Name=Forgotten Helipad
Prerequisite=FACTORY,FAARAY
Strength=600
Armor=wood
Adjacent=4
TechLevel=5
Sight=5
UnitReload=yes
Helipad=yes
Owner=FORG,Special
Cost=500
Points=70
Power=-10
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=275, 60, 140
AIBuildThis=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; GDI Radar
[GARADR]
Name=GDI Radar
Prerequisite=BARRACKS,PROC
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=4
Sight=10
Owner=GDI,Special
Cost=1000
Points=60
Power=-40
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Upgrades=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=440, 200, 200
AIBuildThis=yes
AlphaImage=ALPHATST

; GDI Communications tower
[GAPLUG]
Name=GDI Upgrade Center
Prerequisite=BARRACKS,PROC,GATECH
Strength=1000
Radar=no
Armor=wood
TechLevel=10
Adjacent=4
Sight=6
Owner=GDI,Special
Cost=1000
Points=60
Power=-150
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Upgrades=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=800, 550, 400
AIBuildThis=yes
SpecialThreatValue=1
IsPlug=true
AlphaImage=ALPHATST

; NOD Stealth Generator
[NASTLH]
Name=Stealth Generator
Prerequisite=RADAR,PROC2,NAPYMD,NATECH
CloakGenerator=yes
CloakRadiusInCells=20
HasRadialIndicator=true
RadialColor=255,0,0
Strength=600
Armor=wood
TechLevel=8
Adjacent=4
Sight=6
Owner=Nod,Special
Cost=2500 ; w2000
Points=60
Power=-350
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
AlphaImage=ALPHATST

; gdi power plant
[GAPOWR]
Name=GDI Power Plant
Prerequisite=BARRACKS
Strength=750
Armor=wood
TechLevel=1
Adjacent=4
Sight=4
Owner=GDI,Special
Cost=300
Points=40
Power=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=2
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no

; nod power plant
[NAPOWR]
Name=Nod Power Plant
Prerequisite=RADAR
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=4
Owner=Nod,Special
Cost=300
Points=40
Power=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[NAPOWR2]
Name=Nod Power Plant AI Clone
Prerequisite=RADAR,NAWEAP
Image=NAPOWR
Strength=750
Armor=wood
TechLevel=2
Sight=4
Adjacent=4
Owner=Nod,Special
Cost=300
BuildLimit=0
Points=40
Power=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

[NAPOWR3]
Name=Nod Power Plant AI Clone
Prerequisite=RADAR,NASTLH
Image=NAPOWR
Strength=750
Armor=wood
TechLevel=2
Sight=4
Adjacent=4
Owner=Nod,Special
Cost=300
BuildLimit=0
Points=40
Power=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; Nod advanced power plant
[NAAPWR]
Name=Advanced Power Plant
Prerequisite=RADAR,NAWEAP
Strength=750
Armor=wood
TechLevel=2
Adjacent=4
Sight=4
Owner=Nod,Special
Cost=500
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=290, 570, 320
TogglePower=no
AIBuildThis=yes
AlphaImage=ALPHATST

; NOD Tech Center
[NATECH]
Name=Nod Tech Center
Prerequisite=RADAR,NAWEAP,NARADR
Strength=500
Armor=wood
TechLevel=6
Adjacent=4
Sight=6
Owner=Nod,Special
Cost=1500
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; NOD Tech Center
[NASHRINE]
Name=Nod Shrine
Prerequisite=RADAR,NAPYMD,NATECH
Strength=800
Armor=wood
TechLevel=8
Adjacent=4
Sight=6
Owner=Nod,Special
Cost=2000
Points=85
Power=-150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; NOD Barracks
[NAHAND]
Name=Hand Of Nod
Prerequisite=RADAR,NAPOWR
Strength=800
Armor=wood
TechLevel=1
Adjacent=4
Sight=5
Owner=Nod,Special
Cost=300
Points=30
Power=-20
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord = 0,0,0
NODBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480, 96, 125
AIBuildThis=yes
AlphaImage=ALPHATST

; GDI Barracks
[GAPILE]
Name=Barracks
Prerequisite=BARRACKS,GAPOWR
Strength=800
Armor=wood
Factory=InfantryType
Adjacent=4
TechLevel=1
Sight=5
Owner=GDI,Special
Cost=300
Points=30
Power=-20
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord = -64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215, 395, 200
AIBuildThis=yes
AlphaImage=ALPHATST

[MUPILE]
Name=GDI Armory
TechLevel=5
Strength=1000
Immune=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Image=MUPILE
Cost=1200
Owner=GDI,Special
IsBase=yes
Armory=yes
PipScale=Ammo
Ammo=999
AIBuildThis=yes
Capturable=yes
Powered=yes
Power=-60
Sight=5
Prerequisite=BARRACKS,GAPILE,GARADR
TogglePower=yes
AlphaImage=ALPHATST

[CYBBAR]
Name=Cyborg Production Plant
Prerequisite=TECH,CAPOWR
Strength=800
Armor=heavy
TechLevel=1
Adjacent=4
Sight=5
Owner=CAB,Special
Cost=600
Points=30
Power=-60
Factory=InfantryType
Crewed=no
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=0,0,512
AIBuildThis=yes
AlphaImage=ALPHATST

; service depot
[GADEPT]
Name=Service Depot
Prerequisite=BARRACKS,GAWEAP
Strength=1100
Armor=wood
TechLevel=6
Adjacent=4
Sight=5
UnitRepair=yes
UnitReload=yes
Owner=GDI,Special
Cost=1200
Points=80
Power=-30
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; Pavenent
[GAPAVE]
Name=Pavement
Strength=150
Prerequisite=GDIFACTORY
High=yes
Armor=concrete
TechLevel=6
Adjacent=6
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=GDI,Nod,CAB,FORG,Special
Cost=75
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
ToTile=pvclr01

; green lat (not used)
[GAGREEN]
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
High=yes
Armor=concrete
TechLevel=-1
Adjacent=6
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=GDI,Nod,Special
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
ToTile=Green01

; sandbag wall
[GASAND]
Name=Sandbags
Strength=250
Prerequisite=FACTORY,MABARR
Armor=heavy
CrushSound=SANDBAG1
Crushable=yes
Wall=yes
TechLevel=1
Adjacent=4
Sight=4
Nominal=yes
Selectable=no
Owner=FORG,Special
Cost=25
BaseNormal=no
Insignificant=yes
Points=2
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBase=no
GuardRange=10

; concrete wall GDI player
[GAWALL]
Name=Concrete Wall
Strength=400
Prerequisite=BARRACKS,GAPILE
High=yes
Armor=concrete
TechLevel=1
Adjacent=4
Wall=yes
Sight=4
Selectable=no
Insignificant=yes
Nominal=yes
Owner=GDI,Special
Cost=50
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBase=no 

; concrete wall GDI AI
[GAWALL2]
Name=Concrete Wall
Image=NAWALL
Strength=400
Prerequisite=BARRACKS,GAPILE
High=yes
Armor=concrete
TechLevel=1
Adjacent=4
Wall=yes
Sight=4
Selectable=no
Insignificant=yes
Nominal=yes
BuildLimit=0
Owner=GDI,Special
Cost=50
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBase=no 

; NOD wall
[NAWALL]
Name=Concrete Wall
Strength=400
Prerequisite=RADAR,NAHAND
High=yes
Armor=concrete
TechLevel=1
Adjacent=4
Wall=yes
Sight=4
Selectable=no
Insignificant=yes
Nominal=yes
Owner=Nod,Special
Cost=50
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBase=no 

; Cabal wall
[CAWALL]
Name=Concrete Wall
Image=NAWALL
Strength=400
Prerequisite=RADAR,CYBBAR
High=yes
Armor=concrete
TechLevel=1
Adjacent=4
Wall=yes
Sight=4
Selectable=no
Insignificant=yes
Nominal=yes
Owner=CAB,Special
Cost=50
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBase=no 

; Bridge repair hut
[CABHUT]
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=no
Nominal=yes
TechLevel=-1
RadarInvisible=yes
Repairable=true
Selectable=no
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons

; Nod pulse cannon
[NAPULS]
Name=Plasma Cannon
Strength=2000
Armor=concrete
Prerequisite=RADAR,NAPYMD,NATECH,NASHRINE
TechLevel=8
Sight=10
Adjacent=4
Owner=Nod,Special
Cost=3000
Turret=yes
Points=50
Power=-100
Powered=yes
Sensors=yes
Crewed=yes
ROT=5
Primary=PlasmaCannon
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DebrisTypes=PULSCANNON,PIECE
DebrisMaximums=1,7
TurretAnim=PULSCAN
TurretAnimIsVoxel=true
TurretAnimY=7
TurretAnimX=1
TurretAnimZAdjust=-100
ThreatPosed=90 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=350, 125, 100
HasStupidGuardMode=false
IsBaseDefense=yes
;AIBuildThis=yes
AlphaImage=ALPHATST

; Nod pulse cannon
[NAPULS2]
Name=Plasma Moleculator
Strength=3000
Armor=concrete
Prerequisite=RADAR,NAPYMD,NATECH,NASHRINE
TechLevel=9
Image=NAPULS
Sight=10
Adjacent=4
Owner=Nod,Special
Cost=4000
Turret=yes
Points=50
Power=-200
Powered=yes
Sensors=yes
Crewed=yes
ROT=5
Primary=PlasmaStorm
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DebrisTypes=PULSCANNON,PIECE
DebrisMaximums=1,7
TurretAnim=NAPULS_A
TurretAnimIsVoxel=false
TurretAnimX=0 
TurretAnimY=0
TurretAnimZAdjust=0
ThreatPosed=100 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=350, 125, 100
HasStupidGuardMode=false
IsBaseDefense=yes
;AIBuildThis=yes
AlphaImage=ALPHATST

[GACTWR]
Name=Component Tower
Strength=500
Armor=light
Prerequisite=BARRACKS,GAPILE
TechLevel=-1
Sight=4
Adjacent=4
Owner=GDI,Special
Cost=200
Turret=yes
Points=50
Power=-10
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-45   ;WST 6/18/99 was 50 but cause z buffer problem: Component towers turret animation depends on what the player attaches :
HasSpotlight=false
MaxDebris=2
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=no
HasStupidGuardMode=false
AlphaImage=ALPHATST

; GDI gate in wall
[GAGATE_A]
Name=Gate
Strength=350
Prerequisite=BARRACKS,GAPILE
Armor=heavy
TechLevel=1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=4
Owner=GDI,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; GDI gate in wall
[GAGATE_B]
Name=Gate
Strength=350
Armor=heavy
Prerequisite=BARRACKS,GAPILE
TechLevel=1
Adjacent=4
Selectable=yes
Capturable=false
Insignificant=yes
Owner=GDI,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.2
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; Mutant gate in wall
[FAGATE_A]
Name=Gate
Image=GAGATE_A
Strength=350
Prerequisite=FACTORY,MABARR
Armor=heavy
TechLevel=1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=4
Owner=FORG,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; Mutant gate in wall
[FAGATE_B]
Name=Gate
Image=GAGATE_B
Strength=350
Armor=heavy
Prerequisite=FACTORY,MABARR
TechLevel=1
Adjacent=4
Selectable=yes
Capturable=false
Insignificant=yes
Owner=FORG,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.2
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; Nod gate in wall
[NAGATE_A]
Name=Gate
Strength=350
Armor=heavy
Prerequisite=RADAR,NAHAND
TechLevel=1
Adjacent=4
Selectable=yes
Capturable=false
Insignificant=yes
Owner=Nod,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.2
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; Nod gate in wall
[NAGATE_B]
Name=Gate
Strength=350
Armor=heavy
Prerequisite=RADAR,NAHAND
TechLevel=1
Adjacent=4
Selectable=yes
Capturable=false
Insignificant=yes
Owner=Nod,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.2
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; CABAL gate in wall
[CAGATE_A]
Name=Gate
Image=NAGATE_A
Strength=350
Armor=heavy
Prerequisite=TECH,CYBBAR
TechLevel=1
Adjacent=4
Selectable=yes
Capturable=false
Insignificant=yes
Owner=CAB,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.2
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; CABAL gate in wall
[CAGATE_B]
Name=Gate
Image=NAGATE_B
Strength=350
Armor=heavy
Prerequisite=TECH,CYBBAR
TechLevel=1
Adjacent=4
Selectable=yes
Capturable=false
Insignificant=yes
Owner=CAB,Special
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.2
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no

; Light post
[TSTLAMP]
Name=AlphaLightPost
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no  ; why would we want guys to come out of the lightpost? BNA 7/15/99
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST

; Light post
[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=GDI,NOD,Special
Cost=200
TechLevel=-1 ; changed from 12
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true

; Black Light post
[NEGLAMP]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
LightVisibility=3500
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes

; Light post
[INGALITE]
Name=Invisible Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[REDLAMP]
Name=Red Light Post
Image=GALITE
Insignificant=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true

; Light post
[NEGRED]
Name=Negative Red Light
Image=GALITE
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=-0.05
LightRedTint=-1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys

; Light post
[GRENLAMP]
Name=Green Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[BLUELAMP]
Name=Blue Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[YELWLAMP]
Name=Yellow Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

; Light post
[INYELWLAMP]
Name=Invisible Yellow Light Post
Image=GALITE
Insignificant=yes
Selectable=no
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[PURPLAMP]
Name=Purple Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[INPURPLAMP]
Name=Invisible Purple Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[INORANLAMP]
Name=Orange Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=1.4
LightBlueTint=0.3
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

; Light post
[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[INREDLMP]
Name=Invisible Red Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[INBLULMP]
Name=Invisible Blue Light Post
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Temple of NOD
[NATMPL]
Name=Temple of Nod
Prerequisite=RADAR,NAPYMD,NATECH
Strength=1000
Armor=wood
TechLevel=10
Adjacent=4
Sight=6
Owner=Nod,Special
Cost=2000
Points=60
Power=-200
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0 ; This value MUST be 0 for all building addons
SuperWeapon=HuntSeekSpecial
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1210, 680, 400
AIBuildThis=yes
IsTemple=yes
AlphaImage=ALPHATST

; pyramid of NOD
[NTPYRA]
Name=Nod Pyramid
Strength=1500
Armor=heavy
TechLevel=-1
Adjacent=4
Sight=10
Owner=Special
Cost=200
Points=60
Power=-80
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1150, 660, 475
AIBuildThis=no

; pyramid of NOD PLAYER
[NAPYMD]
Name=Pyramid of Nod
Image=NAPYRC
Strength=1500
Prerequisite=RADAR,NAHAND,NARADR
Armor=heavy
TechLevel=5
Adjacent=4
Sight=10
Owner=Nod,Special
Cost=2000
Points=60
Power=-80
Capturable=true
Sensors=yes
Crewed=yes
Armory=yes
PipScale=Ammo
Ammo=999
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1150, 660, 475
IsBase=yes
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

;Kodiak
[GAKODK]
Name=GDI Kodiak
Strength=1500
Armor=heavy
TechLevel=-1
Adjacent=2
Sight=10
Owner=Special
Cost=1000
Points=60
Power=0
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1200, 880, 635
IsBase=no
TogglePower=no

;Montauk
[NAMNTK]
Name=Nod Montauk
Strength=1500
Armor=heavy
TechLevel=-1
Adjacent=2
Sight=0
Owner=Special
Cost=1000
Points=60
Power=0
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=700, 1180, 800
Unsellable=no
IsBase=yes
TogglePower=no
Prerequisite=NAPYMD
AIBuildThis=no

; Dropship bay (obsolete)
;(GADROP)
;Name=Dropship Bay
;Prerequisite=DOME,GATECH
;Strength=3000
;TechLevel=9
;Adjacent=2
;Sight=10
;Owner=GDI
;Cost=1000
;Points=60
;Power=-40
;Powered=true
;Capturable=true
;Sensors=yes
;Crewed=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;MaxDebris=8
;ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

;NOD Radar Facility
[NARADR]
Name=Nod Radar
Prerequisite=RADAR,PROC2
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=4
Sight=10
Owner=Nod,Special
Cost=1000
Points=60
Power=-40
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
AlphaImage=ALPHATST

; Nod tiberium waste facility
[NAWAST]
Name=Tiberium Waste Facility
Prerequisite=RADAR,NAMISL
Strength=400
Armor=wood
TechLevel=10
Adjacent=4
Sight=5
Owner=Nod,Special
Cost=1600
Points=60
Power=-40
FreeUnit=WEED
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=400, 625, 200
Weeder=yes
Bib=yes
PipScale=Tiberium
;SuperWeapon=ChemicalSpecial
AIBuildThis=yes
TogglePower=no
AlphaImage=ALPHATST

; NOD Obelisk
[NAOBEL]
Name=Obelisk of Light
Prerequisite=RADAR,NATECH
Strength=725
Armor=wood
TechLevel=7
Adjacent=4
Sight=8
Owner=Nod,Special
Cost=1500
Points=30
Power=-150
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=LaserFire
Turret=no
TurretAnim=NAOBEL_B
TurretAnimZAdjust=-100
MaxDebris=4
ThreatPosed=80 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=355, 525, 225
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; Nod missile silo
[NAMISL]
Name=Missile Silo
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial
Prerequisite=RADAR,NAPYMD,NATECH
Strength=1000
Armor=wood
TechLevel=10
Adjacent=4
Sight=4
Owner=Nod,Special
Cost=1300
Points=30
Power=-50
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SpecialThreatValue=1
NukeSilo=yes
HasStupidGuardMode=false
AlphaImage=ALPHATST

; Vulcan cannon add-on for component tower
[GAVULC]
Name=Vulcan Cannon
Image=GAVULC
Prerequisite=BARRACKS,GACTWR,GAPILE
TechLevel=2
Armor=wood
Sight=7
Owner=GDI,Special
Cost=150
Points=30
Power=-10
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=GACTWR
PowersUpToLevel=1
Primary=VulcanTower
;Secondary=VulcanTower
Turret=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBaseDefense=yes

; Vulcan cannon add-on for component tower
[GAVULC2]
Name=Vulcan Cannon
Prerequisite=BARRACKS,GAPILE
Strength=400
Armor=concrete
TechLevel=2
Sight=7
Adjacent=10
Owner=GDI,Special
Cost=350
Points=60
Power=-20
Sensors=yes
BaseNormal=no
Crewed=no
ROT=12
Turret=yes
TurretAnimZAdjust=-45
Primary=VulcanTower
Powered=yes
TurretAnim=GACTWR_B
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
MaxDebris=6
Explosion=TWLT070,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=BuildingSparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
ThreatPosed=5   ; This value MUST be 0 for all building addons
HasStupidGuardMode=false
IsBaseDefense=no
AlphaImage=ALPHATST

; RPG addon for component tower
[GAROCK]
Name=RPG Upgrade
Image=GAROCK
Prerequisite=BARRACKS,GACTWR,GAPILE
TechLevel=8
Armor=wood
Sight=8
Owner=GDI,Special
Cost=600
Points=30
Power=-20
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=GACTWR
PowersUpToLevel=2
Primary=RPGTower
Turret=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
IsBaseDefense=yes

; RPG addon for component tower
[GAROCK2]
Name=RPG Tower
Prerequisite=BARRACKS,GAPILE
Strength=400
TechLevel=8
Armor=wood
Sight=8
Owner=GDI,Special
Cost=800
Points=30
Power=-40
Sensors=yes
BaseNormal=no
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnim=GACTWR_C
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
Primary=RPGTower
Powered=yes
Turret=yes
TurretAnimZAdjust=-45
ThreatPosed=20 ; This value MUST be 0 for all building addons
IsBaseDefense=no
AlphaImage=ALPHATST

; SAM addon for component tower
[GACSAM]
Name=SAM Upgrade
Image=GACSAM
Prerequisite=BARRACKS,GACTWR,GARADR
TechLevel=5
Armor=wood
Sight=10
Owner=GDI,Special
Cost=300
Points=30
Power=-20
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=GACTWR
PowersUpToLevel=3
Primary=RedEye2
;Secondary=RedEye2
Turret=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBaseDefense=yes
Powered=yes

; SAM addon for component tower
[GACSAM2]
Name=SAM Tower
Prerequisite=BARRACKS,GARADR
Strength=400
TechLevel=5
Armor=wood
Sight=10
Owner=GDI,Special
Cost=500
Points=30
Power=-40
Sensors=yes
BaseNormal=no
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnim=GACTWR_D
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
Primary=RedEye2
Turret=yes
TurretAnimZAdjust=-45
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsBaseDefense=no
Powered=yes
AlphaImage=ALPHATST

; GDI Power plant upgrade.
[GAPOWRUP]
Name=Power Turbine
Prerequisite=BARRACKS,GAPOWR
Image=GAPOWR_B
TechLevel=2
Armor=wood
Sight=1
Owner=GDI,Special
Cost=100
Points=30
Power=50
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=GAPOWR
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons

[GAFTWRMG]
Name=Fortress MG Tower
Strength=2000
Armor=concrete
Prerequisite=BARRACKS,GAPILE,MUPILE,GATECH
TechLevel=6
Sight=10
Adjacent=4
Owner=GDI,Special
Cost=2000
Turret=yes
Points=50
Power=-50
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=60   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=FTWR_MG
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=VulcanFortress
AlphaImage=ALPHATST

[GAFTWRART]
Name=Fortress Artillery Tower
Strength=2000
Armor=concrete
Prerequisite=BARRACKS,GAPILE,MUPILE,GATECH
TechLevel=7
Sight=10
Adjacent=4
Owner=GDI,Special
Cost=2450
Turret=yes
Points=50
Power=-50
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=65   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=FTWR_ARTY
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=Jugg90mmx
AlphaImage=ALPHATST

[GAFTWRSAM]
Name=Fortress Missile Tower
Strength=2000
Armor=concrete
Prerequisite=BARRACKS,GAPILE,MUPILE,GATECH
TechLevel=7
Sight=16
Adjacent=4
Owner=GDI,Special
Cost=2350
Turret=yes
Points=50
Power=-50
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=85   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=FTWR_SAM
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=FortressMissile
AlphaImage=ALPHATST

[GAFTWRCNN]
Name=Fortress Double Cannon Tower
Strength=2000
Armor=concrete
Prerequisite=BARRACKS,GAPILE,MUPILE,GATECH
TechLevel=6
Sight=10
Adjacent=4
Owner=GDI,Special
Cost=2250
Turret=yes
Points=50
Power=-50
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=60   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=FTWR_CNND
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=FortDoubleCannon
AlphaImage=ALPHATST

[GAFTWRCNNS]
Name=Fortress Cannon Tower
Strength=2000
Armor=concrete
Prerequisite=BARRACKS,GAPILE,MUPILE,GATECH
TechLevel=8
Sight=10
Adjacent=4
Owner=GDI,Special
Cost=2750
Turret=yes
Points=50
Power=-50
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=75   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=FTWR_CNNS
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=220mm
AlphaImage=ALPHATST

[GAFTWRDIS]
Name=Fortress Sonic Tower
Strength=2000
Armor=concrete
Prerequisite=BARRACKS,GAPILE,MUPILE,GATECH
TechLevel=9
Sight=10
Adjacent=4
Owner=GDI,Special
Cost=2800
Turret=yes
Points=50
Power=-100
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=80   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=FTWR_DIS
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=SonicZapTower
AlphaImage=ALPHATST

[RTWR]
Name=ION Fortress Tower
Strength=3000
Armor=concrete
Prerequisite=BARRACKS,ICCPP
TechLevel=9
Sight=10
Adjacent=4
Owner=GDI,Special
Cost=4000
Turret=yes
Points=50
Power=-200
Powered=yes
Sensors=yes
BaseNormal=no
Crewed=no
ROT=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-100
MaxDebris=6
ThreatPosed=100   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=yes
AIBuildThis=yes
HasStupidGuardMode=false
Turret=yes
TurretAnim=RTWR_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
Primary=IonRail
AlphaImage=ALPHATST

; Upgrade No. 1 for GDI radar
[GAPLUG1]
Name=Threat Rating Node
Image=GAPLUG_D
Prerequisite=BARRACKS,GAPLUG
TechLevel=10
Armor=wood
Sight=1
Owner=GDI,Special
Cost=800
Points=30
Power=-20
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons
IsThreatRatingNode=true
AIBuildThis=no

; Upgrade No. 2 for GDI radar
[GAPLUG2]
Name=Seeker Control
Image=GAPLUG_E
Prerequisite=BARRACKS,GAPLUG
TechLevel=10
Armor=wood
Sight=1
Owner=GDI,Special
Cost=1000
Points=30
Power=-50
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons
SuperWeapon=HuntSeekSpecial
AIBuildThis=yes

; Upgrade No. 3 for GDI radar
[GAPLUG3]
Name=Ion Cannon Uplink
Image=GAPLUG_F
Prerequisite=BARRACKS,GAPLUG
TechLevel=10
Armor=wood
Sight=1
Owner=GDI,Special
Cost=1500
Points=30
Power=-100
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
SuperWeapon=IonCannonSpecial
ThreatPosed=0 ; This value MUST be 0 for all building addons
AIBuildThis=yes

[GAPLUG4]
Name=Spy Plane Node
Image=GAPLUG_H
Prerequisite=BARRACKS,GAPLUG
TechLevel=10
Armor=wood
Sight=1
Owner=GDI,Special
Cost=1000  ;was 1200
Points=30
Power=-20
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
ThreatPosed=0	; This value MUST be 0 for all building addons
SuperWeapon=DropPodSpecial
AIBuildThis=no

; Firestorm defense
[GAFIRE]
Name=Fire Storm Generator
Strength=800
Armor=heavy
TechLevel=9
Prerequisite=BARRACKS,GATECH,GADECH
Adjacent=4
Sight=5
Owner=GDI,Special
Cost=2000
Points=30
Power=-200
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
SuperWeapon=FirestormSpecial
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 600, 290
AlphaImage=ALPHATST

; Laser fence post
[NAPOST]
Name=Laser Fence Post
Prerequisite=TECH,CYBBAR
Strength=400
Armor=concrete
TechLevel=1
Adjacent=4
Sight=4
Insignificant=yes
Owner=CAB,Special
Cost=200
BaseNormal=no
Points=30
Power=-10
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LaserFencePost=yes
MaxDebris=2
Powered=yes
Repairable=true
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no
GuardRange=10  ; Used to set max. intra-post distance

[NAFNCE]
Name=Laser Fence Section
Strength=800
Armor=concrete
TechLevel=-1
Sight=1
Owner=CAB,Special
Capturable=false
Insignificant=yes
Cost=0
Points=00
Power=0
Selectable=no
Crewed=no
LaserFence=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no
LegalTarget=false
TogglePower=no

; Laser turret
[NALASR]
Name=Laser Tower
Strength=500
Armor=wood
Prerequisite=RADAR,NAHAND
TechLevel=2
Adjacent=4
ROT=5
Sight=7
Owner=Nod,Special
Cost=300
BaseNormal=no
Cloakable=yes
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DebrisTypes=NALASRTURRET,PIECE
DebrisMaximums=1,2
Primary=LaserFire2
Turret=yes
TurretAnim=LASERPOST
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=16
TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false

; SAM
[NASAM]
Name=Sam
Strength=600
Armor=wood
TechLevel=5
Prerequisite=RADAR,NARADR
Adjacent=4
Sight=10
Owner=Nod,Special
Cost=500
BaseNormal=no
Cloakable=yes
Points=30
Power=-30
Crewed=no
Primary=RedEye2
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=NASAM_A
TurretAnimIsVoxel=false
TurretAnimX=-2
TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false

[GAFSDF]
Name=Firestorm Wall Section
Strength=200
Armor=concrete
Prerequisite=BARRACKS,GAFIRE
TechLevel=9
Repairable=false
Sight=2
Owner=GDI,Special
Capturable=false
Cost=50
Points=00
Power=-2
Selectable=no
Crewed=no
FirestormWall=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no
BaseNormal=no
TogglePower=no
Insignificant=yes
GuardRange=5

[ABAN01]
Name=WS Logging Company
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN02]
Name=Panullo Hacienda
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN03]
Name=Abandoned Factory
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN04]
Name=City Hall
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN05]
Name=Hunting Lodge
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN06]
Name=Local Inn & Lodging
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN07]
Name=Church
TechLevel=-1
Strength=350
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN08]
Name=Abandoned Wharehouse
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN09]
Name=Tall's Residence
TechLevel=-1
Strength=350
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN10]
Name=Denzil's Last Chance Motel
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN11]
Name=Miele Manor
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN12]
Name=Kettler's Place
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN13]
Name=Long's Home
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN14]
Name=Local Store
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN15]
Name=Adam's House
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN16]
Name=Gas Station
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN17]
Name=Gas Pumps
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[ABAN18]
Name=Gas Station Sign
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0001]
Name=Rade's Roadhouse
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0002]
Name=Sandberg and Son's
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0003]
Name=Temp Housing
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0004]
Name=Waystation
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0005]
Name=Ferbie's 4 Sale
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0006]
Name=Deluxe Accomodations
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0007]
Name=Field Generator
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0008]
Name=Subterranean Dwelling
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0009]
Name=Subterranean Dwelling
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0010]
Name=Leary Traveller Inn
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0011]
Name=Water Tank
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0012]
Name=Greenhouse
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0013]
Name=Water Purifier
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0014]
Name=Observation Tower
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0015]
Name=Port-A-Shack
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0016]
Name=Port-A-Shack Deluxe
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0017]
Name=Energy Transformer
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0018]
Name=Solar Panel
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0019]
Name=Solar Panel
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0020]
Name=Solar Panel
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CA0021]
Name=Solar Panel
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=light
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[GAOLDCC1]
Name=Old Construction Yard
TechLevel=-1
Strength=400
Insignificant=yes
Capturable=false
Repairable=false
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[GAOLDCC2]
Name=Old Temple
TechLevel=-1
Strength=400
Insignificant=yes
Capturable=false
Repairable=false
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[GAOLDCC3]
Name=Old Weapons Factory
TechLevel=-1
Strength=400
Capturable=false
Repairable=false
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[GAOLDCC4]
Name=Old Refinery
TechLevel=-1
Strength=400
Capturable=false
Repairable=false
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[GAOLDCC5]
Name=Old Advanced Power Plant
TechLevel=-1
Strength=400
Capturable=false
Repairable=false
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[GAOLDCC6]
Name=Old Silos
TechLevel=-1
Strength=400
Capturable=false
Repairable=false
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

; Use Ammo to specify the number of times to allow healing.
[CAHOSP]
Name=Civilian Hospital
TechLevel=-1
Strength=800
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Hospital=yes
PipScale=Ammo
Ammo=999
Capturable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

; Use Ammo to specify number of time the building can be used to upgrade infantry
[CAARMR]
Name=Civilian Armory
TechLevel=-1
Strength=800
Immune=no
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Armory=yes
PipScale=Ammo
Ammo=999
Capturable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CAPYR01]
Name=Pyramid
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBase=no

[CAPYR02]
Name=Pyramid
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBase=no

[CAPYR03]
Name=Pyramid
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBase=no

[CACRSH01]
Name=Crash 1
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Selectable=no
IsBase=no

[CACRSH02]
Name=Crash 2
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Selectable=no
IsBase=no

[CACRSH03]
Name=Crash 3
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Selectable=no
IsBase=no

[CACRSH04]
Name=Crash 4
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Selectable=no
IsBase=no

[CACRSH05]
Name=Crash 5
TechLevel=-1
Strength=400
Immune=yes
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Selectable=no
IsBase=no

[CAARAY]
Name=Civilian Aray
Prerequisite=POWER ;GARADR
TechLevel=-1
Strength=400
LegalTarget=yes
Insignificant=yes
Nominal=yes
RadarInvisible=no
Cost=100
Points=5
Sight=4
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsBase=no
AIBuildThis=no

[GASPOT]
Name=GDI Watch Tower
Prerequisite=BARRACKS,GAPILE
Primary=Sniper
TechLevel=2
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=GDI,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
;IsBaseDefense=yes
IsBase=no
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=240,240,0
CloakRadiusInCells=10

[NASPOT]
Name=Nod Watch Tower
Prerequisite=RADAR,NAHAND
Primary=Sniper
TechLevel=2
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=Nod,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
;AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=255,0,0
CloakRadiusInCells=10

[FASPOT]
Name=Forgotten Watch Tower
Prerequisite=FACTORY,MABARR
Primary=Sniper
TechLevel=2
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=FORG,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
;AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=0,255,0
CloakRadiusInCells=10

[GASPOT2]
Name=GDI Watch Tower AI
Image=GASPOT
Prerequisite=BARRACKS,GAPILE
Primary=Sniper
TechLevel=2
BuildLimit=0
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=GDI,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
;IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=240,240,0
CloakRadiusInCells=10

[GASPOT3]
Name=GDI Watch Tower AI
Image=GASPOT
Prerequisite=BARRACKS,GAPILE
Primary=Sniper
TechLevel=2
BuildLimit=0
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=GDI,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
;IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=240,240,0
CloakRadiusInCells=10

[GASPOT4]
Name=GDI Watch Tower AI
Image=GASPOT
Prerequisite=BARRACKS,GAPILE
Primary=Sniper
TechLevel=2
BuildLimit=0
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=GDI,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
;IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=240,240,0
CloakRadiusInCells=10

[GASPOT5]
Name=GDI Watch Tower AI
Image=GASPOT
Prerequisite=BARRACKS,GAPILE
Primary=Sniper
TechLevel=2
BuildLimit=0
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=GDI,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
;IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=240,240,0
CloakRadiusInCells=10

[GASPOT6]
Name=GDI Watch Tower AI
Image=GASPOT
Prerequisite=BARRACKS,GAPILE
Primary=Sniper
TechLevel=2
BuildLimit=0
Strength=400
Points=50
Power=-10
Armor=light
Adjacent=4
Sight=10
Crewed=yes
Cost=500
Owner=GDI,Special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HasSpotlight=true
MaxDebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 500, 710
;IsBaseDefense=yes
HasStupidGuardMode=false
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AIBuildThis=yes
SensorArray=yes
HasRadialIndicator=true
RadialColor=240,240,0
CloakRadiusInCells=10

[ALARM]
Damage=0
ROF=40
Range=20
Projectile=Invisible
Speed=100
Report=KLAX1
Burst=2
Warhead=ALARMWH
IonSensitive=yes

[ALARMWH]
Spread=0
Verses=0%,0%,0%,0%,0%
InfDeath=0
AA=yes 

[CITY01]
Name=Connelly Court Apts.
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY02]
Name=Lightner's Luxury Suites
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY03]
Name=Office Building
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY04]
Name=Westwood Stock Exchange
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY05]
Name=Daily Sun Times
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY06]
Name=YEO-CA Cola Corp.
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY07]
Name=Urban Housing
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY08]
Name=Yee's Discount Liquor
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY09]
Name=Abandoned Warehouse
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY10]
Name=Urban Storefront
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY11]
Name=Ambrose Lounge
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY12]
Name=Bostic Tower
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY13]
Name=Hewitt Hair Salon
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY14]
Name=Business Offices
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY15]
Name=2nd National Bank
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY16]
Name=Highrise Hotel
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY17]
Name=The Projects
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY18]
Name=Archer Asylum
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY19]
Name=Fill'er Up-Pump'N'Go
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY20]
Name=Gas Pump
TechLevel=-1
Strength=250
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY21]
Name=Gas Station Sign
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=none
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CITY22]
Name=Church
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=none
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[CTVEGA]
Name=Vega's Pyramid
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=none
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

[BBOARD01]
Name=Eat at Rade's Roadhouse
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD02]
Name=Drink YEO-CA Cola!
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD03]
Name=Hamburgers $.99
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD04]
Name=Visit Scenic Las Vegas
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD05]
Name=Rooms $29 a nite
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD06]
Name=Kaspm's Tiberium Warhouse
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD07]
Name=Alkaline's Battery Superstore
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD08]
Name=Alex-gators petshop just ahead!
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD09]
Name=TacticX games rock!
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD10]
Name=WW Surf and Turf hits the spot!
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD11]
Name=Only 11 miles to Zydeko's cafe!
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD12]
Name=No escape from Archer's Asylum!
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD13]
Name=Stop in at Hewitt's hair salon
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD14]
Name=Billy Bob's Harvester school
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD15]
Name=Pannullo's hacienda es bueno
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[BBOARD16]
Name=Join GDI: We save lives.
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
IsBase=no

[CTDAM]
Name=Dam
TechLevel=1
Strength=1000
Power=200
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
PlaceAnywhere=yes
;DamageParticleSystems=SparkSys,LGSparkSys WST 7/16 commented out cuz it looked like bad palette
DamageSmokeOffset=500, 100, 500
IsBase=no

[UFO]
Name=Scrin Ship
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
PlaceAnywhere=yes
IsBase=no

[AMMOCRAT]
Name=Ammo Crates
Image=AMMO01
Selectable=no
Explodes=yes
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=none
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
PlaceAnywhere=yes
IsBase=no
ThreatPosed=10
SpecialThreatValue=1

; Deployed Juggernaut
[DJUGG]
Name=Deployed Juggernaut
Image=DJUGG
TechLevel=-1
Strength=400
Points=50
Cost=975
Power=0
Armor=heavy
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisTypes=JUGGBARL,PIECE
DebrisMaximums=1,5
UndeploysInto=JUGGER
BaseNormal=no
VoiceSelect=TITAN_S1,TITAN_S2,TITAN_S3,TITAN_S4,TITAN_S5,TITAN_S6,TITAN_S7,TITAN_S8
VoiceMove=TITAN_M1,TITAN_M2,TITAN_M3,TITAN_M4,TITAN_M5,TITAN_M6,TITAN_M7
VoiceAttack=TITAN_A1,TITAN_A2,TITAN_A3,TITAN_A4,TITAN_A5,TITAN_A6,TITAN_A7,TITAN_A8,TITAN_A9,TITAN_A10
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DJUGG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30
BarrelAnimIsVoxel=true
VoxelBarrelFile=DJUGGBAR
VoxelBarrelOffsetToPitchPivotPoint=15,0,-8
VoxelBarrelOffsetToRotatePivotPoint=2,0,0
VoxelBarrelOffsetToBuildingPivotPoint=4,2,3
VoxelBarrelOffsetToBarrelEnd=350,75,0
VoxelBarrelScale=.75
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
ThreatPosed=60	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI,Special

; Deployed Limpet Drone
[DLIMPET]
Name=Limpet Mine
Strength=100
Points=50
Cost=700
Sight=5
Power=0
Armor=none
Cloakable=yes
CloakingSpeed=3
Primary=LIMP
TechLevel=-1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
UndeploysInto=LIMPET
Unsellable=true
IsLimpetMine=true
Owner=GDI,Nod,Special

; Kodiak crash
[C_KODIAK]
Name=Kodiak Crash
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
MaxDebris=0
PlaceAnywhere=yes


; Core Defender (deployed)
[DDEFD]
Name=Core Defender
Image=DEFD
Capturable=false
Owner=Nod,Special
UndeploysInto=DEFENDER
MaxDebris=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Strength=9999
Armor=concrete
TechLevel=-1
Adjacent=4
Sight=6
Cost=10000
Points=10000
Power=0
Powered=false
Sensors=yes
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=375,550,500
AIBuildThis=no
IsCoreDefender=yes
UndeploySound=COREUP1
Immune=yes

; Cabal Core
[CORE]
Name=Cabal Core
TechLevel=-1
Strength=3000
Sight=10
Power=-200
BaseNormal=yes
Points=5
Armor=concrete
MaxDebris=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=-60,60,200
AIBuildThis=no

; NOD AA Obelisk
[AAOB]
Name=Obelisk of Darkness
Image=OBL2
Prerequisite=NATECH,NACORE
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=4
Sight=8
Owner=Civilian
Cost=1500
Points=30
Power=0
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=AALaserFire
Turret=no
TurretAnim=OBL2_C
TurretAnimZAdjust=-3
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
MaxDebris=4
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=-60,60,200
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false

; CABAL Core Obelisk Ground
[CROB]
Name=CABAL Obelisk
Image=OBL1
Prerequisite=NATECH,NACORE
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=4
Sight=8
Owner=Civilian
Cost=1500
Points=30
Power=0
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CABLaser
Turret=no
TurretAnim=OBL1_C
TurretAnimZAdjust=-100
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
MaxDebris=4
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=120,0,30
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false

 ;Core Defender (deployed)
[NADCD]
Name=Deployed Core Defender
Image=DEFD
Capturable=false
Owner=CAB,Special
UndeploysInto=NADEFENDER
MaxDebris=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Strength=4000
Armor=concrete
TechLevel=-1
Adjacent=4
Sight=10
Cost=8000
Points=100
Power=0
Powered=false
Sensors=yes
TickTank=yes
ThreatPosed=100
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=375,550,500
AIBuildThis=no
IsCoreDefender=yes
UndeploySound=COREUP1

[GDI]
Name=GDI
Suffix=GDI
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Nod]
Name=Nod
Suffix=NOD
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[CAB]
Name=Cabal
Suffix=CAB
Prefix=A
Color=DarkBlue
Multiplay=yes
Side=CAB
SmartAI=yes

[FORG]
Name=The Forgotten
Suffix=FORG
Prefix=F
Color=DarkGreen
Multiplay=yes
Side=FORG
SmartAI=yes

[Special]
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true

[Neutral]
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[RailShot]
Spread=1
Verses=200%,175%,160%,100%,25%
Rocker=no
ProneDamage=100%
InfDeath=2
Bright=yes
AnimList=PLASPUFF


[ScorpionLaser]
Damage=300
ROF=150
Range=10
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes
;Bright=yes

[ScorpionLaserElite]
Damage=400
ROF=150
Range=13
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 25
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes
Bright=yes

;Marine Rifle
[Minigun]
Damage=12
ROF=26
Range=4
Projectile=Invisible
Speed=100
Warhead=SA
Report=rifle1g,rifle2g
Bright=true

;Rookie Rifle
[Minigun2]
Damage=8
ROF=20
Range=4
Projectile=Invisible
Speed=100
Warhead=SA
Report=rifle1n,rifle2n
Bright=true

;Warrior Rifle
[SMG]
Damage=5
ROF=18
Range=4
Burst=2
Projectile=Invisible
Speed=100
Warhead=SA
Report=SMG
Bright=true

;Mutant Shotgun
[DualShotgun]
Damage=20
ROF=40
Range=3
Projectile=Invisible
Speed=100
Warhead=SA3
Report=Shotgun1,Shotgun2
Bright=true

[Shotgun]
Damage=40
ROF=30
Range=3
Projectile=Invisible
Speed=100
Warhead=SA3
Report=Shotgun3,Shotgun4
Bright=true

[VulcanFortress]
Damage=50
ROF=20
Burst=2
Range=8
Projectile=Invisible
Speed=100
Warhead=SA2
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=yes

;Ratnik weapon
[AAgun]
Damage=50
ROF=40
Range=8
Projectile=Invisible3
Speed=100
Warhead=SA2
Report=MP43
Burst=4
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=yes



; icbm rocket
[ICBMrocket]
Damage=800
ROF=180
Range=20
Projectile=NukeMissile
Speed=20
Warhead=ICBMWH
Report=tankmisl1
Bright=yes

[TerrorBomb]
Damage=2000
Anim=DEMOBOMB
ROF=100
Range=2
Projectile=Invisible
Speed=100 
Report=SNUKEXPL
Warhead=ABOMBWH
Bright=yes

;Rocket Infantry
[JAVELIN]
Damage=20
ROF=80
Range=6
Projectile=HEMissile
Speed=40
Warhead=AP
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Report=tankmisl1
Bright=true

;Jump Jet Cannon
[JumpCannon]
Damage=20 ; was 20
Burst=2
ROF=40
Range=5  ; was 4
Projectile=Invisible3
Speed=100
Warhead=SA
Report=MG6
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

;Jump Jet Cannon
[TripletMG]
Damage=30
Burst=3
ROF=40
Range=6
Projectile=Invisible
Speed=100
Warhead=SA2
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

;Flak Cannon
[FlakCannon]
Damage=50
Burst=2
ROF=40
Range=10
Projectile=Invisible4
Speed=100
Warhead=HE
Report=artyfire
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Bright=true

;Assault Suit Cannon
[AssaultCannon]
Damage=20
ROF=50
Range=5
Projectile=Invisible
Speed=100
Warhead=SA2
Report=M14
Burst=2
Bright=yes

;Assault Suit Shotgun
[AssaultShotgun]
Damage=40
ROF=60
Range=5
Projectile=Invisible
Speed=100
Warhead=SS
Report=pistol
Burst=2
Bright=true

[VulcanShotgun]
Damage=40
ROF=70
Range=4
Projectile=Invisible
Speed=100
Warhead=SS
Report=Shotgun3,Shotgun4
Burst=2
Bright=true

;Cyborg Commando Plasma Cannon
[CyCannon]
Damage=120
ROF=50
Range=7
Projectile=ProtonBlast
Speed=70
Warhead=PlasmaWH
Report=scrin5b
Bright=yes

;Harbinger Plasma Moleculator Cannon
[HarbCannon]
Damage=200
ROF=50
Range=9
Projectile=HarbBlast
Speed=100
Warhead=PSLBIG
Report=scrin5b
Bright=yes

;Harpy Vulcan Cannon
[HarpyClaw]
Damage=60
ROF=36
Range=5
Projectile=Invisible2
Speed=100
Warhead=SA2
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=yes

;Assault Buggy Cannon
[RaiderCannon]
Damage=40
ROF=55
Range=5
Projectile=Invisible
Speed=100
Warhead=SA2
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=yes

;Vulcan Tower Cannon
[VulcanTower]
Damage=20
ROF=26
Range=6
Projectile=Invisible
Speed=100
Warhead=SA2
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Bright=true

;Rocket Tower Grenade
[RPGTower]
Damage=110
ROF=80
Range=8
Projectile=Lobbed2
Speed=30 ; 5
Warhead=RPG
MinimumRange=2
Report=GLNCH4
Bright=yes

;Rocket Tower Grenade
[RPGGun]
Damage=80
ROF=80
Range=8
Projectile=Lobbed2
Speed=30 ; 5
Warhead=RPG
MinimumRange=4
Report=GLNCH4
Burst=2
Anim=GUNFIRE
Bright=yes

[BikeMissile]
Damage=20
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Warhead=AP
Bright=true

[BikeMissile2]
Damage=20
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Warhead=AP
Burst=2
Bright=true

;SAM missile
[RedEye2]
Damage=33
ROF=55
Range=15
Projectile=AAHeatSeeker
Speed=30
Warhead=SAMWH
Report=bazooka
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
TurboBoost=yes
Bright=yes

;Hover Missile
[HoverMissile]
Damage=30
ROF=68
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=30
Warhead=AP
Report=missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
MinimumRange=2
Bright=yes

;Ghost's Rail Gun
[LtRail]
Damage=150   ; this should be 0 for railgun shots
AmbientDamage=0 ; use this for the railgun damage field.  Leave damage = 0
ROF=60  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=Invisible
Speed=100
Anim=PLASPUFF
Warhead=RailShot2
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=BIGGGUN1
Bright=yes

;Nemesis Laser RGB
[Nemerail]
Damage=100
ROF=45
Range=8
Speed=100
Warhead=Super3
Report=OBELCOR3
LaserInnerColor = 255,255,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 5
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Burst=4
Bright=yes
;IsRailgun=true
;AttachedParticleSystem=GRailgunSys

;Nemesis Laser2 RGB
[AANemerail]
Damage=50
ROF=20
Range=15
Speed=100
Warhead=Super3
Report=LASTUR1 ;RAILUSE5
LaserInnerColor = 255,255,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 5
Projectile=LLine3
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
IsRailgun=true
AttachedParticleSystem=GRailgunSys
Bright=yes

; Ion weapon fast
[IonRail]
Damage=500
ROF=220
Range=15
;Projectile=IonCharge
Speed=100
Warhead=IonWeaponWH
Report=ION1 ;RAILUSE5
Anim=PLASPUFF
LaserInnerColor = 0,140,255
LaserOuterColor = 70,255,255
LaserOuterSpread= 20,40,40
LaserDuration = 30
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes     ; non-charging lasers should use LaserFire2 instead
Burst=4
IsRailgun=true
AttachedParticleSystem=IonRailgunSys
Bright=yes

[LightIonRail]
Damage=200
ROF=120
Range=10
Speed=100
Warhead=IonWeaponWH
Report=ION1 ;RAILUSE5
Anim=PLASPUFF
LaserInnerColor = 0,140,255
LaserOuterColor = 70,255,255
LaserOuterSpread= 20,40,40
LaserDuration = 30
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes     ; non-charging lasers should use LaserFire2 instead
IsRailgun=true
AttachedParticleSystem=IonRailgunSys
Bright=yes

; Ion weapon dual
[IonLoader]
Damage=200
ROF=200
Range=15
Projectile=IonCharge
Speed=20
Warhead=IonWeaponWH
Anim=PLASSABOG
Bright=yes
Burst=2

;CYCA laser RGB
[VulcanLaser]
Damage=30
ROF=30
Range=6
Speed=100
Warhead=Super2
Report=BIGGGUN1
Anim=PLASSABOGSML
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 20
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Bright=yes

[VulcanLaser2x]
Damage=20
Burst=2
BurstDelay0=0
ROF=30
Range=6
Speed=100
Warhead=Super2
Report=BIGGGUN1
Anim=PLASSABOGSML
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 20
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Bright=yes

;Defender Laser RGB
[Cablaser2x]
Damage=60
ROF=75
Range=6
Speed=100
Warhead=Super2
Report=BIGGGUN1
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 15
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Burst=2
BurstDelay0=0
Anim=PLASSABOGSML
Bright=yes

; Solid AA laser beam.
[AALaserFire]
Damage=250
ROF=20
Range=12  ;was 10.5
Speed=100
Warhead=Super
Report=OBELMOD1
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 15
Projectile=AALLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes     ; non-charging lasers should use LaserFire2 instead
Anim=PLASSABOG
Bright=yes
UseSparkParticles=yes
AttachedParticleSystem=FirestormSparkSys

;Advance CABAL Obelisk Laser
[CABLaser]
Damage=350
ROF=70
Range=10.5
Speed=100
Warhead=Super
Report=OBELRAY1
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes     ; non-charging lasers should use LaserFire2 instead
Anim=PLASSABOG
Bright=yes
UseSparkParticles=yes
AttachedParticleSystem=FirestormSparkSys

;Advance CABAL Obelisk Laser
[CABLaser2]
Damage=200
ROF=75
Range=10.5
Speed=100
Warhead=Super2
Report=OBELCOR3
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes     ; non-charging lasers should use LaserFire2 instead
Burst=2
;Anim=PLASSABOG
Bright=yes

;Stegodon Laser RGB
[Stegoshot]
Damage=80
ROF=100
Range=6
Speed=100
Warhead=Super3
Report=BIGGGUN1
LaserInnerColor = 255,255,255
LaserOuterColor = 255,255,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Burst=2
BurstDelay0=0
Bright=yes

;Light of Kane laser
[Lightning]
Damage=100
ROF=150
Range=8
Speed=100
Warhead=Super
Report=RAILUSE5
LaserInnerColor = 255,0,0
LaserOuterColor = 0,255,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Burst=2
Bright=yes

[TripodLaser]
Damage=100
ROF=25
Range=8
Speed=100
Warhead=Super
Report=LASTUR1
LaserInnerColor = 170,255,170
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2
BurstDelay0=0
Bright=yes

;GDI Laser RGB
[gLaser]
Damage=50
ROF=100
Range=7
Speed=100
Warhead=Super3
Report=LASTUR1
LaserInnerColor = 255,200,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 30
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Burst=2
Bright=yes

;Mutant Laser RGB
[TiberiumLaser]
Damage=30
ROF=25
Range=5
Speed=100
Warhead=Super2
Report=LASTUR1
LaserInnerColor = 0,255,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=no
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=no     ; non-charging lasers should use LaserFire2 instead
Burst=2
;IsRailgun=true
;AttachedParticleSystem=TiberiumRailSys
Bright=yes

[ZoneRailgun]
Damage=80   ; this should be 0 for railgun shots
AmbientDamage=0 ; use this for the railgun damage field.  Leave damage = 0
ROF=100  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=Invisible
Speed=100
Warhead=RailShot
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=RAILUSE5
Bright=yes

;Mammoth Rail Gun
[MechRailgun]
AmbientDamage=0 ; use this for the railgun damage field.  Leave damage = 0
Damage=200   ; this should be 0 for railgun shots
ROF=80  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=Invisible
Burst=2
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=PLASPUFF
IsRailgun=true
AttachedParticleSystem=LargeRailgunSys
Bright=yes

;Mammoth Rail Gun
[MammothRail]
Damage=100
ROF=80
Range=10
Projectile=LLine
LaserInnerColor = 170,170,255
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
IsBigLaser=yes
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Burst=4
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=PLASPUFF
Bright=yes
BurstDelay0=4
BurstDelay1=24
BurstDelay2=4

[DoubleRailgun]
AmbientDamage=200
Damage=0
ROF=70
Range=10
Projectile=Invisible
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=LargeRailgunSys
Burst=2
Bright=yes
BurstDelay0=0

; rapid fire machine gun
[Vulcan]
Damage=20
ROF=40
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Bright=true

; rapid fire machine gun
[TankVulcan]
Damage=20
ROF=30
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=MG6
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2
Bright=true

;Cyborg's Vulcan cannon
[Vulcan3]
Damage=10
ROF=30
Burst=3
Range=4
Projectile=Invisible
Speed=100
Warhead=SA2
Report=quadcannon1
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=yes

; fireball from flame tank
;[FireballLauncher]
;Damage=0
;AmbientDamage=2
;ROF=25
;Range=4.25
;Projectile=Invisible
;Speed=1
;Warhead=Fire
;Report=FLAMTNK1
;UseFireParticles=yes
;AttachedParticleSystem=FireStreamSys

; fireball from flame tank
[Flamethrower2]
Damage=2
ROF=80
Burst=2
Range=5.5
Projectile=Fireball
Speed=40
Warhead=FireBurst
Report=FLAMTNK1
Bright=yes

; fireball from flame tank
[Flamethrower]
Damage=10
ROF=80
Range=5.5
Projectile=Fireball
Speed=40
Warhead=FireBurst
Report=FLAMTNK1
Bright=yes

; sniper rifle
[Sniper]
Damage=150
ROF=60
Range=9.75
Speed=100
Projectile=Invisible
IsRailgun=true
AttachedParticleSystem=SniperRailgunSys
Speed=100
Warhead=HollowPoint
Report=Sniper3
;LaserInnerColor = 255,255,255
;LaserOuterColor = 0,0,0
;LaserOuterSpread= 20,40,40
;LaserDuration = 5
;Projectile=LLine2
;IsLaser=true ; this flag tells the game to use the special laser draw effect
Bright=true

[LaserRailgun]
Damage=150
ROF=60
Range=7
Speed=100
Projectile=Invisible
IsRailgun=true
AttachedParticleSystem=LaserRailgunSys
Speed=100
Warhead=RailShot
Report=RAILUSE5
;LaserInnerColor = 255,255,255
;LaserOuterColor = 0,0,0
;LaserOuterSpread= 20,40,40
;LaserDuration = 5
;Projectile=LLine2
;IsLaser=true ; this flag tells the game to use the special laser draw effect
Bright=true

; rifle soldier weapons (multiple shots)
[M1Carbine]
Damage=15
ROF=20
Range=4
Projectile=Invisible
Speed=100
Warhead=SA
Report=stormgun1,stormgun2,stormgun3
Bright=true

; rifle soldier weapons (multiple shots)
[Shadowshot]
Damage=100
ROF=50
Range=8
Projectile=Invisible
Speed=100
Warhead=HollowPoint
Report=Sniper1,Sniper2
IsRailgun=true
AttachedParticleSystem=SniperRailgunSys
Bright=true

; man-packed anti-tank missile (bazooka type)
;[Dragon]
;Damage=30
;ROF=50
;Burst=2
;Range=6
;Projectile=AAHeatSeeker2
;Speed=25
;Warhead=AP
;Report=bazooka

[Dragon]
Damage=50
ROF=80
Burst=2
Range=15
Projectile=AAHeatSeeker2
Speed=20
Warhead=AP
Report=bazooka
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=true

[Dragon4]
Damage=100
ROF=80
Range=15
Projectile=AAHeatSeeker2
Speed=30
Warhead=AP
Report=missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=true

[TripletDragon]
Damage=50
ROF=120
Burst=3
Range=15
MinimumRange=5
Projectile=HeatSeeker2
Speed=20
Warhead=AP
Report=bazooka
Anim=GUNFIRE
Bright=true

[Storm]
Damage=0
ROF=150
Burst=2
Range=16
MinimumRange=6
ProjectileRange=1
Projectile=StormCluster
Speed=100
Warhead=AP
Report=missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

[StormRockets]
Damage=5
ROF=150
Range=16
Projectile=StormRocketsCluster
Speed=100
Warhead=AP
Burst=1
Report=missilelaunch1 
Bright=yes

[FortressMissile]
Damage=100
ROF=150
Burst=4
Range=16
MinimumRange=4
Projectile=HeatSeeker3
Speed=50
Warhead=AP
Report=missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

[Vulcan4]
Damage=20
ROF=5
Burst=3
Range=4
Projectile=Invisible
Speed=100
Warhead=SA
Report=M14
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

[HMG]
Damage=50
ROF=25
Burst=4
Range=6
Projectile=Invisible
Speed=100
Warhead=SA
Report=minigun
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

[LMG]
Damage=30
ROF=20
Burst=4
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=M3
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

; air-to-surface homing missile (launched from helicopter)
[Hellfire]
Damage=30
ROF=50
Range=10
Projectile=AAHeatSeeker2 ; was HeatSeeker
Speed=30
Warhead=ORCAAP
Report=missilelaunch1
Burst=2
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

[Proton]
Damage=20
ROF=3
Range=5
Projectile=ProtonTorpedo
Speed=30
Warhead=HGP
Report=scrin5b
Bright=yes

[ProtonBomb]
Damage=150
ROF=10
Range=5
Projectile=ProtonBomblet
Speed=0
Warhead=HGPB
Report=scrin5b
Floater=yes
Bright=yes

[ProtonGun]
Damage=10
ROF=3
Range=8
Projectile=ProtonPlasma
Speed=100
Warhead=HGP
Report=scrin5b
Bright=yes

[ProtonMortar]
Damage=150
ROF=100
Range=18
Projectile=ProtonPlasmaMortar
Speed=25
Warhead=HGP
Report=scrin5b ;PLSECAN2
Floater=yes
Lobber=yes
Bright=yes

; hand grenade (discus)
[Discus]
Damage=40
ROF=60
Range=4.5
Projectile=Lobbed
;Floater=yes
Speed=5
Warhead=HE
;Lobber=yes
Bright=yes

; hand grenade (discus)
[Grenade]
Damage=60
ROF=100
Range=5.5
Projectile=Lobbed
Floater=yes
Speed=5
Warhead=HE
Report=M203
;Lobber=yes
Bright=yes

; hand grenade (plasma)
[PlasmaGrenade]
Damage=100
ROF=100
Range=6,5
Projectile=Lobbed3
MinimumRange=5
Floater=yes
Speed=4
Warhead=HGP
Report=M203
;Lobber=yes
Bright=yes

; hand grenade (plasma)
[GasGrenade]
Damage=50
ROF=125
Range=6,5
Projectile=Lobbed3
MinimumRange=5
Floater=yes
Speed=4
Warhead=Gas ;HGP
Report=M203
;Lobber=yes
Bright=yes

; plasma gun (Cyborg)
[PlasmaGun]
Damage=100
ROF=80
Range=5
Projectile=Lobbed4
;Floater=yes
Speed=10
Warhead=PSL
;Lobber=yes
Bright=yes
Anim=PLASSABOGSML
Report=PSL;PLSECAN2

; plasma shot (Plasma Tank)
[PlasmaShot]
Damage=200
ROF=100
Range=6
Projectile=Lobbed4
;Floater=yes
Speed=20
Warhead=PSL
;Lobber=yes
Bright=yes
Anim=PLASSABOG
Report=PLSECAN2

; plasma shot (Minotaur,Daishin,Annihilator)
[PlasmaShot2]
Damage=200
ROF=100
Range=6
Projectile=Lobbed4
;Floater=yes
Speed=20
Warhead=PSL
;Lobber=yes
Bright=yes
Anim=PLASSABOG
Report=PLSECAN2
Burst=2

; plasma cannon (Cannon)
[PlasmaCannon]
Damage=300
ROF=80
Range=10
;Projectile=Lobbed4
;Floater=yes
Speed=100 ;30
Warhead=PSL
;Lobber=yes
Bright=yes
Anim=PLASSABOG
LaserInnerColor = 0,140,255
LaserOuterColor = 70,255,255
LaserOuterSpread= 20,40,40
LaserDuration =10
Projectile=LLine
IsLaser=true
Report=PLSECAN2
IsRailgun=true
AttachedParticleSystem=IonRailgunSys

; plasma storm (Moleculator)
[PlasmaStorm]
Damage=150
ROF=150
Range=20
Projectile=PulsBall ;Lobbed4
;Floater=yes
Speed=1
Warhead=PSLBIG
;Lobber=yes
Bright=yes
Charge=yes
Anim=PLASPUFF
Report=PLSECAN2
Burst=3
BurstDelay0=20
BurstDelay1=20

; plasma storm (Montauk)
[PlasmaSpark]
Damage=200
ROF=150
Range=20
Projectile=PulsBall ;Lobbed4
;Floater=yes
Speed=1
Warhead=PSLBIG
;Lobber=yes
Bright=yes
Anim=PLASPUFF
Report=PLSECAN2

; small anti-armor cannon for infantry
[30mm]
Damage=50
ROF=60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes
Report=SMAW;120MMF

; small anti-armor cannon
[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6

; light anti-armor cannon
[90mm]
Damage=36
ROF=50
Range=6.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=yes

; light anti-armor cannon
[90mmx]
Damage=36
ROF=60
Range=6.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=yes
Burst=2

; light long range anti-armor cannon
[100mm]
Damage=40
ROF=60
Range=9
Projectile=Cannon
Speed=20
Warhead=AP
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[120mmx]
Damage=50
ROF=80
Range=6.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=2
Bright=yes

; large anti-armor cannon (quad shooter)
[FortDoubleCannon]
Damage=100
ROF=80
Range=8.75
Projectile=Invisible
Speed=90
Warhead=AP
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=2
BurstDelay0=0
Bright=yes
LaserInnerColor = 255,255,255
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 5
Projectile=LLine2
IsLaser=true ; this flag tells the game to use the special laser draw effect

; large anti-armor cannon (single shooter)
[120mm]
Damage=70
ROF=80
Range=6.75
Projectile=Invisible
Speed=90
Warhead=AP
Report=SMAW;tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=yes
IsRailgun=true
AttachedParticleSystem=CannonRailgunSys

; large anti-armor cannon (fast single shooter)
[120mmf]
Damage=50
ROF=20
Range=7.75
Projectile=Invisible
Speed=90
Warhead=AP
Report=SMAW;tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=yes
IsRailgun=true
AttachedParticleSystem=CannonRailgunSys

; large anti-armor cannon (single shooter 2x)
[120mm2x]
Damage=70
ROF=80
Range=6.75
Projectile=Invisible
Speed=90
Warhead=AP
Report=SMAW;tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=yes
Burst=2

; huge anti-armor cannon (single shooter)
[220mm]
Damage=300
ROF=120
Range=10
Projectile=Cannon3
Speed=90
Warhead=HE
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=yes

; huge anti-infantry cannon (triple shooter)
[220mma]
Damage=100
ROF=120
MinimumRange=6
Range=16
Projectile=Cannon3 ;Invisible
Speed=90
Warhead=HE
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Bright=yes
;Lobber=yes
Burst=3
BurstDelay0=10
BurstDelay1=10

; huge anti-armor cannon (triple shooter)
[220mmx]
Damage=100
ROF=120
MinimumRange=2
Range=10
Projectile=Cannon ;Invisible
Speed=100
Warhead=AP
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Bright=yes
;Lobber=yes
Burst=3
BurstDelay0=5
BurstDelay1=5

; huge anti-armor cannon (dual shooter)
[300mmHE]
Damage=50
ROF=200
Range=8
Projectile=Invisible
Speed=100
Warhead=HE
Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=yes
Burst=6
BurstDelay0=5
BurstDelay1=5
BurstDelay2=5
BurstDelay3=5
BurstDelay4=5
;Lobber=yes

; huge anti-armor cannon (dual shooter)
[300mmAP]
Damage=50
ROF=200
Range=8
Projectile=Invisible
Speed=100
Warhead=AP
Report=SMAW
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=yes
Burst=6
BurstDelay0=5
BurstDelay1=5
BurstDelay2=5
BurstDelay3=5
BurstDelay4=5
;Lobber=yes

[Bomb]
Damage=160
ROF=10  ; was 1
Range=5
Projectile=Cannon2
Speed=0
Warhead=ORCAHE
Report=bombdrop
Floater=yes
Bright=yes

[HarpyGroundStrafe]
Damage=30
ROF=3
Range=6
Projectile=GroundStrafe
Speed=100;50
Warhead=SA2
Report=M14
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=yes

[HarpyGroundRockets]
Damage=80
ROF=3
Range=14
Projectile=GroundRockets
Speed=30
Warhead=HE
Report=missilelaunch1
;Burst=2
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

[VertagoBomb]
Damage=500
ROF=10
Range=5
Projectile=PulsBall
;Floater=yes
Speed=1
Warhead=PSLBIG
;Lobber=yes
Bright=yes
Anim=PLASPUFF
Report=PLSECAN2

[SuicideBomb]
Damage=11000
ROF=1
Range=.5
Projectile=Invisible
Speed=0
Warhead=SUPER
Bright=yes
Report=HUNTER2

[MoneyBomb]
Damage=0
ROF=1
Range=.5
Projectile=Invisible
Speed=0
Warhead=SUPER
Bright=yes
Report=HUNTER2

; Vehicle carried anti-tank missile
[MammothTusk]
Damage=40
ROF=80
Range=8
Projectile=AAHeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=bazooka ;missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

; Vehicle carried anti-tank missile
[MammothTusk1]
Damage=40
ROF=80
Range=8
Projectile=AAHeatSeeker
Speed=20
Warhead=HE
Report=bazooka ;missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

[MammothTusk2]
Damage=40
ROF=120
Range=10
Projectile=AAHeatSeeker
Speed=20
Warhead=HE
Burst=4
Report=bazooka ;missilelaunch1
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Bright=yes

; artillery cannon
[155mm]
Damage=150
ROF=110
Range=18
MinimumRange=5
Projectile=Ballistic
Speed=70
Warhead=ARTYHE
Report=artyfire2
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
;Lobber=yes
Bright=yes

; artillery cannon
[160mm]
Damage=250
ROF=150
Range=18
MinimumRange=5
Projectile=Ballistic
Speed=40
Warhead=ARTYHE
Report=artyfire2
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Lobber=yes
Bright=yes

; triton artillery cannon
[180mm]
Damage=150
ROF=160
Range=18
MinimumRange=3
Projectile=Ballistic
Speed=5
Warhead=HE
Report=artyfire
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
;Lobber=yes
Bright=yes

; behemoth artillery cannon
[180mmx]
Damage=100
ROF=160
Range=18
MinimumRange=3
Projectile=Ballistic
Speed=5
Warhead=ARTYHE
Report=artyfire
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
;Lobber=yes
Bright=yes
Burst=3
BurstDelay0=0
BurstDelay1=20

; Sonic Zap
[SonicZap]
Damage=1
AmbientDamage=3
ROF=120
Range=6
Projectile=Null
Speed=100
Warhead=SonicWarhead
Report=SONIC4
IsSonic=Yes

; Sonic Zap
[SonicZapTower]
Damage=1
AmbientDamage=5
ROF=120
Range=8
Projectile=Null
Speed=100
Warhead=SonicWarhead
Report=SONIC4
IsSonic=Yes

; repair bot repairing
[RepairBullet]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=REPAIR11
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

; medic healing
[Heal]
Damage=-50
ROF=80
Range=2.83
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1

; rapid fire machine gun
[Vulcan2]
Damage=50
ROF=50
Range=6
Projectile=Invisible
Speed=100
Warhead=SA
Report=quadcannon1
Anim=GUNFIRE
Bright=yes

; Solid laser beam.
[LaserFire]
Damage=250
ROF=120
Range=10.5
Speed=100
Warhead=Super
Report=OBELRAY1
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true ; this flag tells the game to use the special laser draw effect
Charges=yes  ; non-charging lasers should use LaserFire2 instead
Anim=LASERSHOT
Bright=yes
UseSparkParticles=yes
AttachedParticleSystem=FirestormSparkSys

; Laser Turret Beam
[LaserFire2x]
Damage=50
ROF=30
Range=7
Speed=100
Warhead=Super
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true ; this flag tells the game to use the special laser draw effect
Burst=2
Anim=LASERSHOT
Bright=yes

; Laser Turret Beam
[LaserFire2]
Damage=30
ROF=40
Range=6
Speed=100
Warhead=Super
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true ; this flag tells the game to use the special laser draw effect
Anim=LASERSHOT
Bright=yes
UseSparkParticles=yes
AttachedParticleSystem=FirestormSparkSys

; Cabal Solid laser beam.
[LaserFire3]
Damage=34
ROF=100
Range=7
Speed=100
Burst=6
Warhead=Super
Report=LASTUR1
LaserInnerColor = 70,170,200
LaserOuterColor = 0,0,0
LaserOuterSpread= 255,255,255
LaserDuration = 5
Projectile=LLine
IsBigLaser=true
IsLaser=true ; this flag tells the game to use the special laser draw effect
;Charges=no  ; non-charging lasers should use LaserFire2 instead
Anim=PLASSABOG
Bright=yes

; Laser Turret Beam
[BlackHandLaser]
Damage=15
ROF=20
Range=6
Speed=100
Warhead=Super
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true ; this flag tells the game to use the special laser draw effect
Anim=LASERSHOT
Bright=yes
UseSparkParticles=yes
AttachedParticleSystem=FirestormSparkSys

; Laser Turret Beam
[TibTrooperLaser]
Damage=10
ROF=15
Range=6
Speed=100
Warhead=Super
Report=LASTUR1
Charges=no
LaserInnerColor = 0,255,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 10
Projectile=LLine2
IsLaser=true ; this flag tells the game to use the special laser draw effect
;Anim=LASERSHOT
Bright=yes

[EMPulseWeapon]
Damage=1200       ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2

; Visceroid attack
[SlimeAttack]
Damage=100
ROF=80
Range=1.3  ;2.83
Projectile=Invisible
Speed=25 ;100
Warhead=Slimer
Report=VICER1

; Chemical missile launcher
[ChemLauncher]
Damage=100
ROF=1 ; 0
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=tankmisl1

; Chemical missile launcher
[ChemLauncher2]
Damage=10
ROF=200
Range=8
MinimumRange=6
Projectile=ChemMissileCluster
Speed=60
Warhead=HE
Report=tankmisl1

[ChemLauncherMissile2]
Damage=10
ROF=200
Range=8
Projectile=ChemMissile
Speed=60
Warhead=Gas
Report=tankmisl1

[FiendShard]
Damage=35
ROF=30
Burst=3
Range=5
Projectile=DogShard
Speed=25
Warhead=Shard
Report=FIEND2

[MultiLauncher]
Damage=130
ROF=80
Range=30
Projectile=MultiMissile
Speed=35  ; was 10
Warhead=HE
Report=missilelaunch1

[Pistola]
Damage=5
ROF=20
Range=3
Projectile=Invisible
Speed=100
Warhead=SA
Report=pistol
Bright=yes

; MultiMissile Cluster Missiles
[MultiCluster]
Damage=65
ROF=80
Range=6
Projectile=HeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=tankmisl1

[ChemCluster]
Damage=65
ROF=80
Range=6
Projectile=HeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=tankmisl1

; Limpet Drone Weapon
[LIMP]
Damage=1
ROF=80
Range=2
Projectile=LimpetBullet
Speed=100
Warhead=LIMPY
Report=LIMPBOM1

[WebLauncher]
Damage=0
ROF=200  ;was 180
Range=7
Projectile=WebCapsule
Speed=25  ; was 10
Warhead=WebMass
Report=FIREWEB1
AttachedParticleSystem=SmallGreySSys

; Second Stage of Cyborg Spider rocket launcher
[DualRockets]
Damage=5 ;was 4
ROF=180  ;was 80
Range=6
Projectile=AAHeatSeeker2
Speed=15
Warhead=AP
Burst=2
Report=RKETINF1
Bright=yes

; First stage of Cyborg Spider rocket launcher
[QuadLauncher]
Damage=0
ROF=180  ;was 80
Range=7
ProjectileRange=2
MinimumRange=3  ; was 2
Projectile=DualCluster
Speed=25  ; was 10
Warhead=SA
Report=bazooka
Burst=2
Bright=yes

; Jellyfish Tentacle
[Tentacle]
Damage=16
ROF=80
Range=15
Projectile=Invisible
Speed=25        ; Not used; see levitation parameters
Warhead=Stinger
Report=FLOATK1

;Core Defender Obelisk
[DEFOB]
Damage=350
ROF=20
Burst=2
Range=10.5
Speed=100
Warhead=Super2
Report=OBELCOR3
LaserInnerColor = 0,0,255
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 2 ;was 15
Projectile=LLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes     ; non-charging lasers should use LaserFire2 instead
Bright=yes

; Do NOT give this weapon to any units or all hell will break loose.
[MobileEMPulseWeapon]
Damage=1200       ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=MobileEMPulse
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2

[Jugg90mm]
Damage=75
ROF=150  ;was 110
Range=18
MinimumRange=5
Projectile=Ballistic2
Speed=10
Warhead=ARTYHE
Report=artyfire
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Lobber=yes
BurstDelay0=0
BurstDelay1=24
Burst=3
Bright=yes

[JuggStorm]
Damage=100
ROF=160
Range=18
MinimumRange=5
Projectile=Juggs
Speed=10
Warhead=ARTYHE
Report=artyfire
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Lobber=yes
Burst=6
Bright=yes

[Jugg90mmx]
Damage=50
ROF=150  ;was 110
Range=18
MinimumRange=5
Projectile=Ballistic2
Speed=10
Warhead=ARTYHE
Report=artyfire
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW
Lobber=yes
BurstDelay0=0
BurstDelay1=24
Burst=4
Bright=yes

; Drop Pod Gun
[DropGun]
Damage=50 ;was 50
ROF=50
Range=6
Projectile=Invisible
Speed=100
Warhead=SA
Report=TSGUN4
Anim=GUNFIRE

[Para]
Damage=0
Range=6
ROF=1
Projectile=GroundStrafe ;Invisible
Speed=100
Warhead=SA
Report=Boop
;Anim=GUNFIRE

; ******* Projectile Statistics *******
; Projectiles describe how and what image to use as the weapon flies
; to its target. Think of the projectile as the "delivery method" used
; to get the warhead to the desired target.

; AA = Can this weapon fire upon flying aircraft (def=no)?
; AG = Can this weapon fire upon ground objects (def=yes)?
; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
; Acceleration = amount to increase missile speed (def=3)
; Airburst = Does it try to fly over the target instead of hit it (def=no)?
; Arm = arming delay (def=0)
; Bouncy = Does it bounce a bit upon impact (def=no)?
; Degenerates = Does the bullet strength weaken as it travels (def=no)?
; Dropping = Does it fall from a starting height (def=no)?
; Elasticity = "bounciness" of the object (should be 0.0 through 1.0) (def=0.75)
; High = Can it fly over walls (def=no)?
; Image = image to use during flight
; Inaccurate = Is it inherently inaccurate (def=no)?
; Inviso = Is the projectile invisible as it travels (def=no)?
; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
; Proximity = Does it blow up when near its target (def=no)?
; ROT = Rate Of Turn (non zero implies homing) (def=0)
; Ranged = Can it run out of fuel (def=no)?
; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
; Color = Color scheme to use for special remapping projectiles (def = none)
; VeryHigh = Does it fly at a very high cruise altitude (def=no)?
; Cluster = number of explosions attached to projectile (cluster-bomb) (def=1)

; invisible flight to target
[Invisiblec]
Inviso=yes
Image=none
Cluster=45
IgnoresFirestorm=yes

; invisible flight to target
[Invisible]
Inviso=yes
Image=none

; Harpy Claw tracking projectile
[Invisible2]
Inviso=yes
Image=none
ROT=3
AA=yes
AG=yes

; Jump jet cannon
[Invisible3]
Inviso=yes
Image=none
AA=yes
AG=yes

; Flak cannon
[Invisible4]
Inviso=yes
Image=none
AA=yes
AG=no
Inaccurate=yes

[Null]
Inviso=yes
Arm=9999999
Image=none

; straight high-speed ballistic shot
[Cannon]
Image=SHELL
Arcing=true

; straight high-speed ballistic shot
[Cannon3]
Image=BIGSHELL
Arcing=true

[Fireball]
Image=FIREBALL
Arcing=true
;Inaccurate=yes
Bouncy=yes
Elasticity=0.0
Cluster=10

; Juggstorm projectile
[Juggs]
Image=BIGSHELL
Arcing=true
Inaccurate=yes
Bouncy=yes
Elasticity=0.0

; ion projecile
[IonCharge]
Image=BOMB
Arcing=true

; orca bomber bomblets
[Cannon2]
Image=BOMB
AA=no

; chemical missile
[ChemMissile]
Arm=2
High=yes
VeryHigh=yes
Cluster=8
;Shadow=no
Proximity=yes
Ranged=yes
AA=no
Image=GREENROCKET
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

; chemical missile
[ChemMissileCluster]
High=yes
VeryHigh=yes
Proximity=no
Cluster=4 ; number of small missiles to launch
Ranged=yes
Range=8
AA=no
Image=LRM
ROT=4
Color=DarkGreen
Airburst=yes ;Splits
AirburstWeapon=ChemLauncherMissile2
IgnoresFirestorm=yes
RetargetAccuracy=25% ; when 100% all missiles with perfect accuracy 

[BigChemMissileCluster]
High=yes
VeryHigh=yes
Proximity=no
Cluster=4 ; number of small missiles to launch
Ranged=yes
Range=8
AA=no
Image=LMIS
ROT=4
Color=DarkGreen
Airburst=yes ;Splits
AirburstWeapon=ChemLauncherMissile2
IgnoresFirestorm=yes
RetargetAccuracy=25% ; when 100% all missiles with perfect accuracy 

[MultiMissile]
Arm=2
High=yes
VeryHigh=yes
;Shadow=no
Proximity=yes
Cluster=10          ; number of small missiles to launch
Ranged=yes
AA=no
Image=MISLMLTI
ROT=4
Color=DarkGreen
Airburst=yes
AirburstWeapon=MultiCluster
IgnoresFirestorm=yes

; small homing missile (targets vehicles best)
[HeatSeeker]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=8

[ProtonTorpedo]
Arm=2
High=yes
Shadow=no
Ranged=yes
Image=DUALPROTON
ROT=1
IgnoresFirestorm=yes

[ProtonPlasma]
High=yes
Image=DUALPROTON
ROT=1
IgnoresFirestorm=yes
AA=yes
AG=yes
Inaccurate=yes

[ProtonPlasmaMortar]
High=yes
Shadow=yes
Ranged=yes
Image=TORPEDO
Arcing=yes
IgnoresFirestorm=yes

[GroundRockets]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Inaccurate=yes
Cluster=2

[GroundStrafe]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=none
ROT=1
IgnoresFirestorm=yes
Inaccurate=yes
Cluster=2

[ProtonBlast]
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

[ProtonBomblet]
Image=TORPEDO
IgnoresFirestorm=yes
AA=no

[HarbBlast]
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=PULSBALL
ROT=1
IgnoresFirestorm=yes

; aircraft-only heatseeker
[AAHeatSeeker]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=JAVELINR
ROT=5

; aircraft and ground heatseeker
[AAHeatSeeker2]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=LRM
ROT=8

; aircraft and ground heatseeker
[HEMissile]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=MISSILE
ROT=8

[HeatSeeker2]
High=yes
Shadow=yes
AA=yes
AG=yes
Image=LRM
Arcing=yes
Inaccurate=yes

[HeatSeeker3]
Arm=2
High=yes
VeryHigh=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=LRM ;TIBTORPEDO
ROT=8

; ICBM MISSILE
[NukeMissile]
Arm=2
High=yes
VeryHigh=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=ICBMMISSILE
ROT=8

; Storm projectile
[StormCluster]
High=yes
VeryHigh=no
Proximity=no
Cluster=4 ; number of small missiles to launch
Ranged=yes
Range=15
AA=yes
Image=LRM
ROT=4
Color=DarkGreen
Splits=yes ;Airburst
AirburstWeapon=StormRockets
IgnoresFirestorm=yes
RetargetAccuracy=25% ; when 100% all missiles with perfect accuracy 

[StormRocketsCluster]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=8
Cluster=1 

[Lobbed]
High=yes
Image=DISCUS
Bouncy=yes
Arcing=yes
Floater=yes

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true

[Lobbed3]
High=yes
Image=PLASMABALL
Bouncy=yes
Arcing=yes
Floater=yes
Elasticity=0.1

[Lobbed4]
Image=PLASMABALL2
Arcing=true

[PulsBall]
Arcing=true
Image=PULSBALL

; arcing ballistic projectile
[Ballistic]
High=yes
Image=BIGSHELL ;120mm
Arcing=true
Bouncy=yes
Elasticity=0.0

[BallisticFire]
High=yes
Image=120mm
Arcing=true
Bouncy=yes
Elasticity=0.0
Inaccurate=true
Cluster=2

[PulsPr]
High=yes
Image=PULSBALL

[LLine]
Inviso=yes
Image=none
AA=no
AG=yes

[LLine2]
Inviso=yes
Image=none
AA=no
AG=yes

[LLine3]
Inviso=yes
Image=none
AA=yes
AG=yes

[DogShard]
Image=CRYSTAL4
Arcing=true

; arcing ballistic projectile
[Ballistic2]
High=yes
Image=SHELL
Arcing=true
Inaccurate=true
Bouncy=yes
Elasticity=0.0

[WebCapsule]
Arm=2
High=no
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=WEB
ROT=5

; Cyborg Spider multi-missile
[DualCluster]
High=no
VeryHigh=no
;Shadow=no
Proximity=no
Cluster=2          ; number of small missiles to launch
Ranged=yes
Range=3
AA=yes
Image=DRAGON
ROT=4
Color=DarkGreen
Splits=yes
AirburstWeapon=DualRockets
IgnoresFirestorm=yes
RetargetAccuracy=75%

; Limpet Projectile
[LimpetBullet]
Inviso=yes
Image=none
AV=true

[AALLine]
Inviso=yes
Image=none
AA=yes
AG=no

[DeployWeapon]
Damage=0
ROF=500                   ; So it won't get to fire twice
Range=255                 ; Max range
Projectile=DeployWeaponPR ; Special projectile to swap into the 2nd stage of the weapn
ProjectileRange=0         ; Change into the 2nd stage of the weapon right away
Speed=100
Warhead=ZeroWH
Anim=SUICIDE              ; Self-destructs the HELPER unit when it fires this weapon

[DeployWeaponPR]
Shadow=no
Proximity=no
Cluster=1
Ranged=yes
Range=0
AA=no
Image=120MM
ROT=8
Splits=yes                   ; Uses reaper splits logic
AirburstWeapon=DeployWeapon2 ; Fire the 2nd stage of the weapon
IgnoresFirestorm=yes
RetargetAccuracy=100%

[DeployWeapon2]
Damage=0
ROF=500
Range=1                      ; So it can't reach the target
Projectile=Invisible
Speed=100
Warhead=ZeroWH

[ZeroWH]
Spread=0
Verses=1%,1%,1%,1%,1% ; Allows it to target everything. Use Damage=0 on weapon to prevent damage.
InfDeath=0
ProneDamage=1% 

; *** Particle Systems ***
;
; HoldsWhat = type of particle (see below) that this system manages (required)
; Spawns = does this system spawn particles by itself (def = no)
; SpawnFrames = number of frames to wait before spawning another particle
; ParticleCap = maximum number of particles that can be in this system

[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=25,20,255
;LaserColor=255,128,0

[SniperRailgunSys]
HoldsWhat=SniperRailgunPart
BehavesLike=Railgun
SpiralRadius=2
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,255,255

[LaserRailgunSys]
HoldsWhat=LaserRailgunPart
BehavesLike=Railgun
SpiralRadius=2
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,255,255

[CannonRailgunSys]
HoldsWhat=FastRailgunPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,255,255

[LargeRailgunSys]
HoldsWhat=LargeRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=25,20,255
;R,G,B for laser color

[IonRailgunSys]
HoldsWhat=IonRailgunPart
BehavesLike=Railgun
SpiralRadius=30
ParticlesPerCoord=.06
SpiralDeltaPerCoord=.12
MovementPerturbationCoefficient=.8
PositionPerturbationCoefficient=60
VelocityPerturbationCoefficient=.12
Laser=yes
LaserColor=0,0,0
LightSize=81
OneFrameLight=yes
Spawns=yes
SpawnFrames=1
SpawnRadius=1
Slowdown=.002
ParticleCap=7
SpawnCutoff=10
SpawnTranslucencyCutoff=11

[GRailgunSys]
HoldsWhat=GRailgunPart
BehavesLike=Railgun
SpiralRadius=2
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.02
MovementPerturbationCoefficient=.8
PositionPerturbationCoefficient=60
VelocityPerturbationCoefficient=.12
Laser=yes
LaserColor=255,100,0
;R,G,B for laser color

[TiberiumRailSys]
HoldsWhat=TiberiumRailgunPart
BehavesLike=Railgun
SpiralRadius=5
ParticlesPerCoord=.9
SpiralDeltaPerCoord=.6
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=60
VelocityPerturbationCoefficient=.12
Laser=yes
LaserColor=0,255,0
;R,G,B for laser color

[WeldingSys]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=25
SparkSpawnFrames=20
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.4

[SparkSys]
HoldsWhat=Spark
BehavesLike=Spark
ParticleCap=12
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1

[FirestormSparkSys]
HoldsWhat=FirestormSpark
BehavesLike=Spark
ParticleCap=25
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1

; this is the global gas system
[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

; a system for large amounts of smoke (damaged buildings, destroyed things)
[BigGreySmokeSys]
HoldsWhat=LargeGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=30
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

; a system for small amounts of smoke (damaged units)
[SmallGreySSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=5
SpawnRadius=5
Slowdown=.0025
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

; a system for small amounts of smoke (damaged units)
[TestSmokeSys]
HoldsWhat=TestSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DebrisSmokeSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[HotDebrisSmokeSys]
HoldsWhat=HotSmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[LGSparkSys]
HoldsWhat=LargeSpark
BehavesLike=Spark
ParticleCap=15
SparkSpawnFrames=5
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.2

[WebSys]
HoldsWhat=Web
BehavesLike=Web
ParticleCap=20
SpawnRadius=10
Lifetime=30
Spawns=no
SpawnFrames=10
Slowdown=0.05
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0

[GasPuffSys]
HoldsWhat=WeakGasCloud
BehavesLike=WeakGas
Lifetime=3 ; 30

[SmokeStackSys]
HoldsWhat=SmokeStackPuff
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke
Lifetime=75

; *** Particles ***
;
; Image = Imagelist to use for particle
; Persistent = Does this particle stick around; should always be yes
; MaxDC = How many frames go by before this particle damages the things near it? (def = 0)
; MaxEC = How many frames does this object last (def = 0)
; Damage = How much damage does it do (def = 0)
; Warhead = What warhead to use for damage purposes (def = WARHEAD_NONE)
; StartFrame = what frame of image to start on? (def = 0)
; NumLoopFrames = how many frames form a single loop? (def = 1)
; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
; Velocity = speed at which particle travels (def = 0.0)
; Radius = how big is this particle? (used for attract/repel)
;
; BehavesLike, DeleteOnStateLimit, EndStateAI, StateAIAdvance are things that
; shouldn't be messed with

; the particle that makes up the fire stream of flamethrowers, and flame tanks
[FireStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1

[WeldingSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
StartColor1=80,255,255
StartColor2=255,255,100
ColorSpeed=.13

[Spark]
BehavesLike=Spark
MaxEC=500
XVelocity=10
YVelocity=10
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[FirestormSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

; Cloud of Poison Gas #1 Formation particle
[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud1
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

; Cloud of Poison Gas #2 formation particle
[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud2
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

; Cloud of Poison Gas #1
[GasCloud1]
Image=CLOUD1
MaxDC=60
MaxEC=1000
Damage=50
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD1

; Cloud of Poison Gas #2
[GasCloud2]
Image=CLOUD2
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD2

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Image=CLOUD1D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #2 dissipating
[GasCloudD2]
Image=CLOUD2D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeGreySmoke]
Image=LGRYSMK1
MaxEC=80
Translucency=25
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreySmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[HotSmallGreySmoke]
Image=SMOKEY
MaxEC=80
Translucency=25
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[TestSmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3

[SniperRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(255,255,255),(150,150,150)
ColorSpeed=.009
Velocity=.3

[LaserRailgunPart]
BehavesLike=Smoke
Image=RAILPART
MaxEC=10
Velocity=.3

[TiberiumRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,155,25),(150,150,150)
ColorSpeed=.009
Velocity=.3

[GRailgunPart]
BehavesLike=Railgun
MaxEC=10
ColorList=(255,100,0),(255,255,255)
ColorSpeed=.009
Velocity=.3

[IonRailgunPart]
BehavesLike=Smoke
Image=Railpart
MaxEC=10
ColorList=(250,255,255),(0,0,0)
ColorSpeed=.05
Translucency=25
Velocity=5.0
Deacc=.05
WindEffect=0
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3 

[FastRailgunPart] 
BehavesLike=Railgun
MaxEC=1
ColorList=(250,255,255),(0,0,0)
ColorSpeed=.05
Velocity=1.5 

[LargeSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=13
YVelocity=13
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[Web]
Image=Web
BehavesLike=Web
Persistent=true
MaxDC=2
MaxEC=80
Damage=0
Warhead=none
Translucency=25
DeleteOnStateLimit=yes
Velocity=8.0
Deacc=.05
WindEffect=0
EndStateAI=10
StateAIAdvance=2

[WeakGasCloud]
Image=CLOUD2
MaxDC=60
MaxEC=50 ;1000
Velocity=8.0
Damage=4
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=WeakGas
StateAIAdvance=4
NextParticle=WeakGasCloudD

[WeakGasCloudD]
Image=CLOUD2D
MaxDC=60
MaxEC=10 ; 50
Velocity=8.0
Damage=1
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=WeakGas
StateAIAdvance=4
DeleteOnStateLimit=yes

[SmokeStackPuff]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4


[CYBH]
Name=Widowmaker
Category=Soldier
Prerequisite=NAHAND
Primary=LaserRailgun
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Pip=white
Strength=400
Armor=heavy
TechLevel=7
Sight=5
Speed=4
Owner=Nod
Cost=1600
Points=40
VoiceSelect=CABEL_S1,CABEL_S2,CABEL_S3,CABEL_S4,CABEL_S5,CABEL_S6,CABEL_S7,CABEL_S8,CABEL_S9,CABEL_S10,CABEL_S10,CABEL_S11,CABEL_S12,CABEL_S13,CABEL_S14,CABEL_S15,CABEL_S16
VoiceMove=CABEL_M1,CABEL_M2,CABEL_M3,CABEL_M4,CABEL_M5,CABEL_M6,CABEL_M7,CABEL_M8,CABEL_M9,CABEL_M10
VoiceAttack=CABEL_A1,CABEL_A2,CABEL_A3,CABEL_A4,CABEL_A5,CABEL_A6,CABEL_A7,CABEL_A8,CABEL_A9,CABEL_A10,CABEL_A11,CABEL_A12,CABEL_A13,CABEL_A14,CABEL_A15,CABEL_A16
VoiceFeedback=CABEL_F1,CABEL_F2,CABEL_F3
VoiceDie=CABEL_D1,CABEL_D2
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageSparks=yes
DamageParticleSystems=SparkSys
ThreatPosed=40 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=ROF,SCATTER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no

[4TNK]
Name=

[AAOB]
Name=
Owner=

[AIRBLAST]
Name=

[ANNIN]
Name=

[APACHE]
Name=

[APC]
Name=

[ART2]
Name=

[ART3]
Name=

[AVATAR]
Name=

[AVENGER]
Name=

[AircraftTypes]
20=DSHP
21=DPOD
22=ORCATRAN
23=OXTRAN
24=ORCA
25=ORCAF
26=ORCAG
27=ORCAB
28=TRNSPORT
29=GADSHP
30=KODIAKA3
31=HAVOC
32=VENOM
33=PUMA
34=SCRIN
35=SCRIN2
36=VERTAGO
37=CDRONE
38=APACHE
39=STRIKER

[Animations]
708=WEBGUY
709=WEB
710=K_LIGHT1
711=K_LIGHT2
712=MWAR_1
713=MWAR_2
714=MWAR_A
715=MWAR_B
716=MWAR_C
717=MWAR_D
718=MWARMK
719=DLIMP_A
720=DJUGG
721=DJUGG_A
722=DJUGGMK
723=MSTLMK
724=MSTL_A
725=DEFDMK
726=CORE_A
727=CORE_AD
728=CORE_B
729=CORE_BD
730=CORE_C
731=CORE_CD
732=OBL1_A
733=OBL1_AD
734=OBL1_B
735=OBL1_BD
736=OBL1_C
737=OBL1_CD
738=OBL2_A
739=OBL2_AD
740=OBL2_B
741=OBL2_BD
742=OBL2_C
743=OBL2_CD
744=DEFD_EXP
745=MEMPFX
746=NAWEAP_A
747=NAWEAP_AD
748=NATECH_AD
749=SCEXPLOINIT
750=SCEXPLOWAVE
751=SCEXPLO
752=SCDETH1X
753=SCDETH2X
754=TRIPODMK
756=DREDE
757=DREDE_A
758=DREDEMK
759=DCOLOG
760=DCOLOG_A
761=DCOLO_B
762=DCOLOGMK
763=DCOLON
764=DCOLON_A
765=DCOLONMK
766=MECHFACT_A
767=MECHFACT_B
768=MECHFACT_1
769=MECHFACT_2
770=MECHFACT_D
771=MECHFACT_P
772=MECHFACT_P2
773=OBL2_D
774=OBL2_DD
775=OBL2_E
776=OBL2_ED
778=OBL3_B
779=OBL3_BD
780=OBL3_CD
781=FTWRMK
782=FTWR_MG
783=FTWR_CNNS
784=FTWR_CNND
785=FTWR_ARTY
786=FTWR_SAM
787=GAFORT
788=GAFORT_A
789=GAFORT_B
790=GAFORT_C
791=GAFORTMK
792=GAFORT_AD
793=GAFORT_BD
794=DHWRR_A
795=GTDECHMK
796=GADECHMK
797=COMET
798=ICETRAILER
799=PLASPUFF
800=PLASSABOG
801=PLASSABOGSML
802=SPYPAS
803=INVISO6
804=GAPLUG_H
805=MUZZLEFLASH_N
806=MUZZLEFLASH_NE
807=MUZZLEFLASH_E
808=MUZZLEFLASH_SE
809=MUZZLEFLASH_S
810=MUZZLEFLASH_SW
811=MUZZLEFLASH_W
812=MUZZLEFLASH_NW
813=MUZZLEFLASHB_N
814=MUZZLEFLASHB_NE
815=MUZZLEFLASHB_E
816=MUZZLEFLASHB_SE
817=MUZZLEFLASHB_S
818=MUZZLEFLASHB_SW
819=MUZZLEFLASHB_W
820=MUZZLEFLASHB_NW
821=MUZZLEARTY_N
822=MUZZLEARTY_NE
823=MUZZLEARTY_E
824=MUZZLEARTY_SE
825=MUZZLEARTY_S
826=MUZZLEARTY_SW
827=MUZZLEARTY_W
828=MUZZLEARTY_NW
829=FIREEXPL
830=CYBBARMK
831=CYBBAR_A
832=CYBBAR_AD
833=CYBBAR_B
834=CYBBAR_BD
835=CYBBAR_C
836=bigbomb
837=plasbomb
838=plasbomb2
839=tibbomb
840=PARACH2
841=NAPYMDMK
842=ADROP_A
843=ADROP_B
844=EXPPIFF
845=EXPGPIFF
846=EXPSCN
847=EXPNUKE
848=EXPGRAN
849=EXPMED
850=FTWR_DIS
851=FTWR_A
852=FTWR_AD
853=RTWRMK
854=RTWR_A
856=MAREFN_A
857=MPOWR_A
858=MMPOWRMK
859=MABAR_A
860=MABARMK
861=CYTECH_A
862=CYTECH_B
863=CYTECHMK
864=CABRADRMK
865=CABRADR_A
866=CABRADR_AD
867=MATECH_A
868=MATECH_C
869=MATECH_F
870=MATECHMK
871=ICCPP_A
872=ICCPP_AD
873=ICCPP_B
874=ICCPP_C
875=ICCPP_C2
876=NGOLEMMK
877=MABNKRMK
878=MABARR2MK
879=NAPYRCMK
880=NTPYRCMK
881=COREMK
882=CPRMK
883=SUICIDE
884=DEMOBOMB
885=CRYS_A
886=CRYS_AD
887=CRYS_B
888=CRYS_BD
889=CRYSMK
890=CRYS_C
891=CRYS_CD
892=EXPSCN2
893=TWNK1
894=TWNK2
895=TWNK3
896=PROTEXP1
897=PROTEXP2
898=EONCNEX
899=EOTACEX0
900=TDSAMFIRE_N
901=TDSAMFIRE_NE
902=TDSAMFIRE_E
903=TDSAMFIRE_SE
904=TDSAMFIRE_S
905=TDSAMFIRE_SW
906=TDSAMFIRE_W
907=TDSAMFIRE_NW
908=NAPOWR_B
909=NAAPWR_B
910=GAPOWR_C
911=NAPOWR_BD
912=CPR_A
913=NASHRINEMK
914=NTSHRINEMK
915=CALASRMK
916=CTLASRMK
917=CALASR_A
918=CALASR_AD
919=CALASR_B
920=TRAIL
921=FLAMEGUYSZ

[BASI]
Name=

[BGGY]
Name=

[BHAND]
Name=

[BIKE]
Name=Recon Bike
Primary=BikeMissile2
Prerequisite=NAWEAP

[BUS]
Name=

[BikeMissile2]
ROF=60
Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW
Burst=2
Range=5
Speed=30
Bright=true
Damage=20
Report=missilelaunch1
Warhead=AP
Projectile=HeatSeeker

[BuildingTypes]
300=MSTL
301=DDEFD
302=AAOB
303=CORE
304=CROB
305=INORNGLAMP
306=NACNST
307=CACNST
308=FACNST
309=HELPERDEP1
310=HELPERDEP2
311=PROCY
312=MUPILE
313=GAFTWRMG
314=GAFTWRART
315=GAFTWRSAM
316=GAFTWRCNN
317=GAFTWRCNNS
318=GAFTWRDIS
319=GADECH
320=ICCPP
321=ICCPPUP
322=RTWR
323=PROC2
324=NAPYMD
325=NAPULS2
326=CAPOWR
327=CROC
328=CASILO
329=CYBBAR
330=CAWALL
331=CAGATE_A
332=CAGATE_B
333=CRADR
334=CABHPAD
335=CYTECH
336=CWEAP
337=OBL2
338=OBL3
339=NACORE
340=FAPOWR
341=FROC
342=FASILO
343=MABARR
344=GAWALL2
345=FAGATE_A
346=FAGATE_B
347=FAARAY
348=FORGHPAD
349=MABNKRAA
350=MABNKRMG
351=MABNKRCA
352=MABNKRART
353=MATECH
354=MATECH_C
355=MATECH_F
356=DTRIPOD
357=DNGOLEM
358=DHWR
359=DREDE
360=DCOLOG
361=FORGHPAD
362=CAPOWR2
363=CAPOWR3
364=CAPOWR4
365=CAPOWR5
366=FAPOWR2
367=FAPOWR3
368=FAPOWR4
369=FAPOWR5
370=FAPOWR6
371=FAPOWR7
372=FAPOWR8
373=FAPOWR9
374=FAPOWR10
375=FAPOWR11
376=FAPOWR12
377=FAPOWR13
378=FAPOWR14
379=FAPOWR15
380=FAPOWR16
381=ICCPPUP1
382=ICCPPUP2
383=ICCPPUP3
384=NAPOWR2
385=NAPOWR3
386=NASHRINE
387=MAHOVEL
388=NASILO
389=CALASR
390=GAVULC2
391=GAROCK2
392=GACSAM2
393=GASPOT2
394=GASPOT3
395=GASPOT4
396=GASPOT5
397=GASPOT6
398=NASPOT
399=FASPOT
400=CAPOWR6
401=CAPOWR7
402=CAPOWR8

[InfantryTypes]
20=GASOL
21=NASOL
22=GASOD
23=HUSK
24=E3
25=MEDIC
26=ENGINEER
27=ENGINEER2
28=JUMPJET
29=CYBORG
30=CHAMSPY
31=GASPY
32=MUTANT
33=MWMN
34=MUTANT3
35=E4
36=DOGGIEMAP
37=UMAGON
38=GHOST
39=MHIJACK
40=CYENGINEER
41=TROOPER
42=SHADOW
43=BHAND
44=SUNER
45=C1
46=NACAD
47=NAOC
48=SPRAY
49=CYBINF
50=CYBFLY
51=CYBORG2
52=CTECH
53=FLYBUG
54=DOGGIE
55=OXANNA
56=TRATOS
57=SLAV
58=ELCAD
59=HUEY
60=COVELITE
61=CIV1
62=CIV2
63=CIV3
64=CIV4
65=CIV5
66=CIV6
67=E1
68=CYCA
69=CYBGUN
70=CYBH
71=CYC2
72=TEKKA
73=E2
74=WEEDGUY
75=WEEDGUY2

[JABO]
Name=

[JFISH]
Name=

[JUGG]
Name=

[JUGGER]
Name=

[JUMPJET]
Pip=green
Cost=600
Name=Zone Raider
Armor=light
Image=JUMPJETZ
Owner=GDI
Sight=6
Speed=8
Points=10
JumpJet=yes
Primary=JumpCannon
Category=Soldier
Fearless=yes
Strength=160
VoiceDie=RAIDER_D1,RAIDER_D2,RAIDER_D3,RAIDER_D4,RAIDER_D5,RAIDER_D6,RAIDER_D7,RAIDER_D8,RAIDER_D9,RAIDER_D10,RAIDER_D11,RAIDER_D12,RAIDER_D13,RAIDER_D14,RAIDER_D15
Crushable=no
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
TechLevel=4
VoiceMove=RAIDER_M1,RAIDER_M2,RAIDER_M3,RAIDER_M4,RAIDER_M5,RAIDER_M6,RAIDER_MT1,RAIDER_MT2
ThreatPosed=10
VoiceAttack=RAIDER_A1,RAIDER_A2,RAIDER_A3,RAIDER_A4,RAIDER_A5,RAIDER_A6,RAIDER_A7,RAIDER_A8,RAIDER_A9,RAIDER_A10,RAIDER_AT1
VoiceSelect=RAIDER_S1,RAIDER_S2,RAIDER_S3,RAIDER_S4,RAIDER_S5,RAIDER_S6,RAIDER_ST1,RAIDER_ST2,RAIDER_ST3,RAIDER_ST4
MovementZone=Fly
PhysicalSize=1
Prerequisite=GAPILE
ImmuneToVeins=yes
TiberiumProof=yes
VoiceFeedback=RAIDER_F1,RAIDER_F2,RAIDER_F3,RAIDER_F4,RAIDER_F5,RAIDER_F6
EliteAbilities=ROF,SCATTER,RADAR_INVISIBLE
VeteranAbilities=STRONGER,FIREPOWER
AllowedToStartInMultiplayer=no


[ParticleSystems]
13=WebSys
14=GasPuffSys
15=SmokeStackSys
16=IonRailgunSys
17=TiberiumRailSys
18=GRailgunSys
19=HotDebrisSmokeSys
20=SniperRailgunSys
21=CannonRailgunSys
22=LaserRailgunSys

[Particles]
17=Web
18=WeakGasCloud
19=WeakGasCloudD
20=SmokeStackPuff
21=WeakGasCloudM2
22=FastRailgunPart
23=GRailgunPart
24=IonRailgunPart
25=TiberiumRailgunPart
26=HotSmallGreySmoke
27=SniperRailgunPart
28=LaserRailgunPart

[VehicleTypes]
100=GMCV
101=NMCV
102=CMCV
103=FMCV
104=HARV
105=NHARV
106=CHARV
107=FHARV
108=SMECH
109=MBTNK
110=BGGY
111=BIKE
112=LIMPET
113=JABO
114=SIBO
115=SMECH2
116=IVITAU
117=APC
118=FATBOY
119=DEVTNK
120=CHAMPION
121=REAPER
122=WAPC
123=MMCH
124=MOBILEMP
126=TTNK
127=REDE
128=UMGI
129=HVR
130=STING
131=SCAR
132=ITORO
133=MANTIS
134=AIRBLAST
135=RAATNK
136=4TNK
137=JUGGER
138=REPAIR
139=SAPC
140=SUBTANK
141=BASI
142=SHRIKE
143=NGOLEM
144=COBRA
145=THOR
146=AVENGER
147=RIHO
148=TRITON
149=IVIJUG
150=IVIMAM
151=VULTURE
152=VINDICATOR
153=STNK
154=ART2
155=PREDA
156=MTNK
157=SLTANK
158=ILLUMINATOR
159=SHINTAYO
160=TFD
161=OSAOS
162=SONIC
163=IVIMAMOTANK
164=HMEC
165=AVATAR
166=DAISHIN
167=ICBM
168=SCOR
169=ANNIN
170=FURY
171=KAWAO
172=EXCITER
173=JUGG
174=MINOTAUR
175=MEDUSA
176=RHTNK
177=SUPA
178=KODIAK
179=NEME
180=SGEN
181=MONTAUK
182=SCORPION
183=NADEFENDER
184=MOBWARG
185=GTNK
186=TRIPOD
187=MONGO
188=IONTANK
189=WEED
190=HELPER
191=CAR
192=BUS
193=WINI
194=PICK
195=LOCOMOTIVE
196=HORV
197=TRAINCAR
198=CMOBILEMP
199=TRUCKA
200=TRUCKB
201=VISC_SML
202=VISC_LRG
203=CARGOCAR
204=GHUNTER
205=NHUNTER
206=JFISH
207=DEFENDER
208=HARV2
209=COLOG
210=ART3
211=MCV
212=HWR
213=LPST

[VoxelAnims]
11=4TNKBARL
12=MBTNKTURRET
13=MBTNKBARL
14=IVITAUTURRET
15=IVITAUBARL
16=CHARVTURRET
17=DEVTNKTURRET
18=DEVTNKBARL
19=WAPCTURRET
20=BGGYTURRET
21=NALASRTURRET
22=MGBNKTURRET
23=CABNKTURRET
24=ARTBNKTURRET
25=FLEATURRET
26=MMCHBARL
27=TTNKTURRET
28=HVRTURRET
29=BKTNKTURRET
30=BKTNKBARL
31=SCARTURRET
32=SCARBARL
33=SHRIKETURRET
34=RIHOTURRET
35=RAATNKTURRET
36=BASITURRET
37=BASIBARL
38=JUGGBARL
39=RAATNKBARL
40=IVIJUGTURRET
41=IVIJUGBARL
42=TFDBARL
43=IVIMAMTURRET
44=IVIMAMBARL
45=NHWTZTURRET
46=NHWTZBARL
47=MTNKTURRET
48=STNKTURRET
49=SLTANKTURRET
50=SLTANKBARL
51=PREDATURRET
52=PREDABARL
53=IVIWONTURRET
54=IVIMAMOTANKTURRET
55=IVIMAMOTANKBARL
56=SCOR2TURRET
57=HMEC0
58=HMEC1
59=HMEC2
60=HMEC3
61=HMEC4
62=HMEC5
63=HMEC6
64=HMEC7
65=HMEC8
66=HMEC9
67=HMEC10
68=HMEC11
69=PULSCANNON
70=RIHOBARL
71=GTNKTURRET
72=GTNKBARL
73=MANTISTURRET
74=RHTNKTURRET
75=RHTNKBARL
76=IONTANKTURRET

[WAPC]
Name=

[WEED]
Name=

[WEEDGUY]
Name=

[WEEDGUY2]
Name=

[WINI]
Name=

[Warheads]
25=WebMass
26=LIMPY
27=CoreDefPlasmaWH
28=Stinger
29=SuperScorpion
30=ABOMBWH
31=StormWH
32=ZeroWH
33=IonWeaponWH
34=PSL
35=PSLBIG
36=SA2
37=SA3
38=RPG
39=SniperBullet
40=SS
41=HGP
42=ICBMWH
43=FireBurst
44=SwordWar


[Preview]
Size=0,0,120,60

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09799C80-G=yes
09799F20-G=yes
09A92A20-G=yes
09EEBCD0-G=yes
09EF4430-G=yes
09EF4530-G=yes
09F2E320-G=yes
09F2E520-G=yes
09F2E920-G=yes
09F2EA20-G=yes
09F2EB20-G=yes
09F30210-G=yes
09F30310-G=yes
09F30410-G=yes
09F30510-G=yes
0A70E220-G=yes
0A70E330-G=yes
0A70E440-G=yes
0A70F040-G=yes
0A70F310-G=yes
0A70F420-G=yes
0A70F530-G=yes
0A70F800-G=yes
0A70F910-G=yes
0A70FA20-G=yes
0A70FCF0-G=yes
0A70FE00-G=yes
0A70FF10-G=yes
0AA34260-G=yes
0AA34360-G=yes
0AA34800-G=yes
0AA34900-G=yes
0AA34BA0-G=yes
0AA34CA0-G=yes
0AA35070-G=yes
0AA35980-G=yes
0AA35E20-G=yes
0AA35F20-G=yes
0AA36C80-G=yes
0AA36D80-G=yes
0AA4F100-G=yes
0AA50F20-G=yes
0AAC5B20-G=yes
0AF3EF10-G=yes

[AllyBySpawnLocation1]
A=0,1,2,3
B=4,5,6,7
Description=East vs West

[Basic]
Name=Crystallized DOom GSO
Percent=0
GameMode=standard
HomeCell=98
InitTime=10000
Official=yes
EndOfGame=no
FreeRadar=no
MaxPlayer=8
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
AllyBySpawnDefault=1
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no


[StormWH]
Spread=3
Verses=150%,125%,100%,75%,25%
InfDeath=1
AnimList=COMET
Bright=yes
ProneDamage=70%

; EM Pulse cannon warhead.
[EMPuls]
Spread=11       ; Spread is radius of EM pulse effect.
EMEffect=yes
AnimList=PULSEFX1,PULSEFX2

; warhead for the sonic zap
[SonicWarhead]
Spread=2
Wood=yes
Verses=100%,100%,100%,80%,60%  ; was 65, 50
InfDeath=3
Rocker=yes
ProneDamage=50%

[ABOMBWH]
Spread=4
Wood=yes
Verses=200%,100%,75%,50%,25% ; Percentage of armor damages: none/light/wood/heavy/concrete.
Conventional=yes
Rocker=yes
InfDeath=2
Deform=50%
DeformThreshhold=1
Sparky=yes
Bright=yes
ProneDamage=2000%
Tiberium=yes

; warhead for the flying tank of gas
[TankOGas]
Spread=8
Wall=yes
Wood=yes
Tiberium=yes
Sparky=yes
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,100%,60%,25%,10%
Fire=yes
InfDeath=4
ProneDamage=50%

[RailShot]
Spread=1
Verses=200%,175%,160%,100%,25%
Rocker=no
ProneDamage=100%
InfDeath=2
Bright=yes
AnimList=PLASPUFF

; Ghost's Railgun
[RailShot2]
Spread=1
Verses=100%,130%,150%,110%,5%
Rocker=no
ProneDamage=100%
InfDeath=2
Bright=yes

; general multiple small arms fire
[SA]
Spread=3
Verses=100%,60%,40%,25%,10%
InfDeath=1
AnimList=EXPPIFF ;PIFFPIFF,PIFFPIFF
Bright=yes
ProneDamage=70%

[SA2]
Spread=5
Verses=200%,100%,80%,40%,20%
InfDeath=1
AnimList=expgpiff ;PIFFPIFF,PIFFPIFF
Bright=yes
ProneDamage=80%

[SA3]
Spread=5
Verses=200%,100%,80%,40%,20%
InfDeath=1
AnimList=EXPPIFF ;PIFFPIFF,PIFFPIFF
Bright=yes
ProneDamage=80%

[SwordWar]
Spread=1
Verses=100%,80%,40%,25%,10%
InfDeath=1
Bright=yes
ProneDamage=10%

; Sniper Bullet
[SniperBullet]
Spread=1
Verses=300%,80%,40%,25%,10%
InfDeath=1
AnimList=EXPPIFF ;PIFFPIFF,PIFFPIFF
Bright=yes
ProneDamage=50%

;Shotgun Bullet
[SS]
Spread=10
Verses=200%,100%,60%,30%,15%
InfDeath=1
AnimList=PIFF ;PIFFPIFF,PIFFPIFF
Bright=yes
ProneDamage=90%

; high explosive (shrapnel)
[HE]
Spread=4
Wall=yes
Wood=yes
Verses=100%,85%,70%,35%,28%   ; changed conc from 10%
Conventional=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,FIREEXPL,EXPLOMED,EXPLOLRG,EXPMED
Deform=10%
DeformThreshhold=200
Rocker=yes
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%     ; Presumes air burst

; Artillery shell
[ARTYHE]
Spread=64
Wall=yes
Wood=yes
Verses=100%,85%,68%,35%,35%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=FIREEXPL
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=150%

; high explosive (plasma shrapnel)
[HGP]
Spread=4
Wall=yes
Wood=yes
Verses=200%,120%,100%,80%,60%   ; changed conc from 10%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=PROTEXP1,PROTEXP2
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (plasma shrapnel)
[HGPB]
Spread=4
Wall=yes
Wood=yes
Verses=200%,120%,100%,80%,60%   ; changed conc from 10%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=Plasbomb2
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (plasma)
[PSL]
Spread=4
Wall=yes
Wood=yes
Verses=200%,120%,100%,80%,60%   ; changed conc from 10%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=EOTACEX0
Deform=10%
DeformThreshhold=500
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=200%     ; Presumes air burst

[PSLBIG]
Spread=4
Wall=yes
Wood=yes
Verses=350%,260%,205%,150%,80%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=EXPSCN2
Deform=10%
DeformThreshhold=500
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=350%

; Ion storm strike
[IonWH]
Spread=9
Wall=yes
Wood=yes
Verses=100%,75%,50%,25%,100%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=10%
DeformThreshhold=100
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=75%     ; Presumes air burst

; armor piercing (discarding sabot, narrow effect)
[AP]
Spread=3
Wall=yes
Wood=yes
Verses=25%,65%,75%,100%,60%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
Bright=yes

[ICBMWH]
Spread=9
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=DEMOBOMB;S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=100%
Bright=yes

[AP6]
Spread=7
Wall=no
Wood=no
Verses=100%,0%,0%,0%,0%
Conventional=yes
AnimList=INVISO6
ProneDamage=100%
InfDeath=5
Bright=yes

; RPG Warhead
[RPG]
Spread=3
Wall=yes
Wood=yes
Rocker=yes
Verses=30%,75%,90%,100%,70%
Conventional=yes
InfDeath=3
AnimList=EXPGRAN
ProneDamage=100%
Bright=yes

; Poison Gas Cloud
[Gas]
Spread=512
Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level

; napalm and fire in general
[Fire]
Spread=8
Wood=yes
Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=600%

; napalm and fire in general, that doesn't set other things on fire (weird, but necessary)
[Fire2]
Spread=8
Wood=yes
Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=600%

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint]
Spread=1
Verses=200%,90%,20%,8%,5%
InfDeath=1
AnimList=PIFF
ProneDamage=100%

; special case damage effect (do not use for regular weapons)
[Super]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
AnimList=PIFF
Sparky=yes
Bright=yes

; special case to only affect mechanical units
[Mechanical]
Spread=0
Verses=0%,100%,100%,100%,100%
InfDeath=0
Bright=yes

; special case to only affect infantry (do not use for regular weapons)
[Organic]
Spread=0
Verses=100%,100%,0%,0%,0%
InfDeath=0

[Slimer]
Spread=0
Verses=100%,100%,60%,40%,20%
InfDeath=0

[Shard]
Spread=0
Verses=100%,100%,60%,40%,20%
InfDeath=1

[FirestormWH]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=4

[IonCannonWH]
Spread=40
Verses=100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
Deform=100%
Sparky=yes

[IonWeaponWH]
Spread=40
Verses=100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
AnimList=EONCNEX
Sparky=yes

[FireBurst]
Spread=64
Wood=yes
Tiberium=yes
Verses=600%,148%,80%,40%,20%
InfDeath=4
Sparky=yes
Fire=yes
AnimList=FIRE1
ProneDamage=100% 

[VeinholeWH]
Spread=1
Verses=100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[PlasmaWH]
Spread=0
Verses=350%,260%,205%,150%,80%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
AnimList=plasbomb
Sparky=yes

[SAMWH]
Spread=3
Verses=100%,100%,100%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%
Bright=yes

; Special Orca AP missile
[ORCAAP]
Spread=2
Wall=yes
Wood=yes
Verses=30%,65%,150%,100%,30%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
Bright=yes
Rocker=yes

; Orca bomber HE bomb
[ORCAHE]
Spread=512
Wall=yes
Sparky=yes
Wood=yes
Bright=yes
Rocker=yes
Fire=yes
Verses=200%,90%,75%,32%,100%   ; changed conc from 10%
Conventional=yes
InfDeath=2
AnimList=FIREEXPL
Deform=8%
DeformThreshhold=160
Tiberium=yes
ProneDamage=150%

; Limpet Warhead
[LIMPY]
LimpetFactor=35
Spread=0
Verses=0%,100%,100%,100%,100%
InfDeath=0

[WebMass]
Wood=no
Verses=600%,0%,0%,0%,0%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Webby=true
WebDuration=600   ;was 300
WebDurationVariation=25
WebRadius=2
Particle=WebSys
Spread=4

[Super2]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
AnimList=PIFF
Sparky=yes
Wall=yes
Bright=yes

[Super3]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=4
Tiberium=yes
ProneDamage=60%
AnimList=PIFF
Sparky=yes
Wall=yes
Bright=yes

[SuperScorpion]
Spread=1024
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
Sparky=yes
AnimList=SCEXPLOINIT;,tibbomb
;Bright=yes

[MobileEMPulse]
Spread=6  ;was 8
EMEffect=yes
AnimList=MEMPFX ; PULSEFX1,PULSEFX2

[WeakGas]
Spread=512
Verses=100%,0%,0%,0%,0%
InfDeath=1
;Particle=WeakGasCloudSys
ProneDamage=300%    ; Gas concentrates at ground level

[Stinger]
Spread=0
Verses=60%,45%,90%,55%,0%
InfDeath=5
AnimList=PULSEFX1,PULSEFX2
Sparky=yes
Bright=yes
ProneDamage=45%


[Fake10]
NodeCount=

[Fake11]
NodeCount=

[Fake12]
NodeCount=

[Fake13]
NodeCount=

[Fake14]
NodeCount=

[Fake15]
NodeCount=

[Fake16]
NodeCount=

[Fake17]
NodeCount=

[Fake18]
NodeCount=

[Fake19]
NodeCount=

[Fake20]
NodeCount=

[Fake21]
NodeCount=

[Fake22]
NodeCount=

[Fake23]
NodeCount=

[Fake24]
NodeCount=

[Fake25]
NodeCount=

[Fake26]
NodeCount=

[Fake27]
NodeCount=

[Fake28]
NodeCount=

[Fake29]
NodeCount=

[Fake30]
NodeCount=

[Fake31]
NodeCount=

[Fake32]
NodeCount=

[Fake33]
NodeCount=

[Fake34]
NodeCount=

[Fake35]
NodeCount=

[Fake36]
NodeCount=

[Fake37]
NodeCount=

[Fake38]
NodeCount=

[Fake39]
NodeCount=

[Fake4]
NodeCount=

[Fake40]
NodeCount=

[Fake41]
NodeCount=

[Fake42]
NodeCount=

[Fake43]
NodeCount=

[Fake44]
NodeCount=

[Fake45]
NodeCount=

[Fake46]
NodeCount=

[Fake47]
NodeCount=

[Fake48]
NodeCount=

[Fake49]
NodeCount=

[Fake5]
NodeCount=

[Fake6]
NodeCount=

[Fake7]
NodeCount=

[Fake8]
NodeCount=

[Fake9]
NodeCount=

[Nod]
Cost=0.1
BuildTime=0.01
NodeCount=


[GDI]
Cost=0.1
BuildTime=0.01
NodeCount=

; ******* Side Type List *******
; The combantants can be grouped according to side. This
; lists the sides and their respective member houses.
[Sides]
GDI=GDI
Nod=Nod
FORG=FORG
CAB=CAB
Civilian=Neutral
Mutant=Special

[Houses]
0=GDI
1=Nod
2=CAB
3=FORG
4=Neutral
5=Special
4=Fake4
5=Fake5
6=Fake6
7=Fake7
8=Fake8
9=Fake9
10=Fake10
11=Fake11
12=Fake12
13=Fake13
14=Fake14
15=Fake15
16=Fake16
17=Fake17
18=Fake18
19=Fake19
20=Fake20
21=Fake21
22=Fake22
23=Fake23
24=Fake24
25=Fake25
26=Fake26
27=Fake27
28=Fake28
29=Fake29
30=Fake30
31=Fake31
32=Fake32
33=Fake33
34=Fake34
35=Fake35
36=Fake36
37=Fake37
38=Fake38
39=Fake39
40=Fake40
41=Fake41
42=Fake42
43=Fake43
44=Fake44
45=Fake45
46=Fake46
47=Fake47
48=Fake48
49=Fake49
50=Spawn1
51=Spawn2
52=Spawn3
53=Spawn4
54=Spawn5
55=Spawn6
56=Spawn7
57=Spawn8

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[Lighting]
Red=1.000000
Blue=1.000000
Green=1.000000
Level=0.032000
Ground=0.000000
IonRed=1.000000
Ambient=1.000000
IonBlue=1.000000
IonGreen=1.000000
IonLevel=0.032000
IonGround=0.000000
IonAmbient=1.000000

[Map]
Size=0,0,60,60
Theater=TEMPERATE
LocalSize=2,4,56,54

[Neutral]
NodeCount=

[Nod]
Color=
NodeCount=

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31=gAUAACD+ACD/gA==

[Smudge]
0=BURNT01,35,39,0
1=BURNT01,36,40,0
2=BURNT01,37,41,0
3=BURNT01,38,42,0
4=BURNT01,39,43,0
5=BURNT01,36,42,0
6=BURNT01,36,38,0
7=BURNT01,37,37,0
8=BURNT01,38,36,0
9=BURNT01,38,38,0
10=BURNT01,39,39,0
11=BURNT01,40,40,0
12=BURNT01,41,41,0
13=BURNT01,39,35,0
14=BURNT01,40,34,0
15=BURNT01,41,33,0
16=BURNT01,40,42,0
17=BURNT01,42,40,0
18=BURNT01,41,35,0
19=BURNT01,42,36,0
20=BURNT01,43,37,0
21=BURNT01,44,38,0
22=BURNT01,77,84,0
23=BURNT01,78,84,0
24=BURNT01,78,83,0
25=BURNT01,78,82,0
26=BURNT01,79,83,0
27=BURNT01,80,84,0
28=BURNT01,81,85,0
29=BURNT01,82,86,0
30=BURNT01,79,81,0
31=BURNT01,80,82,0
32=BURNT01,81,83,0
33=BURNT01,82,84,0
34=BURNT01,83,85,0
35=BURNT01,80,80,0
36=BURNT01,81,79,0
37=BURNT01,82,80,0
38=BURNT01,83,81,0
39=BURNT01,84,82,0
40=BURNT01,85,83,0
41=BURNT01,82,82,0
42=BURNT01,82,78,0
43=BURNT01,83,79,0
44=BURNT01,84,80,0
45=BURNT01,85,81,0
46=BURNT01,86,82,0
47=BURNT01,83,77,0
48=BURNT01,84,76,0
49=BURNT01,85,77,0
50=BURNT01,86,78,0
51=BURNT01,87,79,0
52=BURNT01,88,80,0
53=BURNT01,33,41,0
54=BURNT01,34,42,0
55=BURNT01,35,43,0
56=BURNT01,36,44,0
57=BURNT01,37,45,0
58=BURNT01,76,84,0
59=BURNT01,77,85,0
60=BURNT01,78,86,0
61=BURNT01,79,87,0
62=BURNT01,80,88,0

[Spawn1]
Color=
NodeCount=

[Spawn2]
NodeCount=

[Spawn3]
NodeCount=

[Spawn4]
NodeCount=

[Spawn5]
NodeCount=

[Spawn6]
NodeCount=

[Spawn7]
NodeCount=

[Spawn8]
NodeCount=

[Special]
NodeCount=

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Spawn1,GAPOWR,256,29,59,64,None,1,0,1,0,0,None,None,None,0,0
1=Spawn1,PROC,256,31,57,64,None,1,0,1,0,0,None,None,None,0,0
2=Spawn1,GAPILE,256,35,55,64,None,1,0,1,0,0,None,None,None,0,0
3=Spawn1,GATECH,256,26,61,64,None,1,0,1,0,0,None,None,None,0,0
4=Spawn1,GAWEAP,256,35,60,64,None,1,0,1,0,0,None,None,None,0,0
5=Spawn1,GAHPAD,256,39,57,64,None,1,0,1,0,0,None,None,None,0,0
6=Spawn1,NAPOWR,256,30,54,64,None,1,0,1,0,0,None,None,None,0,0
7=Spawn1,NATECH,256,33,52,64,None,1,0,1,0,0,None,None,None,0,0
8=Spawn1,NAAPWR,256,39,52,64,None,1,0,1,0,0,None,None,None,0,0
9=Spawn1,NAAPWR,256,36,51,64,None,1,0,1,0,0,None,None,None,0,0
10=Spawn1,NARADR,256,37,48,64,None,1,0,1,0,0,None,None,None,0,0
11=Spawn1,GARADR,256,40,49,64,None,1,0,1,0,0,None,None,None,0,0
12=Spawn1,NAWEAP,256,42,56,64,None,1,0,1,0,0,None,None,None,0,0
13=Spawn1,NATMPL,256,40,61,64,None,1,0,1,0,0,None,None,None,0,0
14=Spawn1,NAMISL,256,37,65,64,None,1,0,1,0,0,None,None,None,0,0
15=Spawn1,DNWEAP,256,40,65,64,None,1,0,1,0,0,None,None,None,0,0
16=Spawn1,NAHAND,256,45,61,64,None,1,0,1,0,0,None,None,None,0,0

[TaskForces]

[Terrain]
11062=TIBTRE02
14059=TIBTRE02
14062=TIBTRE02
14065=TIBTRE02
17056=TIBTRE02
17059=TIBTRE02
17062=TIBTRE02
17065=TIBTRE02
17068=TIBTRE02
20053=TIBTRE02
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104062=TIBTRE02
104065=TIBTRE02
107056=TIBTRE02
107059=TIBTRE02
107062=TIBTRE02
110059=TIBTRE02

[Triggers]

[Waypoints]
0=64033
1=72041
2=80049
3=88057
4=33064
5=41072
6=49080
7=57088


[PIECE]
Name=Scrap Metal Debris
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036 ;DBRIS1LG
DamageRadius=100
Warhead=TankOGas
AttachedSystem=DebrisSmokeSys

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

[GASTANK]
Name=Flying Gas Tank
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=35.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas


[CRYSTAL01]
Name=TiberiumCrystal01
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[METEOR01]
Name=Meteorite01
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT070
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
Spawns=PEBBLE
SpawnCount=5

[METEOR02]
Name=Meteorite02
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT100
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
IsTiberium=true
Spawns=PEBBLE
SpawnCount=7

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[SONICTURRET]
Name=Disruptor Turret
Image=SONICTUR
;ShareTurretData=yes
;ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT026
Damage=90
DamageRadius=100
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[4TNKTURRET]
Name=Mammoth Tank Turret
Image=4TNKTUR
;ShareTurretData=yes
;ShareSource=4TNK 
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[4TNKBARL]
Name=Mammoth Tank Barel
Image=4TNKBARL
;ShareTurretData=yes
;ShareSource=4TNK 
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[MBTNKTURRET]
Name=Achron Tank Turret
Image=MBTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[MBTNKBARL]
Name=Achron Tank Barel
Image=MBTNKBARL
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVITAUTURRET]
Name=Tamaraw Turret
Image=IVITAUTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVITAUBARL]
Name=Tamaraw Barel
Image=IVITAUBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[CHARVTURRET]
Name=Harvester Turret
Image=CHARVTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[DEVTNKTURRET]
Name=Deviator Turret
Image=DEVTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[DEVTNKBARL]
Name=Deviator Barl
Image=DEVTNKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[WAPCTURRET]
Name=Heavy APC Turret
Image=WAPCTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[BGGYTURRET]
Name=Buggy Turret
Image=BGGYTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[NALASRTURRET]
Name=Laser Turret
Image=LASERPOST
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[MGBNKTURRET]
Name=MG Bunker Turret
Image=MK103TUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[CABNKTURRET]
Name=Cannon Bunker Turret
Image=GTURRTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[ARTBNKTURRET]
Name=Cannon Bunker Turret
Image=RAILTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[FLEATURRET]
Name=Flea Turret
Image=FLEATUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[MMCHBARL]
Name=Titan Barl
Image=MMCHBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[TTNKTURRET]
Name=Tick Tank Turret
Image=TTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HVRTURRET]
Name=Hover MLRS Turret
Image=HVRTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[BKTNKTURRET]
Name=Itoro Turret
Image=BKTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[BKTNKBARL]
Name=Itoro Barl
Image=BKTNKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[SCARTURRET]
Name=Scarab Turret
Image=SCARTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[SCARBARL]
Name=Scarab Barl
Image=SCARBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[SHRIKETURRET]
Name=Shrike Turret
Image=SHRIKETUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[MANTISTURRET]
Name=Mantis Turret
Image=MANTISTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[RIHOTURRET]
Name=Riho Turret
Image=RIHOTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[RIHOBARL]
Name=Riho Barl
Image=RIHOBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[RAATNKTURRET]
Name=Ratnik Turret
Image=RAATNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[RAATNKBARL]
Name=Ratnik Barl
Image=RAATNKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[BASITURRET]
Name=Basilisk Turret
Image=BASITUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[BASIBARL]
Name=Basilisk Barl
Image=BASIBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[JUGGBARL]
Name=Juggernaut Barl
Image=DJUGGBAR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIJUGTURRET]
Name=Lacreon Turret
Image=IVIJUGTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIJUGBARL]
Name=Lacreon Barl
Image=IVIJUGBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[TFDTURRET]
Name=Tempest Turret
Image=TFDTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[TFDBARL]
Name=Tempest Barl
Image=TFDBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIMAMTURRET]
Name=Stegodon Turret
Image=IVIMAMTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIMAMBARL]
Name=Stegodon Barl
Image=IVIMAMBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[NHWTZTURRET]
Name=Specter Turret
Image=NHWTZTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[NHWTZBARL]
Name=Specter Barl
Image=NHWTZBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[MTNKTURRET]
Name=Dreader Turret
Image=MTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[SLTANKTURRET]
Name=Plasma Tank Turret
Image=SLTANKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[SLTANKBARL]
Name=Plasma Tank  Barl
Image=SLTANKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[STNKTURRET]
Name=Stealth Tank Turret
Image=STNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[PREDATURRET]
Name=Predator Tank Turret
Image=PREDATUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[PREDABARL]
Name=Predator Tank  Barl
Image=PREDABARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIWONTURRET]
Name=Fury Turret
Image=IVIWONTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIMAMOTANKTURRET]
Name=Ares Turret
Image=IVIMAMOTANKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IVIMAMOTANKBARL]
Name=Ares Barl
Image=IVIMAMOTANKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[SCOR2TURRET]
Name=Scorpion Turret
Image=SCOR2TUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC0]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=0
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC1]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=1
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC2]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=2
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC3]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=3
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC4]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=4
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC5]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=5
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC6]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=6
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC7]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=7
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC8]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=8
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC9]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=9
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC10]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=10
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[HMEC11]
Name=Mammoth Mk.II Part
Image=HMEC
VoxelIndex=11
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[PULSCANNON]
Name=Plasma Cannon
Image=PULSCAN
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[GTNKTURRET]
Name=Armageddon Turret
Image=GTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[GTNKBARL]
Name=Armageddon Turret
Image=GTNKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[RHTNKTURRET]
Name=Inferior Turret
Image=RHTNKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[RHTNKBARL]
Name=Inferior Barl
Image=RHTNKBARL
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[IONTANKTURRET]
Name=Advanced Inferior Turret
Image=IONTANKTUR
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=100
DamageRadius=50
Warhead=TankOGas
AttachedSystem=HotDebrisSmokeSys

[Clear]
Foot=90%
Track=80%
Wheel=70%
Float=0%
Hover=100%
Amphibious=80%
Buildable=yes
Creep=100%

; rocky terrain
[Rough]
Foot=80%
Track=60%
Wheel=40%
Float=0%
Hover=100%
Amphibious=40%
Buildable=yes
Creep=90%

; roads
[Road]
Foot=100%
Track=100%
Wheel=100%
Hover=100%
Float=0%
Amphibious=100%
Buildable=yes
Creep=100%

; open water
[Water]
Foot=0%
Track=0%
Wheel=0%
Hover=100%
Float=100%
Amphibious=80%
Buildable=no
Creep=0%

; cliffs
[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
Hover=0%
Amphibious=0%
Buildable=no
Creep=0%

; walls and other man made obstacles
[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
Hover=0%
Amphibious=0%
Buildable=no
Creep=0%

; Tiberium
[Tiberium]
Foot=90%
Track=50%
Wheel=50%
Float=0%
Hover=100%
Amphibious=50%
Buildable=yes
Creep=100%

; Vein hole creater weeds
[Weeds]
Foot=50%
Track=25%
Wheel=50%
Float=0%
Hover=100%
Amphibious=50%
Buildable=no
Creep=80%

; sandy beach
[Beach]
Foot=0%
Track=0%
Wheel=0%
Float=0%
Hover=100%
Amphibious=60%
Buildable=no
Creep=0%

; ice
[Ice]
Foot=50%
Track=80%
Wheel=50%
Float=0%
Hover=100%
Amphibious=50%
Buildable=no
Creep=100%

; train tracks
[Railroad]
Foot=90%
Track=100%
Wheel=50%
Float=0%
Hover=100%
Amphibious=50%
Buildable=no
Creep=100%

; tunnels
[Tunnel]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=100%
Amphibious=100%
Buildable=no
Creep=100%


[Digest]
1=/GaGJqRo/7FAcWGCrH+sHV2KJ9c=

